@thread
New score with my Sam460 LE 1,14 Ghz and radeon RX 5460 with GART enabled:
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glmark2 2023.01
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OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, RM 3.0, 54.57 (29.7.2023) Sam460 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
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[build] use-vbo=false: FPS: 163 FrameTime: 6.159 ms
[build] use-vbo=true: FPS: 966 FrameTime: 1.036 ms
[texture] texture-filter=nearest: FPS: 930 FrameTime: 1.076 ms
[texture] texture-filter=linear: FPS: 925 FrameTime: 1.081 ms
[texture] texture-filter=mipmap: FPS: 924 FrameTime: 1.083 ms
[shading] shading=gouraud: FPS: 961 FrameTime: 1.042 ms
[shading] shading=blinn-phong-inf: FPS: 963 FrameTime: 1.039 ms
[shading] shading=phong: FPS: 953 FrameTime: 1.049 ms
[shading] shading=cel: FPS: 957 FrameTime: 1.046 ms
[bump] bump-render=high-poly: FPS: 958 FrameTime: 1.045 ms
[bump] bump-render=normals: FPS: 939 FrameTime: 1.065 ms
[bump] bump-render=height: FPS: 914 FrameTime: 1.095 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1094 FrameTime: 0.914 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 1097 FrameTime: 0.912 ms
[pulsar] light=false:quads=5:texture=false: FPS: 739 FrameTime: 1.353 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 223 FrameTime: 4.498 ms
[desktop] effect=shadow:windows=4: FPS: 225 FrameTime: 4.454 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 38 FrameTime: 26.509 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 26 FrameTime: 39.443 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 58 FrameTime: 17.513 ms
[ideas] speed=duration: FPS: 111 FrameTime: 9.056 ms
[jellyfish] <default>: FPS: 632 FrameTime: 1.583 ms
[terrain] <default>: FPS: 113 FrameTime: 8.863 ms
[shadow] <default>: FPS: 497 FrameTime: 2.013 ms
[refract] <default>: FPS: 332 FrameTime: 3.017 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1001 FrameTime: 0.999 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1004 FrameTime: 0.996 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1003 FrameTime: 0.998 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1003 FrameTime: 0.998 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1003 FrameTime: 0.997 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1002 FrameTime: 0.999 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 994 FrameTime: 1.007 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 996 FrameTime: 1.005 ms
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glmark2 Score: 718
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Without (for reference):
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.57 (29.7.2023) Sam460 release)
GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 351 FrameTime: 2.853 ms
[build] use-vbo=true: FPS: 898 FrameTime: 1.114 ms
[texture] texture-filter=nearest: FPS: 861 FrameTime: 1.162 ms
[texture] texture-filter=linear: FPS: 867 FrameTime: 1.155 ms
[texture] texture-filter=mipmap: FPS: 861 FrameTime: 1.163 ms
[shading] shading=gouraud: FPS: 895 FrameTime: 1.118 ms
[shading] shading=blinn-phong-inf: FPS: 902 FrameTime: 1.109 ms
[shading] shading=phong: FPS: 891 FrameTime: 1.123 ms
[shading] shading=cel: FPS: 891 FrameTime: 1.123 ms
[bump] bump-render=high-poly: FPS: 886 FrameTime: 1.130 ms
[bump] bump-render=normals: FPS: 869 FrameTime: 1.152 ms
[bump] bump-render=height: FPS: 861 FrameTime: 1.162 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 993 FrameTime: 1.008 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 986 FrameTime: 1.015 ms
[pulsar] light=false:quads=5:texture=false: FPS: 619 FrameTime: 1.617 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 198 FrameTime: 5.065 ms
[desktop] effect=shadow:windows=4: FPS: 191 FrameTime: 5.241 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 46 FrameTime: 21.929 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 31 FrameTime: 32.518 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 73 FrameTime: 13.874 ms
[ideas] speed=duration: FPS: 100 FrameTime: 10.005 ms
[jellyfish] <default>: FPS: 458 FrameTime: 2.186 ms
[terrain] <default>: FPS: 93 FrameTime: 10.819 ms
[shadow] <default>: FPS: 471 FrameTime: 2.124 ms
[refract] <default>: FPS: 245 FrameTime: 4.087 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 910 FrameTime: 1.099 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 911 FrameTime: 1.098 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 911 FrameTime: 1.098 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 913 FrameTime: 1.096 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 910 FrameTime: 1.100 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 908 FrameTime: 1.102 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 904 FrameTime: 1.107 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 904 FrameTime: 1.107 ms
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glmark2 Score: 659
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