- Add keyboard channel. Also remove some keyboard shortcuts to avoid conflicts. - Add projects files (.sjp) for those example shaders that require textures. - Replace text buttons with more compact images. - Show busy pointer during shader compilation. - Disable uninitialized variable check (in icon) due to glCompileShader issue with some shaders: future ogles2.library should fix this. - Fix loading of arexx.class. - Fix busy looping of ChannelWindows. - Refactor some GUI code.
Thank you for this entertaining program, which demonstrates the capabilities of our machine.
During installation, however, you may notice a curious anomaly when you add the description of the default icons corresponding to the shadertoys system to the deficons preferences.
As soon as you add the “3D” part and the file patterns corresponding to .frag and .sjp extension files, as instructed in the readme file accompanying the shaderpack, the other default icons, e.g. .mp4, are no longer correctly displayed in the operating system. The icon for files with .mp4 extension is changed to a blank page, and clicking on the file no longer executes it automatically.
When you remove the “3D” branch with its two lines corresponding to .frag and .sjp, the other default icons reappear.
Have you noticed this kind of phenomenon? If so, have you found a solution?