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How to debug a 68k program?
Not too shy to talk
Not too shy to talk


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Just wondering what the best way is to debug a 68k program where you have the asm source code.

Afkil how did you debug Napalm?

“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: How to debug a 68k program?
Just can't stay away
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@rwo

JSR _LVOPutStr(A6)

... no, seriously, that's what I did!

EDIT: I actually tried to make the AsmPro debugger work, but alas, I don't think the emulation lets it.

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Re: How to debug a 68k program?
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ohh I see..

ya I have been trying AsmPro as well without luck..

have you tryed IExec's DebugPrintF ?.. i'm not sure the 68k jump table has included this function.

RWO

“The best thing about a boolean is even if you are wrong, you are only off by a bit.”
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Re: How to debug a 68k program?
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Quote:

have you tryed IExec's DebugPrintF ?.. i'm not sure the 68k jump table has included this function.


If not there is always _kprintf or _KPrintF in debug.lib (from NDK 3.9) which is more or less the same as DebugPrintF() in AmigaOS 4.x. Do note though that since they are C functions they will take all their parameters on the stack unlike exec library functions.

According to this link there is also a KPrintF function which uses ASM conventions (format string in A0 and pointer to the array of parameters in A1) which is probably more suitable for an ASM based program.

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