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I'm making a 2d platformer game engine for fun
Not too shy to talk
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a little game engine I'm cooking up in Allegro. :)

OS4 and Windows binaries. No platform specific code yet, so its easy to cross compile for any platform with Allegro.

read the readme.txt for instructions and new changes.

http://wookiechat.amigarevolution.com/misc/

P.S. it wants to die on exit sometimes under os4. I'm investigating still.

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Re: I'm making a 2d platformer game engine for fun
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@jahc

Very nice ! what screen res did you use ? no. colours ?

Quite responsive on my XP laptop, smooth animation. small file size :)

Why did you choose allegro rather than SDL ?

Does Allegro support vector gfx ?

Was is hard to program ? Im interested in Allegro programming if its easy to code/compiler setup.

cheers. nice one.

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Re: I'm making a 2d platformer game engine for fun
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@angelheart

Quote:
1.Very nice ! what screen res did you use ? no. colours ?

Quite responsive on my XP laptop, smooth animation. small file size :)

2.Why did you choose allegro rather than SDL ?

3.Does Allegro support vector gfx ?

4.Was is hard to program ? Im interested in Allegro programming if its easy to code/compiler setup.

cheers. nice one.

I've added numbers to your post to reply to your points.

1. 640x480 16bit depth.

2. I wanted to use the scroll screen command, but I couldnt figure it out properly.. but I found after I had ported my little SDL parts to Allegro that it had better and simpler ways of doing things. Like draw_sprite() handles transparency automatically. Sound is much simpler to play with Allegro too.

3. I dont know sorry.

4. Allegro itself is easy, the hard part was creating the game itself. I.e. jumping, collision detection, creating a virtual world to explore and scroll around automatically in, etc. Oh, actually keyboard input was fiddly, and I had to get help on that. Thats the only thing SDL did better I think.
Also when you're compiling, you just need to download the dev files, copy them to the right places, then #include allegro.h , and link with -lalleg .. or whatever its called.

Currently Allegro appears to be slower than SDL on OS4, but the porter is looking into speeding things up. I hope he achieves it!

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