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OGLES2 render to texture issues.
Just popping in
Just popping in


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Having a couple of issues with rendering to a texture.

When rendering to a texture, back face culling doesn't work properly, it always culls the front face. I can get around that at least by just disabling it.

Also I can't seem to change textures when rendering into a texture. I have a scene with a few textures and a VBO for each, but it just uses the first texture for the whole scene. It works fine when rendering to the screen.

And does glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR) do anything? It seems to use linear filter instead.

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Re: OGLES2 render to texture issues.
Quite a regular
Quite a regular


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@Caras

Hi

Please file a bug report with example source, assets and lib versions at http://www.amigadeveloper.com/bugreports

I will ask Daniel to take a look

Many thanks.

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