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Whdload crash in some cases under our E-UAE
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@All
Noticed in last year, that from time to time i do have some heavy whdload crashes in the games when i pass them quite far.

For example, in Chaos Engine, when i pass 3st level of 3rs world, i immediately have that:

Resized Image

I.e. whdload crashes with exception "Line 1111 Emulator" ($2C) at $22DF2 occurred. And then only wait to restart game from the begining.

Same kind of crash i had with Lion Heart, when im about to reach final levels (the one at the end of the flying on the dragon level).

Has anyone any experience with that ? Just to know if it core of our old uae cause it, or it bugs in whdload , or in the slave of the game itself, etc.

Thanks!

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Re: Whdload crash in some cases under our E-UAE
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@kas1e
Line 1111 exceptions on m68k are caused for example executing FPU instructions on CPUs without a FPU.

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Re: Whdload crash in some cases under our E-UAE
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@joerg
That how my config looks like:

config_description=classic_game
kickstart_rom_file
=Work:EUAE/kick3.1.rom

amiga
.cpu_idle=0
amiga
.screen_type=public
amiga.use_dither=true
amiga
.use_grey=false

gfx_framerate
=1
gfx_width_windowed
=640
gfx_height_windowed
=400
gfx_center_horizontal
=smart
gfx_center_vertical
=smart

ntsc
=false
chipset
=aga
fastmem_size
=4
chipmem_size
=4
immediate_blits
=true
collision_level
=playfields

#---sound

sound_max_buff=15000
sound_output
=exact
sound_channels
=mixed
sound_latency
=100
sound_frequency
=44100

#---cursor/keyboard/mouse

hide_cursor=true
keyboard_leds
=numlock:none,capslock:none,scrolllock:none
joyport0
=joy0
joyport1
=kbd2

cpu_speed
=max
ppc
.use_tbc=true
cpu_type
=68020
cpu_compatible
=true
cpu_cycle_exact
=false
blitter_cycle_exact
=true
comp_optimize
=yes
comp_constjump
=yes
comp_trustbyte
=direct
comp_trustword
=direct
comp_trustlong
=direct


Maybe different version of CPU_type will help there ?

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Re: Whdload crash in some cases under our E-UAE
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@kas1e
For software using FPU instructions you need at least
cpu_type=68020/68881

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Re: Whdload crash in some cases under our E-UAE
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@joerg
Changed, tried , the same crash :(

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Re: Whdload crash in some cases under our E-UAE
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@kas1e

I know Basilisk II also has bugs in FPU, it also uses the EUAE cpu core.

(NutsAboutAmiga)

Basilisk II for AmigaOS4
AmigaInputAnywhere
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Re: Whdload crash in some cases under our E-UAE
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@LiveForIt
Question is how to debug it to find out what exactly wrong, maybe it will be possible to fix it by reusing a bit of winuae's core..

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Re: Whdload crash in some cases under our E-UAE
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@kas1e

There must be possible unit test all the FPU code, make sure etch instruction work after spec, and return the correct result, its possible WinUAE has unit tests.

(NutsAboutAmiga)

Basilisk II for AmigaOS4
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