Login
Username:

Password:

Remember me



Lost Password?

Register now!
Sections
Who's Online
72 user(s) are online (8 user(s) are browsing News)

Members: 0
Guests: 72

more...
Support us!
Recent OS4 Files
OS4Depot.net
Recent Replied Topics
Topic Replies Last Post
Odyssey Odyssey's MediaPlayer thread [1][2] ... [4][5][6][7] 122 (5575) Capehill Today 9:05
AmigaOS4 [X1000] Errors and improvement ideas for CFE 7 (549) corto Today 8:55
AmigaOS4 Trying to get a Radeon RX 460 working in an AmigaOne XE 12 (756) Hans Today 5:53
AmigaOS4 AmigaAmp thread (news/releases/bugfixes/feature requests) 2 (75) Thematic Today 1:41
Odyssey Anyone Tried Compiling the latest WebKit? 2 (239) Hans Yesterday 8:06
AmigaOS4 TuneNet V2.9 17 (605) samo79 Yesterday 4:22
Amiga General Forum Horny Source code on Github [1][2][3][4] 72 (4963) densho 3/30 17:47
AmigaOS4 Hard drives can't be accessed, A1XE 1 (64) TiredOfLife 3/30 14:41
AmigaOS4 Enhancer Bug thread [1][2] ... [22][23][24][25] 481 (109223) Gregor 3/30 9:41
Odyssey Odyssey 1.23 progress [1][2] ... [52][53][54][55] 1098 (318388) kas1e 3/30 8:23
AmigaOS4 os4 cpu metter ? [1][2] 29 (4062) Capehill 3/29 18:09
AmigaOS4 Samba Filesystem 7 (335) Joeled 3/29 9:01
AmigaOS4 Graphics Card Upgrade - SAM 460 [1][2] 22 (1501) jabirulo 3/28 17:14
Odyssey Odyssey 1.23: AOS4 source code on GitHub [1][2][3][4][5] 87 (5602) jabirulo 3/28 17:10
AmigaOS4 Help me in compiling latest pixman and cairo graphics [1][2][3][4][5] 84 (40688) kas1e 3/28 6:04
[View all topics]  [Forum Settings]
Software News : Battle for Wesnoth 1.3.2 on OS4Depot
Posted by salass00 on 2007/5/3 17:26:41 (1752 reads) News by the same author
Software News

The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme.

Download link
Link to Wesnoth site



Fight to regain the throne of Wesnoth, of which you are the legitimate heir, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands. Wesnoth has many different sagas waiting to be played out. You can create your own custom units, and write your own scenarios or even full-blown campaigns. You can also challenge your friends or strangers and fight multi-player epic fantasy battles.

Changelog:

Version 1.3.2:
  * 
Campaigns
    
Heir to the Throne
      
In 'Home of the North Elves'Eonihar the rider will join you
        permanently 
and all the other riders that find you will be
        computer
-controlled.
      * 
Updated images for Delfador.
      * 
Added defense and melee attack animations for the Dark Queen.
      * 
Made the narrator talk about gryphons at the end of Northern Winter only
        
if the player has actually gotten the eggs.
    * 
The Rise of Wesnoth
      
'Temple in the Deep' often crashed when the Lich killed a unit.
      * 
Added a hint about how to unstone the lich in 'Fallen Lich Point'.
    * 
The South Guard
      
Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
      * Changed the placement and duration of story images.
      * Some graphical enhancements including a new portrait for Ethiliel.
      * Fixed Ethiliel not showing up in '
Vengeance'.
    * Tutorial
      * Updated all unit images that are used in the tutorial to fit the
        originals used in HttT.
      * Increased number of turns from 20 to 26 in the 2nd scenario.
    * Made some bogus units, such as invisible helper units and duplicates of
      the desert elves, not appear in the unit help anymore.

  * Graphics
    * Added the --max-fps command line switch.
    * Improved the look of the main menu and tips of the day boxes in the title
      screen.
    * Added some more speed optimizations.
    * Units and movement text are scaled properly when zooming, also with tiny
      gui.
    * Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
      as intended).
    * Fixed some glitches when scrolling or zooming the map.
    * Flying units are no longer buried in a castle.
    * Fixed the position of some halos when a unit was in a keep or castle.
    * Submerged units are no longer drowned when zooming.
    * Fixed problems with colour cursor in fullscreen.
    * Automatic scrolling now starts and stops smoothly.

  * Sound
    * New or revised sound effects: hatchet.
    * Interface actions such as pressing a button, toggling a checkbox or
      opening a menu (among others) will now emit small sounds.
    * Experimental ambient sounds for when night falls and morning arrives.

  * Units changes and balancing:
    * Converted the cold resistance of the Elvish Sorceress line to a holy
      resistance.
    * Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
    * Decreased the holy resistance of the Sky Drake from 20% to -30%.
    * Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
    * Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
    * Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
    * Decreased the holy resistance of dwarves from 20% to 10%.
    * Increased the holy resistance of the Ghost line from -60% to -30%.
    * Enabled the Lich and Ancient Lich to move and submerge in in deep water.

  * User interface:
    * Interface actions such as pressing a button, toggling a checkbox or
      opening a menu (among others) will now emit small sounds.
    * If deprecated WML is being encountered and error message will be shown,
      this way creators of WML code can be easily informed about the problems.
    * Made the total amount of visible villages be shown in the villages panel.
    * The numeric pad Enter key should now behave exactly like Return.
    * Enabled drag & drop to be used for moving units.
    * Mousewheel now by default scrolls vertically, and horizontally if alt is
      pressed.
    * Added support for horizontal mousewheel.

  * Language and translations
    * Renamed the damage type holy to arcane.
    * Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
      Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
      Swedish.
    * New translations: Indonesian
    * Observers can again save a replay of the observed game.

  * Map editor
   * Added an option to delay the complete redraw of the map on command.

  * Multiplayer:
    * Maps
      * Revised maps: Castle Hopping Isle
    * The countdown timer is now coloured properly when the remaining time is
      less than 2 minutes.

  * Miscellaneous bugfixes
    * Fixed a bug that caused the killing unit'
s death sound to play instead of
      the death sound of the killed unit
.
    * 
Fixed a bug that prevented dead units from fading out at the end of their
      death animation
.
    * 
The first turns starts with the proper time of day again.
    * 
Fixed a bug that caused units to slide past their opponent on (melee)
      
finishing blows.
    * 
Fixed crashes which could occur when attacking with a unit with drain attack,
      
this would happen if the unit could win the fight with more than it's maximum
      amount of HP.
    * Fixed autosaves not getting deleted for last campaign scenario and
      multiplayer.
    * Fixed beginning-of-scenario saves containing scenario WML.

Printer Friendly Page Send this Story to a Friend Create a PDF from the article
The comments are owned by the author. We aren't responsible for their content.
Author Thread
eXec
Published: 2007/5/3 17:45  Updated: 2007/5/3 17:45
Just popping in
Joined: 12/04/2006
From:
Comments: 33
 Re: Battle for Wesnoth 1.3.2 on OS4Depot
ikir
Published: 2007/5/3 18:13  Updated: 2007/5/3 18:13
Not too shy to talk
Joined: 11/27/2006
From: SYS:Prefs/
Comments: 374
 Re: Battle for Wesnoth 1.3.2 on OS4Depot
I love this game.
spotUP
Published: 2007/5/3 23:56  Updated: 2007/5/3 23:56
Just can't stay away
Joined: 11/26/2006
From:
Comments: 1432
 Re: Battle for Wesnoth 1.3.2 on OS4Depot
ikir:
date+time and i'll spank your ass! :P
Cap
Published: 2007/5/5 0:42  Updated: 2007/5/5 0:42
Just popping in
Joined: 12/01/2006
From: Melton Mowbray.Rural Capital of Food and Drink
Comments: 111
 Re: Battle for Wesnoth 1.3.2 on OS4Depot
I agree.
Once this game gets a grip you cannot help
but keep on having another go.
Save n load, Save n load, Save n load.
Raziel
Published: 2007/5/7 15:50  Updated: 2007/5/7 15:50
Home away from home
Joined: 11/26/2006
From: a dying planet
Comments: 3676
 Re: Battle for Wesnoth 1.3.2 on OS4Depot
...and it's for free...

Thanks for the port, Fredrik, thanks for the support
thanks for a must-have in strategic battles on OS4.
General
Site sponsors
Advertise Here

Site statistics
Registered members
  1462
Logged in last:
  24 hours, 51
  7 days, 105
  30 days, 148
Top Posters
1 kas1e   kas1e 6050
2 Raziel   Raziel 3676
3 ChrisH   ChrisH 3553
4 samo79   samo79 3253
5 Chris   Chris 3230
6 orgin   orgin 3183
7 LiveForIt   LiveForIt 2775
8 Antique   Antique 2471
9 328gts   328gts 2362
10 Hans   Hans 2264
New Members
Gregor   Gregor 03/29/2020
RetroBones   RetroBones 03/17/2020
JoTo   JoTo 03/17/2020
BigSimmo74   BigSimmo74 03/02/2020
beworld   beworld 02/14/2020
rkelemen   rkelemen 02/12/2020
Speedy1969it   Speedy1969it 02/01/2020
Quantumcat   Quantumcat 01/21/2020
Spanky   Spanky 01/19/2020
simulant   simulant 01/19/2020
Powered by XOOPS 2.0 © 2001-2016 The XOOPS Project