@Samurai_Crow
Quote:
MiniGL on the Quake series is not necessary on WINDOWS because the graphics cards manufacturers supply OpenGL drivers for them.
Hum, we won't have any gfx driver delivered by the manufacturer anytime soon so be it MiniGL or whatever it's the same.
Just to be sure I understand what OpenGL is, tell me if I'm wrong. It's an API, i.e you write in your code glClear(). This function existing in your gfx card driver will produce the result on screen, right?
So we could have either OpenGL glClear() => gfx driver or MiniGL glClear() => gfx driver, right?
In this case, I would prefer to see OpenGL, a widely used API, on OS4 instead of MiniGL.
Also note this:
Quote:
SGI is in the process of modifying its licensing programs to adapt to the release of the OpenGL Sample Implementation (S.I.) under an open source license
@Rogue
I never meant it was you alone that should do it