Tryed T1 Car Racing Simulation : it want Xi and Xum libraries, and as i found, its some crapo-delphy related libs, which are not free (if i not miss something) Dunno, but that is it ?
I guess the answer is probably 'no, not yet' - but do they come with an installer that automatically downloads associated data files from the hosting site?
Perhaps as you do more and ports this is something you could think about incorporating into each game. Once you have programmed one installer routine for one game it should become easier over time to implement the same thing in the rest of your ports.
Keep it up, hopefully soon I will get in enjoy all your hard work. :)
I guess the answer is probably 'no, not yet' - but do they come with an installer that automatically downloads associated data files from the hosting site?
Perhaps as you do more and ports this is something you could think about incorporating into each game. Once you have programmed one installer routine for one game it should become easier over time to implement the same thing in the rest of your ports.
That is the last, less and very small problem all in all :) Usually when i (or not only i) upload only binary on the os4depot, in readme i (and others) always point where and what should be downloaded. But making auto-installer which will download data, extract and put to right dir , it's just annoing and monotone work which will grab time, which (time) better spend on one more game in compare :)
@samo79 I downloaded sources of TORCS, they looks pretty fine (plib there again uses only by SSG and SG modules as in STK, and for sound there is OpenAL). Code also looks more or less fine, without usage of shaders (as far as i can see).
Bad news : i trying to compile linux sources, and its very heavy based on X11, it want GLX (gl extension for x11, then plain X11 fucntions like XOpenDisplay, and some ohter X11 only libs).
Maybe, not bad idea will be trying to check windows sources, but, very possible that there will be the same heavy based stuff on win32 (like winMain, all those HANDLE and so on). But to be sure need to check (downloading).
@Joeled Only downloading win32-source of Torcs right now (those suckers put everything in one package, so for downloading win32 sources i need download the whole archive with all that data inside, which about 200mb).
Yeah I realise the best of your time is probably spent coding. But for a non-amigan an installer that downloads X, Y and Z to the correct locations is common-place.
Does AmigaOS' standard installer even have download support/unix curl or variant?
@djrikki AmiUpdate uses for anything which will have any updates (you inserst some code in your programm (does not matter which kind of programm) ), and then it will handle all what you need.
But in case with games, there is no much updates mostly. All in all, making the installation script are easy, something like:
+ maybe making gui for, which will show progress bar of downloading, and indicate if it was connected fine or not (and if not, spawn a window like "dl data files manually because looks like dl link are dead"), and so on.
I.e. that all easy , but just need time. I think even Hollywood can be used for that as well .. So maybe you will make a one which can be included later to games which data files should be downloaded :)
Ahhhhh you havent looked at the screenshots and the videos Thats why the port is going so slow Yes its looks relly cool. I get a bit of "dungeon keeper" feeling.
While you are downloading egoboo you might wanna check this one out