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Software News : eGame r4 released
Posted by ChrisH on 2013/1/17 12:30:27 (2069 reads) News by the same author
Software News

eGame allows you to keep an easily searchable list of games for playing - rather than having to hunt through lots of folders using Workbench/Wanderer/Ambient. Please note that eGame is only able to start games that you can already run by double-clicking them.

Recent changes
* Worked-around OS bugs that made scaled icons look bad.
* The installer now warns you if you don't have NList installed.
* eGame now reports if it failed to start because NList was missing.
* Icons are not enlarged beyond x2.

Not forgetting the changes for the (unadvertised) previous release:
* Now comes with an installer.
* Added support for screenshots to be shown (instead of icons).
* Now enlarges small icons.
* Add a "Last played" column.
* Added "Favourite" as a built-in tag.
* For "Play count" it now shows nothing, instead of 0.
* Now handles multiple files dropped at the same time.

You can download eGame from Aminet & OS4Depot.

More info
"eGame" is short for "(Portabl)E Game Launcher". I originally wrote eGame as a test & an example of what can be achieved with PortablE's easy GUI system, but (after some prodding from Joel) I think it has become a nice useful program in it's own right.

As I've put a lot of effort into making tagging & filtering easy but still pretty powerful, I decided to make it 'DonationShareware'. Without a key file it will only display 10 games (although you can still search all stored games & the first 10 matches will be shown). If you want to get a key file to unlock it, then you need to send me at least 2 Pounds by PayPal (although I encourage you to donate more if you feel it is worth more!).

eGame has been tested on AmigaOS4, MorphOS & AROS.

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Author Thread
Published: 2013/1/17 13:08  Updated: 2013/1/17 13:08
Quite a regular
Joined: 10/29/2008
From: Uppsala, Sweden
Comments: 806
 Re: eGame r4 released
Thank you ChrisH!
Published: 2013/1/18 11:27  Updated: 2013/1/18 11:27
Home away from home
Joined: 05/19/2007
From: England
Comments: 3582
 Re: eGame r4 released
Nice to know it's appreciated
Published: 2013/1/18 16:02  Updated: 2013/1/18 16:06
Home away from home
Joined: 09/11/2007
From: Russia
Comments: 9031
 Re: eGame r4 released
Give a try for new version (and in case my previous comment vanished on old page), there is some notices:

1). I know that you didn't want (or do not have code in portable-gui?) to make an "rmb" menus , but its really necessary and users friendly even (even!) for just a simply "About / About MUI / Quit" entrys. You may found it not-necessary, but every mui (and reaction apps as well) have it, and that all make usage of programm a "native and usuall feel". Saying that its not necessary, its like saying that close gadgets not necessary, or iconify ones. Its just as all our programms done, so why broken it..

So, as first suggestion is to add RMB menus support to portable gui-module, but if it already have it, then just to egame (and to any other mui app) as well.

2). Thats again come somehow to RMB, where should be "Open File", or "Add a game" or anything like that, so user no need to drag&drop anything. Its just really pain now, to open all those directories where i have games, and drag them. Simply RMB menu, with Open or Add or whatever entry and brining an ASL requester for will be a good impovement for usability. Those users who prefer D&D will do D&D, those ones who prefer rmb/asl-requesters will go that way. Which is only better to give users a choice.

3). And in end, if you will add those 2 moments, i will happy to donate a bit to support effort :)
Published: 2013/1/19 22:00  Updated: 2013/1/19 22:00
Just can't stay away
Joined: 08/14/2012
From: France
Comments: 1496
 Re: eGame r4 released
Yes, it's appreciated.
A must have to launch RunInUAE whdload games.

Just to drag an entire whdload directory on eGame, and voila !

Published: 2013/1/20 13:52  Updated: 2013/1/20 13:56
Home away from home
Joined: 05/19/2007
From: England
Comments: 3582
 Re: eGame r4 released
I am still experimenting with the best way of doing user interface on the Amiga, but I really like to keep things as simple as possible for users (which I realise is probably not something you care for, given that you prefer manually scripting games to use UAE rather than using RunInUAE). That means where-ever-possible not adding more buttons (and menu items). And not providing several ways of doing the same thing (even Microsoft has basically gotten rid of menus, thanks to their tabbed-toolbar Ribbon interface).

From a technical point of view, adding a menu should be no problem (see PictureAlbum for menu usage)... but from a simplicity (& ease-of-use) point of view, I am not yet convinced they make sense for eGame.

Designing a good user interface is hard, and it can easily be ruined by just taking a few steps in the wrong direction. Adding menus which do nothing new feels like one such step, even if it may look fairly harmless on it's own. Adding menus for just "About" & "Quit" just does not make sense to me: In the window titlebar it already says what it is & who wrote it. You can quit from the window's close gadget.

BTW, I've actually already implemented adding stuff via a file requester, but only in the AROS version (due to Zune's lack of drag'n'drop support in ABIv0), but to be honest I personally found it quite slow (and generally clumsy) compared to drag'n'drop, so I cannot imagine anyone wanting to use it instead of drag'n'drop.

Final remarks: I will happily listen to feedback. Just don't expect that I will immediately agree! For example, Window mode for RunInUAE does not make much sense to me (due to UAE limitations), but after enough requests for it I did finally add it (against my better judgment!).
Published: 2013/2/5 19:03  Updated: 2013/2/5 19:03
Not too shy to talk
Joined: 01/22/2010
Comments: 386
 Re: eGame r4 released
And now the R5 and RuninDosBox.
I only have two words.
Thanks Chris
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