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Software News : Battle for Wesnoth 1.3.4 on OS4Depot
Posted by salass00 on 2007/6/28 9:03:26 (2463 reads) News by the same author
Software News

The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme.

Download link
Link to Wesnoth site

Fight to regain the throne of Wesnoth, of which you are the legitimate heir, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands. Wesnoth has many different sagas waiting to be played out. You can create your own custom units, and write your own scenarios or even full-blown campaigns. You can also challenge your friends or strangers and fight multi-player epic fantasy battles.


Version 1.3.4:
Two Brothers
Modified guards events to delay the 2nd event if the player ends in a
        fight in the first one
Added one row of terrain in the 3rd and 4th scenario to make it look
        better with the 
new map border style.
Heir to the Throne
The maps of the following scenarios have been edited"The Elves
"Blackwater Port""Bay of Pearls""Crossroads""The Siege
        of Elensefar"
"Dwarven Doors""The Lost General""Elven Council".
In "Dwarven Doors"one of the Orcish Warlords has been changed into a
and another one into a Slurbow for variety .
In "The Lost General"fixed the bug that made the undead leader unable
        to recruit
The Rise of Wesnoth
The outlaws in the campaign (not elsewhere in the gamecan now level up
       to level 3.
Added 2 extra turns to finish "Temple of the Deep" on all difficulties.
Eastern Invasion
The difficulty of "Northern Outpost" has been reduced by making the
       villages spawn less outlaws
Changed the way Owaec joins the protagonist in "Two Paths"Now he keeps
       all the XP he might get in 
"Northern Outpost".
Descent into Darkness
The unknown unit type (Royal Swordsmanbug in "Forever and ever, amen",
the bug that made the Foolish Heroes all have 30 hitpoints and a broken
       dialog in the same scenario have all been fixed

Changed how the edges of the map are drawnmaking small maps display
        better on large resolutions
Not fully completed so it doesn't look
        perfect yet.
    * Added a blur effect to most ingame dialogs.
    * New animations: troll whelp idle, young ogre idle, elvish fighter idle,
      skeleton idle, general idle, master at armscrossbow & defend, pikeman
    * Small improvements of footsteps: no time-of-the-day coloring and better

  * Language and translations
    * Updated translations: Czech, Danish, French, German, Italian, Japanese,
      Polish, Spanish, Swedish.
    * New translations: Lithuanian.

  * Map editor
   * Minimum map size reduced to 1 hex.
   * Fixed the random map generator.

  * User interface
   * Most popup windows are now buttonless with '
click anywhere to continue'
     behavior; to indicate this, such windows are translucent.
   * Maps smaller than the screen are now shown centered on the screen.
   * The two annoying end-of-scenario popups asking whether to save a
     replay and whether to delete autosaves have been replaced by user
     preference bits (in the "General" panel).
   * Allow to choose the direction to attack from if the unit can attack the
     target from multiple directions; the last highlighted adjacent hex now
     marks the direction to move to and attack from.
   * The third annoying end-of-scenario prompt, asking if you want to save
     an image of a new scenario immediately before entering it, is now only
     presented if the game was built with TINY_GUI.  Non-tiny systems do this
     automatically without asking.
   * Added a new experimental way of drawing map edges, this is under evaluation
     but causes a rather severe performance penalty especially while scrolling.
     This will be fixed once the decision of the final version has been made.
   * The movement hint on the pointed hex displays terrain defense and turns to
     reach better and in colors.
   * The movement hint now display "(1)" turns to reach when the unit has no
     moves left.
   * Improve the behavior of the units list dialog.
   * Right-click outside of a cancelable dialog closes it (useful with the
     attack dialog).
   * Allow to select an item in a context menu with right-clicking.
   * Restore search of no-team-only map labels.

  * Unit changes and balancing
    * Units with the '
healthy' trait now rest even when they move (but not
      attack/be attacked) instead of having a double resting bonus.
    * Increased the HP of the Skeleton Archer from 30 to 31.

  * Miscellaneous and bugfixes
   * Fixed a lag in the path rendering when there is a lot of units (bug #9268).
   * Fixed a bug causing instantaneous move of unit when using acceleration.
   * Reduced memory usage for the default zoom level.

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Author Thread
Published: 2007/6/28 15:26  Updated: 2007/6/28 15:26
Not too shy to talk
Joined: 11/27/2006
From: SYS:Prefs/
Comments: 374
 Re: Battle for Wesnoth 1.3.4 on OS4Depot
I will keep saying this: GREAT GAME!
Published: 2007/6/28 17:24  Updated: 2007/6/28 17:24
Home away from home
Joined: 11/26/2006
From: a dying planet
Comments: 3676
 Re: Battle for Wesnoth 1.3.4 on OS4Depot
Thanks Fredrik for keeping us up-to-date with this awesome strategical

Published: 2007/7/4 22:51  Updated: 2007/7/4 22:51
Just popping in
Joined: 11/26/2006
From: South Wales, UK
Comments: 206
 Re: Battle for Wesnoth 1.3.4 on OS4Depot
Ive only recently tried this for the first time and wot can I say, great game!!
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