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Software News : Adventure "Ermentrud" finally coming this year
Posted by TimoInutilis on 2021/2/22 6:39:38 (443 reads) News by the same author
Software News

The point’n’click adventure "Ermentrud" was originally developed between 2001 and 2004 for Amigas with a graphics card, but then abandoned. It was set in a medieval world and offered an absurd plot with absurd humor. And the hero had a cardboard horse.

Website



Resized Image


It will be released this year after all, even if not in the scope planned at the time. It will contain all the original graphics, sounds and music, but the storyline will be revised.

So far only a German version is planned. It is not yet clear whether there will be other languages. The game will be available for free.

More about the current state of development:

- All old scripts have been repaired and expanded and the game can now be played through completely. A revision of the dialogues and texts is planned.

- A completely new engine based on SDL2 was developed, which is 100% compatible with the old one. Development is complete and the game runs on macOS and Windows.

- The game also still runs on the old Amiga engine.

Amiga programmer wanted:
The old engine is unfortunately not very stable and has graphic problems in emulators and on OS 4 (probably also on MorphOS). A release for Amiga systems would be very desirable, so a programmer is wanted who can help to fix the problems. It is system-compliant, but very unclean C code (with german function and variable names). Alternatively, the new SDL2-based engine can be used as a base. If you are interested, please get in contact.


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Author Thread
trixie
Published: 2021/2/22 7:19  Updated: 2021/2/22 7:19
Just can't stay away
Joined: 05/01/2009
From: Czech Republic
Comments: 1282
 Re: SDL2
We have SDL2 for OS4 and it works quite well, so why not use that for the OS4 version?
kas1e
Published: 2021/2/22 14:42  Updated: 2021/2/22 14:43
Home away from home
Joined: 09/11/2007
From: Russia
Comments: 7018
 sdl2 version
Our SDL2 is very mature, and you can just compile out of the box with no changes (or with almost no changes) a full SDL2 version done for macOS and windows.

Of course, code needs to be big-endian aware (or not use endian specific code), also there should be no usage of some closed libs . If you game are pure SDL2 , opengl , openal/alut and libjpg/libpng/etc, then it all can be recompiled as it, without changes.


If you need help with that, I can help to build the SDL2 version. It will be a pure changes in the Makefiles.
TimoInutilis
Published: 2021/2/23 18:30  Updated: 2021/2/23 18:30
Just popping in
Joined: 01/14/2020
From: Berlin
Comments: 5
 SDL2
It's already taken care of :)
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