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Software News : Battle for Wesnoth 1.3.1 on OS4Depot
Posted by salass00 on 2007/3/3 9:21:19 (1831 reads) News by the same author
Software News

The Battle for Wesnoth is a free, turn-based strategy game with a fantasy theme.

Download link
Link to Wesnoth site

Fight to regain the throne of Wesnoth, of which you are the legitimate heir, or use your dread power over the Undead to dominate the land of mortals, or lead your glorious Orcish tribe to victory against the humans who dared despoil your lands. Wesnoth has many different sagas waiting to be played out. You can create your own custom units, and write your own scenarios or even full-blown campaigns. You can also challenge your friends or strangers and fight
multi-player epic fantasy battles.


Version 1.3-svn:
Eastern Invasion:
Drowned Plainsthe dragon now starts on grassland.
The Crossingfixed a bug which prevented the undead leader spawned
        at turn 8 from having a keep
The Duelthe keep is now replaced by a castle tile instead of
Heir to the Throne
Battle for Wesnothallowed Asheviere to recruit non-scout units.
Elven Councilthe leaders are no longer standing in keeps but on normal
        castle tiles
Two Brothers
Updated the portrait of Bjarn to match the new mage colors.

* New unit graphicsthe entire Mage line.
Added a recruit animation for Skeleton.
Added death animations for Orcish AssassinOrcish GruntGhoulAncient
and Elder WoseThief.
Other new animationsimproved Elvish Hero melee attackmagic shield for
      Sorceress line
    * New 
attack iconsundead axeundead crossbowpick axeglaiveelven
Fixed misaligned animations of gryphon units.
Fixed some female versions of units using male images in some animations.
Item graphic improvements including an animatable campfire.
Added visible peaks to the impassable mountains.
Improved the hex grid.
Crown icons for heroes and expendable allied leaders.
    * New 
terrainsfarmlandElvish castlebridges crossing swamp and deep
Updated terrainadded peaks to the impassable mountains.
Items with a halo have their halo hidden when under a shroud.
Units with a hide ability now properly show where they're hidden and
      the mouseover also gives the right indication. 

  * Language and translations
    * Updated translations: British English, Catalan, Czech, Danish, Dutch,
      Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
      Slovak, Swedish.
    * Fixed spelling mistakes in the default en_US language.
    * Switched to mainly using single space.

  * Map editor
    * Maps can now be opened directly from a scenario file and saved back to it.
    * Upon entering a new starting position the underlaying terrain
      remains unchanged (starting positions no longer need to be keeps).
    * When overwriting a starting position and undo that action
      only the terrain was undone, not the starting position that'
s fixed.
Flipping a map over the Y axis no longer resizes the map.
Flipping a map over the X axis uses slightly different filler rules.
Added the paste option to the edit menu.
The terrains are now split in groups to the list of terrains per group
      is a more friendly 
When not in drawing mode the brush setting is ignored and drawn with
      the size of one tile
Added the an alpha blended preview of the selected terrains upon

* New mapsThe Manzivan Traps4p Hamlets.
Revised mapsBlitzDen of OnisSablestone DeltaSulla's Ruins,
    * Added an option for choosing a random starting time of day.
    * Lowered the multiplayer lobby lag.
    * Wesbowl: the respawned units are fully healed again.

  * Sound
    * New or revised sound effects: morning star, holy magic.
    * Added an advanced sound tab to preferences, allowing one to specify the
      values used for sample rate and buffer size.

  * Terrain system
    * The entire underlaying system has been converted to a new system (this
      might render some user-made content broken, read this forum thread for
      more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).

  * Unit changes and balancing
    * New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
      unfavourable time of day).
    * Dark Adepts no longer get the '
strong' trait.
    * Added the '
skirmisher' ability to the Shadow line.
    * Increased the HP of the Longbowman from 45 to 51.
    * Decreased the XP requirement of the Longbowman from 80 to 68.
    * Increased the HP of the Master Bowman from 58 to 67.
    * decreased the HP of the Arch Mage from 57 to 54.
    * Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
    * Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
    * Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
    * Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
    * Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
    * Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
    * Increased the HP of the Elvish Sylph from 58 to 60.
    * Increased the XP requirement of the Guardsman from 42 to 47.
    * Increased the HP of the Stalwart from 48 to 54.
    * Increased the XP requirement of the Stalwart from 65 to 85.
    * Increased the HP of the Sentinel from 56 to 68.
    * Decreased the cost of the Mudcrawler from 9 to 5.
    * Decreased the HP of the Shadow from 26 to 24.
    * Increased the HP of the Goblin Rouser from 26 to 31.
    * Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
    * Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
    * Fixed a bug which caused the slow effect being applied twice.
    * If a unit gains enough XP to gain 2 levels this will be done directly.

  * User interface
    * Users in the MP lobby can be marked as friends, and notifications received
      when friends join the lobby.
    * Added a sub tab of multiplayer to the preferences menu to view and edit
      your friends and ignores list.
    * Many performance improvements making the game run faster now.
    * Made some tooltips visible again.

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Author Thread
Published: 2007/3/3 9:49  Updated: 2007/3/3 9:49
Just can't stay away
Joined: 11/29/2006
From: Lyon, France
Comments: 1082
 Re: Battle for Wesnoth 1.3.1 on OS4Depot
Thanks for this port But still no locale?
Published: 2007/3/3 11:36  Updated: 2007/3/3 11:36
Home away from home
Joined: 11/26/2006
From: a dying planet
Comments: 3722
 Re: Battle for Wesnoth 1.3.1 on OS4Depot
Aaarhg, if i only got more time to play those fancy games


I seem to remember from an earlier post of salass00 that locale is (for now) broken...

Published: 2007/3/3 12:26  Updated: 2007/3/3 12:26
Not too shy to talk
Joined: 11/27/2006
From: SYS:Prefs/
Comments: 374
 Re: Battle for Wesnoth 1.3.1 on OS4Depot
I love this game.

Is 1.22 lastest stable version, isn't it? Is there 1.22 for OS4? I play these game in lan with my friends (Macs with 1.22)
Published: 2007/3/3 18:19  Updated: 2007/3/3 18:19
Just can't stay away
Joined: 11/30/2006
From: Finland
Comments: 1736
 Re: Battle for Wesnoth 1.3.1 on OS4Depot

That's correct.


Yes, it (v1.2.2) is the latest stable release.

The OS4 version is mostly compiled and ready. I just need to apply a few changes, do a little testing and then upload to OS4Depot.

Unfortunately I'm not near my A1 at the moment so you will have to wait a few days (should be up before the end of next week though).
Published: 2007/3/3 18:19  Updated: 2007/3/3 18:19
Home away from home
Joined: 11/26/2006
From: a dying planet
Comments: 3722
 Re: Battle for Wesnoth 1.3.1 on OS4Depot

Latest "stable" was 1.2.2
Latest "stable" Amiga port was 1.2.1

Latest "development" Amiga port is 1.3.1
Published: 2007/3/4 12:32  Updated: 2007/3/4 12:32
Not too shy to talk
Joined: 11/27/2006
From: SYS:Prefs/
Comments: 374
 Re: Battle for Wesnoth 1.3.1 on OS4Depot
Published: 2007/3/8 17:36  Updated: 2007/3/8 17:36
Just can't stay away
Joined: 11/30/2006
From: Finland
Comments: 1736
 Re: Battle for Wesnoth 1.3.1 on OS4Depot
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