Just popping in 
Joined: 2024/3/25 17:07 Last Login
: Today 18:06
From California, United States
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If I may chime in here. I agree with @kikems. While the work done so far on Amiga Blender 5.2.2 is really impressive, I think we need to think about the user experience. As a fanboy of Blender since about the 2.4 days, I know first hand what happens when Blender hits a hardware boundary. It's not pretty. While things have improved quite a bit, I've managed to lock up even the most recent of Blender builds. This despite my Windows machine having 16 cores, 32 gigs of ram, and an Nvidia 4090 gpu. Blender 5.x series is, whether Ton and Co. want to admit it, designed with those kinds of specs in mind.
While I understand that a new mult-core kernel is being developed, users of 5.x Blender are going to need more than 3.5 gigs of memory. I'm not talking about rendering either. Simulations, geonodes, texturing, etc. require and generate a lot of data, much of it residing in memory before it gets written to cache (assuming you're baking to cache). There are also a lot of addons available that can add to the complexity.
All in all, I'm looking forward to a new Amiga Blender. I just think we might want to keep in mind @kikems suggestion.
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