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Re: New Games possible?
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@samo79

Yep, fixed :)

@SpotUP

Tryed T1 Car Racing Simulation : it want Xi and Xum libraries, and as i found, its some crapo-delphy related libs, which are not free (if i not miss something) Dunno, but that is it ?

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Re: New Games possible?
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@kas1e

Thanks

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Re: New Games possible?
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TORCS is another good racing game that use PLIB, it needs:

* Hardware accelerated OpenGL
* GLUT 3.7.
* Or FreeGlut (better for full screen support than GLUT).
* PLIB 1.8.5 version.
* OpenAL.
* libpng and zlib.

http://torcs.sourceforge.net/

A few screens:

Resized Image
Resized Image
Resized Image

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Re: New Games possible?
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@samo79

Oh yes,great.More new stuff for us

Amiga600/Vampire2/PrismaMegaMix​/32GB CF Card/2x Rys Mk2/A604n/IndivisionECS/Gotek
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Re: New Games possible?
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@kas1e

These OS4 Depot game ports.

I guess the answer is probably 'no, not yet' - but do they come with an installer that automatically downloads associated data files from the hosting site?

Perhaps as you do more and ports this is something you could think about incorporating into each game. Once you have programmed one installer routine for one game it should become easier over time to implement the same thing in the rest of your ports.

Keep it up, hopefully soon I will get in enjoy all your hard work. :)

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Re: New Games possible?
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@djrikki

Quote:

I guess the answer is probably 'no, not yet' - but do they come with an installer that automatically downloads associated data files from the hosting site?

Perhaps as you do more and ports this is something you could think about incorporating into each game. Once you have programmed one installer routine for one game it should become easier over time to implement the same thing in the rest of your ports.


That is the last, less and very small problem all in all :) Usually when i (or not only i) upload only binary on the os4depot, in readme i (and others) always point where and what should be downloaded. But making auto-installer which will download data, extract and put to right dir , it's just annoing and monotone work which will grab time, which (time) better spend on one more game in compare :)

@samo79
I downloaded sources of TORCS, they looks pretty fine (plib there again uses only by SSG and SG modules as in STK, and for sound there is OpenAL). Code also looks more or less fine, without usage of shaders (as far as i can see).

So will try to port this one too.

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Re: New Games possible?
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@kas1e

That's an awesome news as this is one of the best (open source) racing game game out there.

BTW I don't have many doubt regarding portability, my concern is about the speed :-/

finger crossed ...

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Re: New Games possible?
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@samo79

Bad news : i trying to compile linux sources, and its very heavy based on X11, it want GLX (gl extension for x11, then plain X11 fucntions like XOpenDisplay, and some ohter X11 only libs).

Maybe, not bad idea will be trying to check windows sources, but, very possible that there will be the same heavy based stuff on win32 (like winMain, all those HANDLE and so on). But to be sure need to check (downloading).

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Re: New Games possible?
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@kas1e

That's sad

There is also an OSX version, maybe if Windows version failed too (and you have the time) take a look also on it ...

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Re: New Games possible?
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@kas1e

Any luck with Egoboo?

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Re: New Games possible?
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@Joeled
Only downloading win32-source of Torcs right now (those suckers put everything in one package, so for downloading win32 sources i need download the whole archive with all that data inside, which about 200mb).

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Re: New Games possible?
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@kas1e

Yeah I realise the best of your time is probably spent coding. But for a non-amigan an installer that downloads X, Y and Z to the correct locations is common-place.

Does AmigaOS' standard installer even have download support/unix curl or variant?

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Re: New Games possible?
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@kas1e

I got this info on their forum.
As long as you have PhysFS for the Amiga OS4, you should be fine.

Source is the linux download.

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Re: New Games possible?
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@Joeled
You talk about Egoboo ?

@DjRikki
Dunno about any GUI installer , but for sure we have curl/wget and alt, so everyone can write a gui for.

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Re: New Games possible?
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@djrikki

Yes i agree with you. Its confusing for a non-amigan. I would also like some kind of installer.

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@kas1e

Yes sir!!

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Re: New Games possible?
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@Joeled
:))
Downloading sources of ebomobogobodoshmodo (screenshots and videos looks cool must to say). Interesting, did it use shaders or not

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Re: New Games possible?
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TBH looking through OS4Depot over time I can only assume this is often the case for a lot of Amiga applications.

Although I am familiar with AmiUpdate.. could this be extended to cover games as well or is it just for system/applications?

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Re: New Games possible?
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@djrikki
AmiUpdate uses for anything which will have any updates (you inserst some code in your programm (does not matter which kind of programm) ), and then it will handle all what you need.

But in case with games, there is no much updates mostly. All in all, making the installation script are easy, something like:

script.bat
wget http://aaaaa.aaa/aaaa.tgz
tar zxvf aaaaa.tgz
copy aaaa to bbbbb

+ maybe making gui for, which will show progress bar of downloading, and indicate if it was connected fine or not (and if not, spawn a window like "dl data files manually because looks like dl link are dead"), and so on.

I.e. that all easy , but just need time. I think even Hollywood can be used for that as well .. So maybe you will make a one which can be included later to games which data files should be downloaded :)

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Re: New Games possible?
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@kas1e

Ahhhhh you havent looked at the screenshots and the videos Thats why the port is going so slow Yes its looks relly cool. I get a bit of "dungeon keeper" feeling.

While you are downloading egoboo you might wanna check this one out

Vega Strike
http://vegastrike.sourceforge.net/

Screenshots here:
http://vegastrike.sourceforge.net/forums/cpg/

Video:
http://www.youtube.com/watch?v=nKH-Y6-xLSs

And by the way thanks for porting all cool games to OS4 I cant wait to get my X1000

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