Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
46 user(s) are online (31 user(s) are browsing Forums)

Members: 1
Guests: 45

MigthyMax, more...

Headlines

Forum Index


Board index » All Posts (corto)




Re: ScummVM and AmigaOS4.1 F.E.
Not too shy to talk
Not too shy to talk


It's in "Global Options" then "Graphics" and finally "SDL Surface" in "Graphics mode" and "Software" in "Game renderer".

But it is possible that the GUI itself uses OpenGL by default. In this case, you can try starting with:

scummvm --renderer=software

@raziel
One minute faster than me!

Note: My suggestion is looking at the Linux version ... the only one that I can run right now.

Go to top


Re: Hell is coming to OS4: Doom 3
Not too shy to talk
Not too shy to talk


@HunoPPC
Continue the good and hard work! Seeing evolution hour after hour was impressive!
And one day, think about upgrading to a more recent SDK (even if I understand you prefer to change nothing for now when that works).
You know that we will support you. Tell me if you need help to profile your games.

@abalaban @HunoPPC
Oh my god, oh my friends, what a week-end!!

Go to top


Re: New verson of CLiB2 from Andrea (afxgroup)
Not too shy to talk
Not too shy to talk


One more general question: what is the purpose of this clib2 implementation? Will it be merged into the official clib2 project?

Go to top


Re: ScummVM&Grim Fandango
Not too shy to talk
Not too shy to talk


@mr2 I don't know if Grim Fandango Remastered works ... I have a version from CD.

grim-patch.lab is provided in the ScummVM archive, in the "extras" directory. Just copy it in the main directory of GF.

Do you have MiniGL?

As GF is a 3D game, you need MiniGL, what is not the case of other games (except Myst 3, Longest Journey, Escape From Monkey Island).

Go to top


Re: Profiling on amigaos4
Not too shy to talk
Not too shy to talk


@kas1e
When I submitted it, that seemed to be good ... anyway, I sent a message to orgin.

@walkero
Thanks for the idea about spam, I checked.
About the option to track a single program, this feature was not in the previous version ... even if I think about it for a long time. Now that I started to move using the performance monitor by default, it should not be so difficult, the mechanism is already used for the gcc profiling. For other platforms, I suppose I will have to be creative, one more time (like for the current X1000 support).
That's one of the feature for a future version, in my todo list.

Go to top


Re: Profiling on amigaos4
Not too shy to talk
Not too shy to talk


Note that after 3 days, Hieronymus is still in the Uploads page

Do I have something to do? What happens?

Go to top


Re: RadeonRX driver and RX590 GPU on X1000
Not too shy to talk
Not too shy to talk


@Raziel
I don't see what would prevent U-Boot running on X1000. It exists for very different devices. I am not aware of a constraint coming from a BIOS or something else.
Anyway, porting U-Boot would be a huge work, to be done by someone who knows U-Boot, the platform ... and has time!

Go to top


Re: Profiling on amigaos4
Not too shy to talk
Not too shy to talk


@kas1e
Thanks for the news. Here the file still does not appear in the recent files.

@walkero
I hope you will enjoy this new version!
You can change the default sampling duration with the option "duration", for example "duration=60" for one minute (and you have the possibility to stop in that time with CTRL-C). I may have to clarify the command "help" where the information appears.
About debug option, it seems that -g is enough to access function symbols.

@salass0
I just see your old comment. I know more details about the crash in CloseElfTags(). I will create a test file and see if I can fix it or create a Bugzilla ticket.

@all
This release comes after a huge rework of the tool. Reporting is improved and among new features, A1222/X5000 support is added (at the moment, limited to OS4 beta users due to a change in the kernel) ... and finally, after several approaches, I found a solution to make profiling working on X1000 (not the best implementation but seems to do the job though).

Go to top


Re: Cmake and adtools
Not too shy to talk
Not too shy to talk


@alfkil
Very good to see such progress on Qt6 port!

@asymetrix
I am working on an update of my statistical profiler Hieronymus, that is inspired by perf.

Go to top


Re: Introducing Profyler
Not too shy to talk
Not too shy to talk


@msteed I haven't tried yet but that's great to see a new tool like that!

Go to top


Re: Did anyone trying to port Valgrind ever ?
Not too shy to talk
Not too shy to talk


@sTix

I was a not aware about AxRuntime. I just had a quick look at it, so I don't know really how that works but thanks, the approach seems to be very good. Could be really useful.

Your advice about trying to design software in order to have some parts independent and testable / able to work on Linux for example, is very good (having testing in mind also helps).

To come back to Valgrind, I agree, this Linux tool clearly relies on mechanisms we won't have on OS4.

@all

To avoid confusion, Valgrind is not a debugger like GDB. Valgrind (and more exactly its tool/option memcheck) is used to track bad memory behaviors. Note that gcc and clang "address sanitizer" is very good on that point (but not accessible for us).

Personal note: Please, don't reopen 10-year old threads

Go to top


Re: ScummVM and AmigaOS4.1 F.E.
Not too shy to talk
Not too shy to talk


@kas1e
Thanks for the feedback and this summary. Very good!

Note that I also have setups to build and test on Linux PPC if necessary.

Go to top


Re: ScummVM and AmigaOS4.1 F.E.
Not too shy to talk
Not too shy to talk


Thank you guys for the continuous and hard work!

Good to see encouraging results for the 3D games supported by ScummVM.

If we had to focus on a reduced subset of games and technologies, depending on results:

- if performance with MiniGL is low, and knowing that it won't support Longest Journey, it may be better to work on GL4ES support (or OGLES2)

- I know that not all games work well so, among these games, I think it is would be good to get one working well, and then another one ... Grim Fandango would be great first, then Escape From Monkey Island, and finally Myst 3 or Longest Journey (I would prefer this one personally).

Count on me to test (I own the 4 games) and maybe to try fixing things.

Go to top


Re: Help with New Video/Graphics Card (Radeon RX550)
Not too shy to talk
Not too shy to talk


That becomes off topic but the current situation is a nonsense (components moving from one side to the other, rewrite of commands, ...) and I don't see a good solution. And note that writing graphics library from scratch is another challenge than the copy command.

@kas1e
NovaBridge sounds great and seems to be the right/clean solution to provide MiniGL support for recent cards.

Go to top


Re: Is gprof ever works on os4 ?
Not too shy to talk
Not too shy to talk


@kas1e I'am afraid that would be a lot of work for a small benefit.

If it is really considered as necessary, I think this is the kind of feature to work on in an updated set of development tools (compiler, clib, binutils, ...).

Go to top


Re: Is gprof ever works on os4 ?
Not too shy to talk
Not too shy to talk


Just to mention that I've just pushed a pull request in clib2 project to fix the crash. At least, that must be done whatever the status of gprof is.

Go to top


Re: Is gprof ever works on os4 ?
Not too shy to talk
Not too shy to talk


kas1e summarized well the situation. gprof relies on many elements: compiler, libc (and with have 2 of them), performance monitor support, signals (?), gprof tool ... At the end, it seems that gprof worked a long time ago. We don't know when it stopped to work even on machines that are supposed to get it running well (I tested yesterday on my MicroAOne).

About the crash, Fredrik fixed it in newlib. The same should be done in clib2.

Let's collect more information but I think all that is not in a good shape.

But what we need, after all, is the profiling feature. For me, I can help on some points about gprof but I am clearly going to focus on improving my profiling tool, Hieronymus (yes, I know that in the past, I already said that and nothing was released).

Go to top


Re: Redeclaration error
Not too shy to talk
Not too shy to talk


@Raziel
Quote:

@corto

Were you already using the latest minigl from os4depot back then?
Because then it might as well be a bug in minigl...


I tested with a fresh SDK, including the default SDL1 library and MiniGL.

I haven't tried any investigations since.

Go to top


Re: Company<->User communication...Is it still a thing today?
Not too shy to talk
Not too shy to talk


@ amikit

Thanks for the info about Enhancer Pack V2, that will have only 2 variants. That's a good point.

A shop in amisphere could replace AmiStore that is not very convenient to use (and need a web browser to pay, what fails here with Odyssey). In this situation, Updated should be available from outside Enhancer Pack, to install and update software bought online.

Go to top


Re: Redeclaration error
Not too shy to talk
Not too shy to talk


The crash looks like the one I got 1 or 2 weeks ago on glGetIntegerv. I didn't investigate as I thought it was due to a lack of 3D capabilities (when I wanted to buy Warp3DSI drivers).

Go to top



TopTop
(1) 2 3 4 ... 14 »




Powered by XOOPS 2.0 © 2001-2023 The XOOPS Project