@kas1e
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From what i test its all usuall quality and intersting stuff from Andy, so donated.
Thansk!
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@Andy
I have in mind only one "maybe feature to implemnt", its possiblity to build ready to use executables, in which proaction are inbuild.
I.e. like i use on win32/unix "perl2exe" tool, which make from perl scripts exe (which in reality mean putting interpritator of perl to the binary + handle of script itself).
I understand the concept you are describing, but ProAction is an ARexx host that gives scripts access to Reaction / BOOPSI gadgets. It's not a language as such that you can compile.
If your scripting langage is compilable you could compile the script that interacts with ProAction, but ProAction itself would always be seperate. But that's is no different to a library, just a slightly different way to interact with it.
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But as proaction its even not so fat and big as perl,
Haha not yet
There are something like 1500 Tags in the SDK an I've process and implemented the most used 200 or so, so ProAction will be a bit more bloated by te time it's complete.
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reuse it from another C programm (in other words, when programmer write something, and want simply prefs window).
You can in principle use from C allready, but it would much less efficient than sing Reaction directly. Certainly at the GUI building stage. ProAction has to search a database for the value of a Tag a C program can difine it directly.
Also converting all your message to and from text strings would be fiddly in C but in a scripting language like ARexx or python you are often dealing with strings transparently