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Battle for Wesnoth fullscreen mode problem
Quite a regular
Quite a regular


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Battle for Wesnoth is a great turn-based strategy game, but although it works fast and reliable in window-mode, it seems not to co-operate in full screen mode.

Switching to full screenmode, I got several graphics pop-ups, which unfortunately comes to an unplayable experience. When something moves everything is flickering and so on.

I know that I can play in window mode, I just ask if somebody had the same experience with that before, or we have the same situation like UFO:AI.

To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: Battle for Wesnoth fullscreen mode problem
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@Phantom

I heavily doubt you are out of v-ram with Battle of Wesnoth. Game is already slow on Sam in window mode, what do you expect when switching to fullscreen?

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Re: Battle for Wesnoth fullscreen mode problem
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@phantom
Quote:

Switching to full screenmode, I got several graphics pop-ups, which unfortunately comes to an unplayable experience. When something moves everything is flickering and so on.


Imho the same "barier of memory" problem. As i know, beta version of warp3d drivers already fixed in that terms. And you will not have any glitches anymore, and almost will not have slowdowns when "barrier" will happens (why almost - because still there need to reupload textures at the begining of video memory, reorganaze it, etc). Also loading of textures with new w3d fix will be faster than before => all 3d games will works a bit faster.


Need to wait for the next update. I hope (can be wrong of course, just speculating), that it will be released with the classic version of aos4.1. Maybe in the next mounth or so (i hope).

ps. As usual for me on peg2/1ghz with radeon9250 (256mb) everything works fast and without glitches in that game :)

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Re: Battle for Wesnoth fullscreen mode problem
Quite a regular
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Quote:

Cool_amigaN wrote:
@Phantom

I heavily doubt you are out of v-ram with Battle of Wesnoth. Game is already slow on Sam in window mode, what do you expect when switching to fullscreen?


In my Flex system isn't slow, it's fast in window mode, and if you put out the glitches in full-screen mode, it's quite fast there too.

To Be A True Adventurer, You Ought To Play Real Text Adventures
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Re: Battle for Wesnoth fullscreen mode problem
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Tried to use >NIL: to avoid the shell output that the game creates, but still no working.

Any ideas?

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Re: Battle for Wesnoth fullscreen mode problem
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@Phantom

you must use *>NIL:

it is possible that it use stderr instead of stdout

i'm really tired...
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Re: Battle for Wesnoth fullscreen mode problem
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@afxgroup

Still opens a shell-output but with just one line of information and nothing more, but I didn't see any increase in speed; the game seems to run as before (quite fast though).

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