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How blank mouse pointer on OS4? (Solved)
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Is there any official way to blank the mouse pointer on OS4?

I assume there must be, but so far I have only found code to do it on OS3, and that is such yucky low-level stuff that I doubt it work on OS4 (and even if it worked it must be depreciated). For example:

Quote:
#include <graphics/gfxmacros.h>
#include <hardware/custom.h>

OFF_SPRITE;
custom.spr[0].dataa = 0; /* sprite0 DMA */
custom.spr[0].datab = 0; /* data register */

ON_SPRITE;

(DMouse)

Quote:
#include <clib/graphics_protos.h>

struct SimpleSprite simplesprite = {
NULL, /* UWORD *posctldata; filled later */
0, /* UWORD height; */
0, 0, /* UWORD x,y; current position */
0 /* UWORD num; */
};

Forbid();
FreeSprite(0);
GetSprite(&simplesprite, 0);
Permit();

(MouseBlanker - and I haven't yet worked-out how it unblanks the mouse!)


Edited by ChrisH on 2012/8/4 19:05:02
Author of the PortablE programming language.
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Re: How blank mouse pointer on OS4?
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I'm now suspecting that I might be able to achieve what I want using SetWindowPointer(), but need to find out how to create a (blank) pointer...

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Re: How blank mouse pointer on OS4?
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I think you need to create a simple_sprite structure. I'm not sure if ext_sprite structures are even supported by the OS 4 pointer.

I know for sure that 16-color pointers aren't supported but that wasn't what you asked.

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Re: How blank mouse pointer on OS4?
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@Samurai_Crow
I don't think a sprite structure is needed for Set*Window*Pointer().

@anyone (!)
I thought this code would help, but not enough it seems. I am beginning to get annoyed now (i.e. I am all out of ideas for the moment). AFAICS, the following code *should* work:
PROC blankMousePointer(win:PTR TO window)
    
DEF bitmap:PTR TO bitmappointer:APTR
    
    
IF bitmap  := AllocBitMap(16162BMF_STANDARD OR BMF_CLEAR /*OR BMF_DISPLAYABLE*/NIL)
        IF 
pointer := NewObjectA(NIL/*classID*/ 'pointerclass', [POINTERA_BITMAP,bitmapTAG_END]:tagitem)
            
SetWindowPointer(win, [WA_POINTER,pointerTAG_END]:tagitem)
        ENDIF
    ENDIF
ENDPROC

(This is E code, but it should be almost identical to equivalent C code.)

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Re: How blank mouse pointer on OS4?
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Just some thoughts:

You're using NewObject*A*() but SetWindowPointer() with the same []:tagitem construct. I don't know which one is correct.

The tag is "POINTERA_BitMap", aren't tags case sensitive?

Have you tried with additional tags:
POINTERA_BitMap,      bitmap,
POINTERA_XOffset,     0,
POINTERA_YOffset,     0,
POINTERA_WordWidth,   1,
POINTERA_XResolutionPOINTERXRESN_SCREENRES,
POINTERA_YResolutionPOINTERYRESN_SCREENRESASPECT,
TAG_DONE


Have you checked if AllocBitMap() or NewObjectA() fail?

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Re: How blank mouse pointer on OS4?
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@Gazelle Quote:
You're using NewObject*A*() but SetWindowPointer() with the same []:tagitem construct. I don't know which one is correct.

Thank you! I should have been using SetWindowPointerA(). Who knows how long that would have taken me to spot? It works brilliantly now, thanks

P.S. My shown code fragment is not "final", because I don't take care to deallocate anything.

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Re: How blank mouse pointer on OS4? (Solved)
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It turns out that I am making this way too complicated, as it can be achieved much simpler:
PROC blankMousePointer(win:PTR TO window)
    
SetPointer(win, [0,0]:UINT0000)
ENDPROC

PROC unblankMousePointer
(win:PTR TO window)
    IF 
win THEN ClearPointer(win)
ENDPROC

(This will need OPT POINTER until the next beta release of PortablE r6)

Thanks to BillEaves for the big hint!

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Re: How blank mouse pointer on OS4? (Solved)
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Another option is to use the def_nonepointer.info that comes with OS4.1


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