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Re: Mesa glmark2 scores
Not too shy to talk
Not too shy to talk


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@kas1e

Quote:
So as you can see, those 550/560 cards suck a bit, and better to have 580 ones with 36 CUs :) And that is matter, because demos and stuff i will start releasing soon works surely better on 580, while of course continue to work acceptable on 550/560 too.


Yeah, that's true the RX 570 delivers much better performance. Unfortunately, the RX 570 and 580 are large cards with bigger fans. If you have a PCIe x4 riser for an M.2 drive, the graphics card won't fit all the way into the PCIe x16 slot it's about 3 mm short. To install the card in the X5000, I had to cut a hole in the plastic case for the fans. I also have an RX 580, which doesn't fit either. I'm not sure if I want to cut into the case again, but the performance will probably be even better, so I guess it's worth it.

=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: AMD
GL_RENDERER: POLARIS10 (radeonsi, polaris10, ACO, DRM 0.0, 54.57 (29.7.2023) AmigaOne X5000 release)
GL_VERSION: 4.6 (Compatibility Profile) Mesa 26.1.5 (git-2e7650ee6e)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 503 FrameTime: 1.989 ms
[build] use-vbo=true: FPS: 6445 FrameTime: 0.155 ms
[texture] texture-filter=nearest: FPS: 5906 FrameTime: 0.169 ms
[texture] texture-filter=linear: FPS: 5958 FrameTime: 0.168 ms
[texture] texture-filter=mipmap: FPS: 5875 FrameTime: 0.170 ms
[shading] shading=gouraud: FPS: 5696 FrameTime: 0.176 ms
[shading] shading=blinn-phong-inf: FPS: 5691 FrameTime: 0.176 ms
[shading] shading=phong: FPS: 5668 FrameTime: 0.176 ms
[shading] shading=cel: FPS: 5631 FrameTime: 0.178 ms
[bump] bump-render=high-poly: FPS: 5568 FrameTime: 0.180 ms
[bump] bump-render=normals: FPS: 6355 FrameTime: 0.157 ms
[bump] bump-render=height: FPS: 6306 FrameTime: 0.159 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4552 FrameTime: 0.220 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4455 FrameTime: 0.224 ms
[pulsar] light=false:quads=5:texture=false: FPS: 4211 FrameTime: 0.237 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 1931 FrameTime: 0.518 ms
[desktop] effect=shadow:windows=4: FPS: 1989 FrameTime: 0.503 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 138 FrameTime: 7.287 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 123 FrameTime: 8.189 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 203 FrameTime: 4.942 ms
[ideas] speed=duration: FPS: 1124 FrameTime: 0.890 ms
[jellyfish] <default>: FPS: 2371 FrameTime: 0.422 ms
[terrain] <default>: FPS: 919 FrameTime: 1.089 ms
[shadow] <default>: FPS: 4243 FrameTime: 0.236 ms
[refract] <default>: FPS: 1949 FrameTime: 0.513 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 5331 FrameTime: 0.188 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 5288 FrameTime: 0.189 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5314 FrameTime: 0.188 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 5321 FrameTime: 0.188 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 5299 FrameTime: 0.189 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 5330 FrameTime: 0.188 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 5325 FrameTime: 0.188 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 5351 FrameTime: 0.187 ms
=======================================================
glmark2 Score: 4131
=======================================================

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