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Software News : Lugaru ported to AmigaOS 4
Posted by MickJT on 2010/6/10 10:33:50 (1603 reads) News by the same author
Software News

Lugaru HD, from Wolfire Games, is an action-adventure fighting game with an anthropomorphic rabbit as the main protagonist.

It has an arcade and campaign mode with a decent back-story.

OS4Depot download link: http://os4depot.net/index.php?functio ... ame/action/lugaru-bin.lha

For more information, check http://www.wolfire.com/lugaru

Please read the .readme for information on modifications made to the Amiga port.

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Author Thread
nubechecorre
Published: 2010/6/10 12:11  Updated: 2010/6/10 12:11
Just can't stay away
Joined: 11/24/2006
From: Sanremo
Comments: 1951
 Re: Lugaru ported to AmigaOS 4
Nice game, but on my sam i have two problems (at the moment), the first: the tutorial works fine but the first level has all the graphic corrupted. The second problem is the when i quit the game it doesn't free the video memory, leaving me with only 4 mega of video ram..

To run the game i put the wb on 16bit without compositing
kas1e
Published: 2010/6/10 12:17  Updated: 2010/6/10 12:19
Home away from home
Joined: 09/11/2007
From: Russia
Comments: 9295
 Re: Lugaru ported to AmigaOS 4
@nubechecorre

It's not free memory, because MickJT fix the "exit crash problems" by commenting out glDeleteTexture functions from code. So, it will never free that memory.

It happenes, because most win32/linux/macos coders do not boring yourself about checking all the time, on working OpenGL context. And when they exit from programm, then do glDeleteTexture, and very offten context of OpenGL are closed, so, glDeleteTexture do Crash on exit for aos4 (because tryed to fred from context which are not present anymore -> bad access to memory).

I ask hans about that bug (i have that before with LodePaint), and he say, that is happenes because of it, and MiniGL not have wrapper for it, just because checking everytime on the present/not present opengl context will give overhead => slowing opengl more than now.

But my problems i fix easy (with lodepaint) i write that to author, and he in one day fix all that problems (add checking on open/closed context from programm itself). So, in general, main authors of Lugaru should do that. They just not see that problems, becaouse mesa and win32 openg32.dll checking it yourself in their librarys codes.

Related to corrupted graphics, very possible that is because of wrong data files (but i am not sure there).
Helgis
Published: 2010/6/10 12:37  Updated: 2010/6/10 12:37
Not too shy to talk
Joined: 05/22/2007
From: Bergen/Norway
Comments: 416
 Re: Lugaru ported to AmigaOS 4
Looks very cool, and i'm sure we might see this game especially designed to run on the X1000.

Glad to see more advanced games are also coming!
328gts
Published: 2010/6/10 12:59  Updated: 2010/6/10 12:59
Home away from home
Joined: 07/07/2009
From: Man Cave, Canada
Comments: 3423
 Re: Lugaru ported to AmigaOS 4
@MickJT

big thanks tyo all involved porting this game to OS4.1
runs very smooth and fast on my Samflex
MickJT
Published: 2010/6/10 14:09  Updated: 2010/6/10 14:16
Just can't stay away
Joined: 04/28/2009
From: Adelaide, Australia
Comments: 1030
 Re: Lugaru ported to AmigaOS 4
@kas1e

Actually it does free the memory, although by looking at the code, it looks like it shouldn't at first glance. I haven't commented out the glDeleteTextures lines anymore, but the sourcecode redirects that function to a "doNothing" function when you quit the game.

However that was crashing the game on exit until I also uncommented some lines (removed an "!" technically), which frees the textures using another method.
MickJT
Published: 2010/6/10 14:12  Updated: 2010/6/10 14:12
Just can't stay away
Joined: 04/28/2009
From: Adelaide, Australia
Comments: 1030
 Re: Lugaru ported to AmigaOS 4
@nubechecorre

As above, kas1e is commenting about an old build I made. Since then, I fixed that up and my "hack fix" is no longer applied.

My guess is you don't have enough memory to run the game. I think the real requirements are probably 128MB.

It takes up 61MB of graphics memory on a 640x480 screen to load up challenge mode level 2. So a person with 64MB of memory is likely to experience problems.
Sinan
Published: 2010/6/10 15:06  Updated: 2010/6/10 15:06
Just popping in
Joined: 01/27/2009
From: Istanbul
Comments: 58
 Re: Lugaru ported to AmigaOS 4
@MickJT

Since MicroA1s have 32MB video ram, that explains why Lugaru is unplayable on my MicroA1...
MickJT
Published: 2010/6/10 15:18  Updated: 2010/6/10 15:18
Just can't stay away
Joined: 04/28/2009
From: Adelaide, Australia
Comments: 1030
 Re: Lugaru ported to AmigaOS 4
@328gts

Oh? Yours and my definition of "smooth and fast" must be different.

What's the lowest FPS you get on Tutorial and Challenge Lvl 1? You can enable debug mode in config.txt and your FPS will be shown on the screen.
Kicko
Published: 2010/6/10 17:22  Updated: 2010/6/10 17:22
Just can't stay away
Joined: 10/25/2007
From: Gothenburg / Sweden
Comments: 1175
 Re: Lugaru ported to AmigaOS 4
Its a really fun and odd game. Kicking other rabbits and a nice story :) Its more fun then the most ports i tried. Thanks
Joeled
Published: 2010/6/10 19:40  Updated: 2010/6/10 19:40
Quite a regular
Joined: 10/29/2008
From: Uppsala, Sweden
Comments: 828
 Re: Lugaru ported to AmigaOS 4
@MickJT
Thanks
nubechecorre
Published: 2010/6/10 21:12  Updated: 2010/6/10 21:12
Just can't stay away
Joined: 11/24/2006
From: Sanremo
Comments: 1951
 Re: Lugaru ported to AmigaOS 4
The game here runs fine, so the only problem is that i have enough memory right?.. well there isn't too much to do.. and i think that our 3d drivers don't help...
328gts
Published: 2010/6/11 3:23  Updated: 2010/6/11 3:23
Home away from home
Joined: 07/07/2009
From: Man Cave, Canada
Comments: 3423
 Re: Lugaru ported to AmigaOS 4
@ MickJT

just tried and I get 11-12 (alternating) FPS in challenge mode...seems nice and responsive to me and that darn bunny is quite peppy when he's hopping and jumping so I'm happy
kas1e
Published: 2010/6/11 9:53  Updated: 2010/6/11 10:10
Home away from home
Joined: 09/11/2007
From: Russia
Comments: 9295
 Re: Lugaru ported to AmigaOS 4
Have tryed latest version, and on my peg2 /1ghz /radeon9250 128mb - everything on maximum and in ON state, in 640x480: ~10fps. When evertyhing off, but still the same 640x480 - jumping from 15 to 30fps.

@MickJT
I upload some screenshots to os4depot from aos4 version of lugaru. Indeed its very Ghotic1 like. A bit slow for "fancy" plaing on peg2, but playable.

Checkd also win32 version - all the same as with aos4 version, only faster of course :)
MickJT
Published: 2010/6/11 18:06  Updated: 2010/6/11 18:06
Just can't stay away
Joined: 04/28/2009
From: Adelaide, Australia
Comments: 1030
 Re: Lugaru ported to AmigaOS 4
@kas1e

I don't understand why my screenshots weren't posted. I uploaded 2 from campaign mode. Will have to follow that up.
Daniel
Published: 2010/6/11 22:18  Updated: 2010/6/11 22:18
Just popping in
Joined: 06/01/2010
From: United Kingdom
Comments: 228
 Re: Lugaru ported to AmigaOS 4
Strange game (but in a good way), nice atmospheric music and movement. Original idea? My bunny on bunny combat isn't up to much yet though .
LiveForIt
Published: 2010/6/12 22:53  Updated: 2010/6/12 22:53
Home away from home
Joined: 11/20/2006
From: Norway
Comments: 3985
 Re: Lugaru ported to AmigaOS 4
Nice game, works fine her.
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