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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
Home away from home
Joined:
2007/1/26 21:48
From New Zealand
Posts: 2126
@kas1e

Quote:
Knowing that you are busy with everything, but just to remind after 2 months, is it possible that you can find some time soon to working on nova again ?

Not right now, sorry. I really need to get things I'm working on finished ASAP, so I don't have much time for other things.

Quote:
Also, what you can suggest of how can we debug why Nova fail to made FrickingShark shaders works correctly, while compile them fine ? (taking in account, that shaders are ok, and that on win32 and linux version the same code which use those shaders works correctly).

From memory, last time we talked about this you had simplified the shaders (disabled the fogging), and it was still drawing a single colour. You weren't sure if the textures were set up correctly.

The best way I can think of, is to simplify the shader until it works, and then work back up. I'd start by simply outputting Texture0 to gl_FragColor, to make sure that works. If it doesn't work, then either the texture isn't bound correctly, or something is going wrong with the texture coordinates (in which case, check the vertex shader).

After that, I'd output Texture1, to make sure that one works, and then gradually add in the rest of the code again.

Hans

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