Who's Online |
55 user(s) are online ( 41 user(s) are browsing Forums)
Members: 2
Guests: 53
slacko1, smf,
more...
|
|
Headlines |
-
amiarcadia.lha - emulation/gamesystem
Aug 24, 2026
-
openxcom.lha - game/strategy
Aug 24, 2026
-
xash3d-installer.lha - game/fps
Aug 23, 2026
-
image2pdf.lha - utility/text/convert
Aug 23, 2026
-
llad_info.lha - audio/misc
Aug 22, 2026
-
pragtical.lha - development/edit
Aug 22, 2026
-
raptor.zip - game/action
Aug 22, 2026
-
sunnyland.lha - game/platform
Aug 22, 2026
-
sokoban.lha - game/puzzle
Aug 22, 2026
-
dunelegacy.zip - game/strategy
Aug 22, 2026
|
|
|
|
|
Re: Mesa glmark2 scores
|
Posted on: Today 12:31
#41
|
Just popping in 
Joined: 2006/12/6 21:24 Last Login
: Today 12:26
From Barcelona, Spain
Group:
Registered Users
|
Radeon RX560, A1222
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS11 (radeonsi, polaris11, ACO, DRM 0.0, 54.64 (7.12.2023) AmigaOne A1222 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 142 FrameTime: 7.079 ms [build] use-vbo=true: FPS: 617 FrameTime: 1.621 ms [texture] texture-filter=nearest: FPS: 510 FrameTime: 1.962 ms [texture] texture-filter=linear: FPS: 508 FrameTime: 1.969 ms [texture] texture-filter=mipmap: FPS: 504 FrameTime: 1.987 ms [shading] shading=gouraud: FPS: 615 FrameTime: 1.627 ms [shading] shading=blinn-phong-inf: FPS: 615 FrameTime: 1.626 ms [shading] shading=phong: FPS: 620 FrameTime: 1.614 ms [shading] shading=cel: FPS: 614 FrameTime: 1.629 ms [bump] bump-render=high-poly: FPS: 616 FrameTime: 1.624 ms [bump] bump-render=normals: FPS: 608 FrameTime: 1.646 ms [bump] bump-render=height: FPS: 602 FrameTime: 1.662 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 961 FrameTime: 1.041 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 968 FrameTime: 1.034 ms [pulsar] light=false:quads=5:texture=false: FPS: 212 FrameTime: 4.731 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 138 FrameTime: 7.289 ms [desktop] effect=shadow:windows=4: FPS: 117 FrameTime: 8.614 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 9 FrameTime: 120.959 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 8 FrameTime: 129.076 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 10 FrameTime: 110.720 ms [ideas] speed=duration: FPS: 40 FrameTime: 25.179 ms [jellyfish] <default>: FPS: 404 FrameTime: 2.476 ms [terrain] <default>: FPS: 82 FrameTime: 12.297 ms [shadow] <default>: FPS: 269 FrameTime: 3.721 ms [refract] <default>: FPS: 220 FrameTime: 4.557 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 705 FrameTime: 1.420 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 704 FrameTime: 1.421 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 706 FrameTime: 1.418 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 704 FrameTime: 1.421 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 703 FrameTime: 1.423 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 701 FrameTime: 1.427 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 699 FrameTime: 1.431 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 700 FrameTime: 1.429 ms ======================================================= glmark2 Score: 472 =======================================================
|
|
PowerBook 5.8 MorphOS 3.19 A1222 Tabor AOS4.1 FE Update 3
|
|
|
|
Re: Mesa glmark2 scores
|
Posted on: Today 12:34
#42
|
Just can't stay away 
Joined: 2007/2/6 13:57 Last Login
: Today 12:33
From Donostia (SPAIN)
Group:
Registered Users
|
Sam460ex and RX550:
#c/radeon_gpu_info
radeon_gpu_info_probe: BEGIN installed-card report
Board and provider:
graphics.library 54.260
board index 0
board label Radeon RX Polaris12
board driver PCIGraphics.card 53.18
chip driver RadeonRX.chip 2.23
RM resource RadeonRX_RM.resource
RM resource/API 1 / 3
RM chipset 0x00000050 (POLARIS12)
PCI identity:
BDF 0:8:0.0
vendor:device 1002:699f
subsystem 103c:90fa
revision / class c7 / 030000
expansion.library 54.1
GPU topology:
decoded family POLARIS12
raw GFX IP 8.1
internal/external revision 0 / 0x64
active CUs 8
derived shader lanes 512 (64 per GCN CU)
derived texture units 32 (4 per GCN CU)
active render backends 4
derived ROPs 16 (4 per backend)
SE / SA-per-SE / max-CU-SA 2 / 1 / 5
RB-per-SE / tile-pipes / TCC 2 / 4 / 4
active CU mask SE0/SA0 0x0000001e (4 CUs)
active CU mask SE1/SA0 0x0000001e (4 CUs)
enabled RB mask 0x00000000:0000000f
Memory:
GPU-available memory 0x00000001:00000000 bytes (4096 MiB)
CPU-visible bitmap memory 0x00000000:0f1ed400 bytes (241 MiB)
current bitmap memory free 0x00000000:0a4fce00 bytes (164 MiB)
largest current free block 0x00000000:0a347500 bytes (163 MiB)
VRAM technology unavailable (not exposed)
memory-bus width unavailable (not exposed)
Power management (read-only):
RadeonRX DPM version 1
coarse policy 0 (provider value)
current state 1 (Performance)
available named states 2
state[0] Boot
state[1] Performance
live/max engine clock unavailable (DPM v1 has no sensor)
live/max memory clock unavailable (DPM v1 has no sensor)
state changes not performed
AtomBIOS and clocks:
option ROM bytes 59904
ATOM format/content 1.1
FirmwareInfo format/content 2.2 (108 bytes)
GFX_Info format/content 2.3 (24 bytes)
firmware revision 0x0f320201
default engine clock 214 MHz (Atom boot/default)
default memory clock 300 MHz (Atom boot/default)
reference clock 100 MHz
GPU timestamp crystal 25000 kHz
Register and queue facts:
MC_ARB_RAMCFG 0x000060a2
GB_ADDR_CONFIG 0x22011002
PCIE_EFUSE4 0x07c699f1
SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009
visible rings 10
GFX / compute / UVD / other 1 / 8 / 1 / 0
radeon_gpu_info_probe: PASS no BO, command, submission, or rendering
#
#tests/glmark2/glmark2
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.76 (31.10.2025) Sam460 release)
GL_VERSION: 4.3 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 333 FrameTime: 3.004 ms
[build] use-vbo=true: FPS: 739 FrameTime: 1.354 ms
[texture] texture-filter=nearest: FPS: 728 FrameTime: 1.375 ms
[texture] texture-filter=linear: FPS: 735 FrameTime: 1.362 ms
[texture] texture-filter=mipmap: FPS: 728 FrameTime: 1.374 ms
[shading] shading=gouraud: FPS: 735 FrameTime: 1.361 ms
[shading] shading=blinn-phong-inf: FPS: 734 FrameTime: 1.363 ms
[shading] shading=phong: FPS: 730 FrameTime: 1.371 ms
[shading] shading=cel: FPS: 730 FrameTime: 1.370 ms
[bump] bump-render=high-poly: FPS: 680 FrameTime: 1.473 ms
[bump] bump-render=normals: FPS: 745 FrameTime: 1.343 ms
[bump] bump-render=height: FPS: 736 FrameTime: 1.360 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 786 FrameTime: 1.273 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 711 FrameTime: 1.407 ms
[pulsar] light=false:quads=5:texture=false: FPS: 479 FrameTime: 2.091 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 136 FrameTime: 7.397 ms
[desktop] effect=shadow:windows=4: FPS: 147 FrameTime: 6.808 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 43 FrameTime: 23.474 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 27 FrameTime: 38.268 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 60 FrameTime: 16.758 ms
[ideas] speed=duration: FPS: 81 FrameTime: 12.458 ms
[jellyfish] <default>: FPS: 329 FrameTime: 3.042 ms
[terrain] <default>: FPS: 58 FrameTime: 17.268 ms
[shadow] <default>: FPS: 327 FrameTime: 3.066 ms
[refract] <default>: FPS: 167 FrameTime: 5.996 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 714 FrameTime: 1.401 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 712 FrameTime: 1.406 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 708 FrameTime: 1.414 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 712 FrameTime: 1.406 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 713 FrameTime: 1.403 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 707 FrameTime: 1.415 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 707 FrameTime: 1.415 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 704 FrameTime: 1.421 ms
=======================================================
glmark2 Score: 525
=======================================================
|
AOS4.1/SAM460ex/PPC460EX-1155MHZ/2048MB/RadeonRX550/HDD/DVDRW
|
|
|
|
Re: Mesa glmark2 scores
|
Posted on: Today 12:40
#43
|
Just popping in 
Joined: 2022/3/8 20:20 Last Login
: Today 12:44
From Sweden
Group:
Registered Users
|
AmigaONE X5000/020 - RX550 (clean reboot before test)
---------------------------------------------------------------------------------- Radeon GPU Info ---------------------------------------------------------------------------------- Board and provider: graphics.library 54.256 board index 0 board label Radeon RX Polaris12 board driver PCIGraphics.card 53.18 chip driver RadeonRX.chip 2.11 RM resource RadeonRX_RM.resource RM resource/API 1 / 3 RM chipset 0x00000050 (POLARIS12) PCI identity: BDF 0:1:0.0 vendor:device 1002:699f subsystem 1002:0b04 revision / class c7 / 030000 expansion.library 54.1 GPU topology: decoded family POLARIS12 raw GFX IP 8.1 internal/external revision 0 / 0x64 active CUs 8 derived shader lanes 512 (64 per GCN CU) derived texture units 32 (4 per GCN CU) active render backends 4 derived ROPs 16 (4 per backend) SE / SA-per-SE / max-CU-SA 2 / 1 / 5 RB-per-SE / tile-pipes / TCC 2 / 4 / 4 active CU mask SE0/SA0 0x0000000f (4 CUs) active CU mask SE1/SA0 0x0000000f (4 CUs) enabled RB mask 0x00000000:0000000f Memory: GPU-available memory 0x00000001:00000000 bytes (4096 MiB) CPU-visible bitmap memory 0x00000000:0eee1400 bytes (238 MiB) current bitmap memory free 0x00000000:0bb7fd00 bytes (187 MiB) largest current free block 0x00000000:0ba3a400 bytes (186 MiB) VRAM technology unavailable (not exposed) memory-bus width unavailable (not exposed) Power management (read-only): RadeonRX DPM version 1 coarse policy 0 (provider value) current state 1 (Performance) available named states 2 state[0] Boot state[1] Performance live/max engine clock unavailable (DPM v1 has no sensor) live/max memory clock unavailable (DPM v1 has no sensor) state changes not performed AtomBIOS and clocks: option ROM bytes 58880 ATOM format/content 1.1 FirmwareInfo format/content 2.2 (108 bytes) GFX_Info format/content 2.3 (24 bytes) firmware revision 0x0f320201 default engine clock 214 MHz (Atom boot/default) default memory clock 300 MHz (Atom boot/default) reference clock 100 MHz GPU timestamp crystal 25000 kHz Register and queue facts: MC_ARB_RAMCFG 0x000060a2 GB_ADDR_CONFIG 0x22011002 PCIE_EFUSE4 0x07c699f1 SMC CLKPIN CNTL / CNTL_2 0x00000003 / 0x00400009 visible rings 10 GFX / compute / UVD / other 1 / 8 / 1 / 0
======================================================= glmark2 2023.01 ======================================================= OpenGL Information GL_VENDOR: AMD GL_RENDERER: POLARIS12 (radeonsi, polaris12, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release) GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e) Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0 Surface Size: 800x600 windowed ======================================================= [build] use-vbo=false: FPS: 274 FrameTime: 3.653 ms [build] use-vbo=true: FPS: 4659 FrameTime: 0.215 ms [texture] texture-filter=nearest: FPS: 4303 FrameTime: 0.232 ms [texture] texture-filter=linear: FPS: 4256 FrameTime: 0.235 ms [texture] texture-filter=mipmap: FPS: 4297 FrameTime: 0.233 ms [shading] shading=gouraud: FPS: 3877 FrameTime: 0.258 ms [shading] shading=blinn-phong-inf: FPS: 3829 FrameTime: 0.261 ms [shading] shading=phong: FPS: 3858 FrameTime: 0.259 ms [shading] shading=cel: FPS: 3856 FrameTime: 0.259 ms [bump] bump-render=high-poly: FPS: 3706 FrameTime: 0.270 ms [bump] bump-render=normals: FPS: 4609 FrameTime: 0.217 ms [bump] bump-render=height: FPS: 4593 FrameTime: 0.218 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3405 FrameTime: 0.294 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 2472 FrameTime: 0.405 ms [pulsar] light=false:quads=5:texture=false: FPS: 3037 FrameTime: 0.329 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1788 FrameTime: 0.559 ms [desktop] effect=shadow:windows=4: FPS: 1760 FrameTime: 0.568 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 142 FrameTime: 7.085 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 136 FrameTime: 7.397 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 217 FrameTime: 4.618 ms [ideas] speed=duration: FPS: 1090 FrameTime: 0.918 ms [jellyfish] <default>: FPS: 1485 FrameTime: 0.674 ms [terrain] <default>: FPS: 538 FrameTime: 1.862 ms [shadow] <default>: FPS: 3467 FrameTime: 0.289 ms [refract] <default>: FPS: 965 FrameTime: 1.037 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3677 FrameTime: 0.272 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3657 FrameTime: 0.273 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3674 FrameTime: 0.272 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 3677 FrameTime: 0.272 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 3676 FrameTime: 0.272 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3672 FrameTime: 0.272 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3671 FrameTime: 0.272 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3666 FrameTime: 0.273 ms ======================================================= glmark2 Score: 2907 =======================================================
|
|
Current Amiga computers: Vampire V4-SA, A1-X5000/020, A1-X5000/040, MacMini PPC (MorphOS).
|
|
|
Currently Active Users Viewing This Thread:
1
(
0 members
and 1 Anonymous Users
)
|
|
|
|