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amiarcadia.lha - emulation/gamesystem
Apr 28, 2024
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ifarchive_dl.lha - utility/script
Apr 28, 2024
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kt_scripts.lha - utility/script
Apr 28, 2024
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stream.lha - utility/benchmark
Apr 27, 2024
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thumbnailmaker.lha - video/misc
Apr 26, 2024
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mce.lha - game/utility
Apr 23, 2024
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theme_list.lha - utility/misc
Apr 23, 2024
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faac.lha - audio/convert
Apr 22, 2024
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faad2.lha - audio/convert
Apr 22, 2024
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seq.lha - audio/misc
Apr 22, 2024
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Re: New Games possible?
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Posted on: 2010/6/9 19:23
#821
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Quite a regular
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@samo79
Seems to play nice if the game is paused, but not otherwise. Nothing I can do about it, sorry.
Can I just note the game originally had code that pauses the game while it's not in focus, but I had to comment it out because it froze the game and caused an error in the console when you flipped between screens.
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Re: New Games possible?
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Posted on: 2010/6/9 19:08
#822
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Quite a regular
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Can you explain more? While you're playing, the screensaver shouldn't go into effect (since you're pressing keys and moving the mouse).
If you have the game paused, what happens then? I haven't tried it, but the answer is probably "No, I can't fix it".
What exactly is the problem?
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Re: New Games possible?
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Posted on: 2010/6/9 19:03
#823
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Quite a regular
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@samo79
Refer to original post with link. Keep in mind this also was a rush job. I might be able to re-enable a couple of the blend effects, but at least it looks normal now.
Check out debug mode, set it to "1" in config.txt, then type "wolf", and then type "wolfie" to change into the wolf.
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Re: New Games possible?
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Posted on: 2010/6/9 18:13
#824
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Quite a regular
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Just solved the transparency problem in Lugaru. Level 2 challenge mode looks quite different now! Still haven't compared it with the PC demo version. Once I do that, i'll upload it. Need to make an icon for it first (there's a .png I can scale down, like I did with Neverputt).
Had to turn off the blending of terrains, so it may not look quite as nice, but fine from where i'm standing.
I need to play a couple of more levels I think, and then check if there's any really noticeable problems.
.. oh and the reason I had that wireframe character before was because I set "Show Points" to 1.
Edited by MickJT on 2010/6/9 18:35:44
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Re: New Games possible?
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Posted on: 2010/6/9 12:49
#825
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Quite a regular
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Hmm.. I think it's fog effects making the ground transparent. If you enable debug mode (config.txt), then press ~ and type "skybox" you will see.
Then if you type "viewdistance 0" then "skybox" again you will see just the skybox backgrounds.
Unfortunately it turns the character into a wireframe, and none of the commands like "funnyrabbit" work for me.
There's code for transparency in Terrain.cpp. I may fiddle with that. No OS4Depot release tonight :)
Edit: Actually windowed mode without "nomousegrab" isn't too bad. You can free the mouse by using amiga+m to go to another screen and then reclaim the mouse back on the workbench screen.
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Re: New Games possible?
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Posted on: 2010/6/9 11:44
#826
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Quite a regular
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Edit: Game is now released on OS4Depot, check page 4.
@kas1e
I even commented out the IsFocused code so it will not freeze up when the game is not in focus anymore.
@all
I'm aware the game isn't really playable in windowed mode with nomousegrab, since the mouse leaves the window too much! If I figure out a way to toggle it with an FKey or something, I will try that, but as I don't know C, it's going to be a copy/paste job and guesswork :)
Please report back different system configurations (gfx card type/memory, CPU mhz) and percieved FPS speed.
It was reported to me by someone earlier that the ground seems "transparent". At first I didn't understand but I see it now. Unfortunately I don't know how to fix this. kas1e!? :)
This also hasn't been tested with the full version of the game.
Edited by MickJT on 2010/6/9 12:12:23 Edited by MickJT on 2010/6/9 12:55:11 Edited by MickJT on 2010/6/9 19:00:47 Edited by MickJT on 2010/6/10 9:45:10 Edited by MickJT on 2010/6/10 9:45:48
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Re: New Games possible?
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Posted on: 2010/6/9 11:15
#827
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Quite a regular
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I don't want to release Lugaru just yet. I'd like a couple of testers, you can share it, spread it, I don't care. I just don't want to upload to OS4Depot right now before it's been tested by other people.
Check link a couple of posts below to test it. If there's no testers, it'll get uploaded whether there's problems or not!
Edited by MickJT on 2010/6/9 12:11:33
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Re: New Games possible?
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Posted on: 2010/6/8 21:33
#828
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Quite a regular
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@kas1e
Fixed up those 2 issues. No memory leak now (none that I know about), and button glitch fixed by making "Quit" button 128 pixels wide (same as Endgame.png), and then modifying the source to tell it the new size.
I haven't edited the Quit button yet, but i've verified that that will fix the issue (whether it's the underlying issue or not, I don't care!).
Now, i've been up all night and I need to sleep. I should also test this with the full game.
.. but Lugaru will be released within a day. I think there's some minor rendering issues (MiniGL/SDL), but it's not distracting and the game is extremely playable and fast enough on my 800mhz Flex. Wouldn't want it to be any slower though.
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Re: Missing buttons when replying to posts
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Posted on: 2010/6/8 20:26
#829
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Quite a regular
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Thanks.
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Missing buttons when replying to posts
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Posted on: 2010/6/8 17:01
#830
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Quite a regular
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Wow, only the 2nd thread in this section. ScreenshotIt has come to my attention I am missing buttons; Buttons which allow me to paste URLs properly. I have done it manually in this case. How do I enable these?
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Re: New Games possible?
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Posted on: 2010/6/8 16:35
#831
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Quite a regular
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Lugaru screenshotIgnore the slight tearing you see, it isn't there when playing.
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Re: New Games possible?
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Posted on: 2010/6/7 22:02
#832
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Quite a regular
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Next one will probably be Lugaru. I've got it 99% working... except for the fact it crashes on exit, and the developers know about it (it's commented in the source as FIXME!!).
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Re: New Games possible?
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Posted on: 2010/6/6 13:51
#833
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Quite a regular
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@kas1e
I have the source archived if you want it.. but it seems pretty hard to build. I used "CMake" on Linux to generate a makefile.
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Re: Captive
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Posted on: 2010/6/4 15:48
#834
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Quite a regular
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@djrikki
I haven't played the game, but it sounds like a common problem where you have the joystick port mapped to certain keys on the keyboard, and it overrides keyboard entry.
Change the joystick settings to use the numpad or other keys, or turn it off if you don't need a joystick in that game.
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Re: OWB 3.28
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Posted on: 2010/6/4 15:42
#835
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Quite a regular
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@ChrisH
Are you satisfying all of the conditions?
1) "Standard view" of GMail, not "Basic HTML". 2) Rich text input for Composing mail, not Plain Text mode. 3) Copying from outside of OWB (i.e a shell window) and pasting into the message BODY, not the subject or "To" lines.
.. AND using the ramiga+c and ramiga+v shortcuts for the copying/pasting.
?
Would you like to connect to me via VNC so you can try it on my machine? It's just a standard OS4.1 Update #2 install, no patches or fancy modifications.
Tomorrow I can try just booting off the OS4.1 install CD, bringing up the network and trying in OWB. Then that's something easily reproducable.
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Re: OWB 3.28
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Posted on: 2010/6/3 18:40
#837
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Quite a regular
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@joerg
There's a problem with Google News. Last time it was me not having the Cyberbit font installed, but this is different now.
On 3.27 (and I still have it installed elsewhere), those left-to-right and right-to-left HTML tags don't take up a white space, but on 3.28, they do.
Check the "x minutes ago" sections between the two OWB versions.
Edit: Thanks for the middle-click scrolling! Edit2: I PM'd you a screenshot link.
For those trying to reproduce it, you need both the MS core fonts and Cyberbit installed.
Edit3: Just been told you don't need the core fonts installed to see it.
Edited by MickJT on 2010/6/3 18:59:29 Edited by MickJT on 2010/6/3 19:04:26
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Re: OWB, Core Fonts & Google News bug
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Posted on: 2010/6/3 18:33
#838
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Quite a regular
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@JosDuchIt
Check the link I put in post #9 (the thread on amigans.net), but scroll to the top of the thread and look at the first post. Install all the core fonts.
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Re: OWB 3.27 and frame focus
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Posted on: 2010/6/2 9:19
#839
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Quite a regular
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I'm noticing the same problem with my Billion router. While the links are underlined when I move over them, the pointer does not change to a hand and I cannot click on them, unless I reload the entire page.
Was not always like this.
I have posted a bug report.
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Re: Changing default shell window and shell font size
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Posted on: 2010/5/31 5:49
#840
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Quite a regular
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@BillE
If you have the alias "newcli" use "newcli", then what prevents an infinite loop?
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