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Re: AmiDARK Engine group on Facebook
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@freddix

I think Nbache just mean, that not so many of use use FaceBook , and news on your site and new uploads on os4depot more than enough.

Have any time-date for next beta ?:)

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Re: Why only move of window with heavy app, slowdown it?
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@thomas
So, the only solution more powerfull CPU for now ?

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Re: Native Look, with no blocky pixels
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@ChrisH

Quote:

AFAIK, glUAE needs configuring for every single game, which looks like a nightmare to me. I just wanted to run 68k games without hassle, which is why I wrote RunInUAE.

Even with any easy possible solution, every game in all the cases need some "tuning", so all in all it's always need manually edit config of e-uae.. How do i for now with glUAE: i make one time config, and then, just copy it for every new game + some tunning inside realted to game itself only.

For example for window mode, all the games have different size (some one 605x450, some on 640x420, all the games different if you want to avoid black empty borders). So, for every game i need manually (in any case) change uae config.

+ For example SuperStardustAGA need cpu_speed not max (because with max, it's works wrong). For Aladdin, need add FrameSkip=2 (not 1 as by default) and so on. Anyway manual tunning all the time.

So in end all of this not so matter (runinuae or gluae), because you still can't do everything good in automatic mode (because of emulator itself). But coping 1 file manualy from directory to directory, or install runinuae, not give you that "ideal result", and you still need that manual boring setup to make your game works fine.

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Re: Native Look, with no blocky pixels
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@ChrisH

What about that window, which spawn all the time when i run 68k programm ? In the alpha4 runuae have any options to disable it at all ?

ps. Related to glUAE, i like it and use it for now, just these helpers not need it for me, because without it pretty easy to setup. More of it, i found glUAE scripts a bit easy from first looks if compare with RunInUAE. Because in general, all those Drag&drops and many questions about AmigaForever CD and that spawn windows with words "you can drag here 68k apps but you need rerun euae" looks a bit complicated and un-needit (imho of course). glUAE in that case won, just because it's only 1 script and nothing more.

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Re: Native Look, with no blocky pixels
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@saimo

Btw, maybe i am wrong, but imho many games for classic amigas done as 25fps only ? (because of TVs, etc) ?

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Re: Native Look, with no blocky pixels
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@saimo

Quote:

I did not mention frameskipping because to me it causes too a severe quality drop - I'd rather not play a game than playing it with frameskipping.
Honestly, I can't understand why you prefer playing with frameskipping in a 640x512 window, rather than without frameskipping in a 320x256 screen...


Because even in the full-screen with 320x256, and all your speedup tricks, and mono for sound - it's slow with Aladdin. But with only 1 frame skip, it start to works fast in any case (even with 640x512 window), and of course in full-screen too.

+ In general i really not see any difference in Aladdin with frame_skip=2. Maybe in some other games just skipping will be detectable, but with Aladdin looks like all is fine.

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@ChrisH

Quote:

If you'd tried the alpha version, then you should know the answer...

I tryed that version which you send me, and after all just try to run 68k game and 68k sys.friendly software, and looks like for 68k game it try to run uae, but for 68k friendly soft it give all to os4. So i just in interest about technical detail how it's done ..

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Re: getting Deluxe Galaga AGA to work with E-UAE
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@328gts

Imho, so easy and simply game as Galaga (even if it AGA), should works fine and smooth on 800mgz. You can try to set gfx_framerate=2 in the uae config. And maybe (it must be), it will works fast and fine even with music on.

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Re: Why only move of window with heavy app, slowdown it?
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@thomas

Thanks for interesting answer. But that "slowing downs" happens only when CPU loading are heavy. When i have some "easy apps", then there is no problems. All works smooth. So looks like just not enough CPU power, and in end, we see that "fighting" in the real time.

I am just curios, nothing can be done on user level for now ? Maybe setting hi or low priority for that programms, to allow moving of window (os) have high priority, and lower priority of application itself ?

@nubechecorre
As for me, imho, better have smooth moving of window always, let's it be a bit slow down the content inside. But for now it looks like you just tear the screen :)

I am not low-level programmer, and more of it i am not the core/drivers programmer, but, from my point of view it can be solved by 2 ways: priority (on the kernel level) and some kind of message server , which will communicate beetwen those 2 thinks: moving of window and content inside, and works with double-buffering + vsync = will give us smooth effect. Just like any game or demo done.

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Re: Native Look, with no blocky pixels
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@saimo

Back to the topic with Aladdin game: i found how i can make the game smooth and playable. For first i try all what you say, but that make no difference, then i just set "gfx_framerate=1" to "gfx_framerate=2". So, it mean skip one frame after other one. And visually, i have no any problems, game just start to work fast, smooth and without any problems and suttering in window and full-screen modes. Maybe it far from "ideal smooth perfect animation", but i cant detect by eyes any problems.

So, for any game, which slow after all the "speedup thinks", all users can just set skipping one frame, and while game visually will be the same, it will faster on 50% -> all what you need.

Rigth now plays in Aladdin up to 3 level, and now game in background, and i type that text , and have no suttering of audio or animation.

+ looks like with 1 frame skipping, its react on the keyboard control better,

Btw, for example i use the same "skip one frame" for FPSE, for the Tekken3 game. And again, whyle it works the same as without skipping, it plays faster on 50%.

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Re: Installing & running classic software in few clicks
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@saimo

Anyway glUAE rock with or without helpers :) I use it all the time when want just play in old amiga game - that is what is real matter. Thanks for :) Today i plays about 1 hour in the GODS (well known game from Bitmap Brothers who did also Chaos Engine). Not sure that i will ever plays in that game on real hardware anymore (just will not have motivation to found any real amiga, setup it, wait while all the crap will loads). But with glUAE + UAE on os4, it's looks now how i want it 10 years ago on my a1200 :) Fast, smooth and easy. And still on amigaos :)

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Re: Installing & running classic software in few clicks
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@saimo

Quote:

With the helpers, even the simple steps you mentioned aren't necessary anymore (but, of course, who wants can keep on doing those operations manually)


In general, what i dislike, it's that fact, that helpers connect somethere and download something. I always preferable downlaod all what i need myself, and later setup it as i want. Also these "connects to some site" will just die after a while and will not works (because site will die anyway soon or not so, but will, it's just one more amiga-related site which will be get to trash after i while 100%).

So for me still just setting basic/initial glUAE are much better. But maybe someone will found helpers usefull of course :)

Quote:

Although the quality is low, I have posted a video myself: get it from here (it's linked also in the initial post, but since I added it later with an edit, it might have passed unnoticed).


The bad think with that video, that is recorded by SREC, so - it's not show how it feels for real. How many fps, how fast it react and so on. Team17 logo jumps strange, and users who will watch that video will think "holy crap, what is that ? uae emualtor ??". + you show there adfs choice, long waiting, archive boredom (users mostly don't want to have something packet, and autounpack it every time, users mostly just unpack all of this one time, and use it).

Will be cool if you can record such video but just by the camera, which will show real fps, real speed, real react of os and e-uae itself :) For now it's just slideshow :(

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Re: RunInUAE alpha integration with Workbench (double-click 68k game)
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@ChrisH

Btw, have a question: How you detect, which binary run in the UAE, and which, will be runs natively by os4 68k emualtor ? Did you check any HW banging instructions inside the 68k binary before redirect it to UAE or just give work for aos4 itself, or how ?

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Re: Installing & running classic software in few clicks
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@328gts

glUAE are rokz. If you will one time understand how setup it fast, then in end you will have just dbl-click on icon, and your game will runs without any problems. I will make a bit later some nasty video (soon will buy good hi-res camera) with some example.

As for me, glUAE for now a bit "easy" for usage if compare with runinuae by chrish. There is nothing patches, no any annoing windowses, you just preapre .rc file (your uae config) and put it to the directory of the game. And then just an icon, which point on the one gluae sript. Then just double click on it will run your game.

But better see one time on video, just to detect how good is it (later)

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Re: Progress of Cinnamon Writer
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@unimon

But if not be too "amiga", then, we can found that internet full of Doc documents, which, you need to read when you found something for real task. Like just found some necessary document for the work. I agree, ms docs it's standart far from perfect, but its already here, and own the world more or less at some point. So, will be cool to have support of it.

@desler

Imho all of this just up to you :) But imho with supoprting of Docs, CW will be more usable for all of us, and for new blood. But even if you will not add that, CW is already not bad :)

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Re: getting Deluxe Galaga AGA to work with E-UAE
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@328gts

Related to speed: In general with 800mhz it must be ok imho, but if it still not, then, just use full-screen mode with 320x240 or window not in 640x512, but 320x240. It will be faster 100%, but of course, only in full-screen playable, because play in 320x240 window are suck.

Related to untouched enemies/etc: i see the same problem in the game called "RoadKill AGA". Game works fine, but i never can get the bonuses, or fire to anyone. If i remember right, you say some time ago about the same problem with Cannon Fodder (like enemies don't fire on you). Imho (but i am not sure) it can be problems with collision level settings such as None, Sprites, Sprites&PlayFilerd and Full. But i am not sure of course, just need experiment with configs.

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Re: Cinnamon Writer 0.69 IV released
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@desler

Quote:

PDF export is a one way process. AFAIK you wont be able to import PDFs into neither Word, OpenOffice, AbiWord or any of the existing WP on amiga. The reason is that PDF is not a document format. It is an electronic printed side. In the format you will have to guess which letters goes together with other words. This is why you will only open garbage.

Yep, i agree, PDF opening/showing it's work not for the Tex/Word processors, but it must open it as garbage. For now, when you try to open Manual.PDF, you don't have that grabage. CW just show you window "load document", then after a while allocation/deallocation error, and then, lockup of whole OS. Nothing shows, etc. No garbage , nothing. Just dead-end loop :)


Quote:

You memory allocation is most likely to happen because you are running out of memory. Do you have virtual memory turned on? I was able to load a document on a 150 pages. It ate a lot of memory and needs speeding up, but CW did not crash.


I have 1gigabyte of memory :) It's more that enough imho for any programm related to open any big file. I can open ISO files (700mb of size), just by multiview, or by any hex redactor (of course there is also garbage, but, it's opens fine).

Realted to viruatl memory : where i can turn it on ? In the CW or in os4 ? Still, i think, all must be ok with or without, because 1gb of memory is pretty big amount of memory for the open just 1.5mb file (even if it's just garbage will be).


Quote:

Regarding the UNDO / REDO feature. CW supports endless cycles (limited only by available memory). I am happy that you like it, it took a lot of work

Yes, this one are really nice. Not sure that i have something like this in all the modern win32 progs (in general not mspain, not msword and not photoshop have that if i remember right). So, that feature are something different and nice for use :)

Quote:

I am not sure what you mean about pull-down menus? Don't they work or do they work in a fashion that you did not expect? Could you please elaborate.

I mean that for any programm mostly we have menus, which we can open by pressing right mouse button. Like for example in workbench itself. You press right mouse button - and have menu. Or like in Filer, you press right mouse button - and have menu. And the same for almost all the other programms. The same for Golded/CygnusEd and just ED or CED. You press right mouse button, and have menu.

In case with CW, i was in hope, that when i will press right mouse button, i will have pull-down menu, where will be: OpenFile, SaveFile, Quit, About, Preferences and so on (i.e. usual stuff). And looks like CW does not have that ?

Quote:

Even though Hollywood is a great program, CW is coded in c++ and Hollywood has not been used.

Understand. So, no any limitation for you then. Just you not impelemt it looks like ?

Btw, just try to open Manual.PDF yourself in last CW. In theory, it must show us Garbage, but must show. For now (for me), it's start to load document , but never load it, and i never see garbage of that document. Just lockup.

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Re: Cinnamon Writer 0.69 IV released
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@desler

Cool ! Thanks ! I downloaded and tested, and have some question and some feature report :) :

The positive:

1. Runs fast, looks good, feels modern.

2. Save to PDF works fine (i just open some little text file, and save it to PDF, saves ok, and i can it open by APDF later). That pretty nice.

3. UNDO works up to 10 undos with no problems (not tested more, just 10 already ok, but i think it will more ?). And what is also good, it can be Undo as to Back, and as well reverse. That is good feature. Like you do 10 undo, but you need 9 only, so, you press other undo button, and it swith you back on 9. That make working with UNDO stuff nice.

The Negative:

1.For first, want to ask: Did CW support drop-down menus just by left mouse button as any other programms ? If not, why ? I see that problem (not having of drop-down meny) only in Hollywood based prods (Hollywood just does not have support of that). But i think CW is not Hollywood based prods ?

2.Nextly, i just try to open any document. First i see Manual.pdf in the main dir, so, i try it just to check how CW will works now. And it cant open it (just as text data even), and going to dead-loops. One time after i wait 2-3 minuts of loading of Manual.PDF, i have:

Quote:

terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc


And then loockup of whole OS. So, something wrong with memory allocation which happenes in the more or less big documents.

3. Something wrong with scrolling. I.e. you grab scroll-bar by mouse, start to move it, and if, you a bit move to right, scrolling stops (but must be not). To the left its ok, but to the right it stops. Also, when you scrolldown it to down, and just move it to the left or right, its automatically switch to the "resize of document" mode, but imho it must be happenes only when i press on bar (not on scrollbar) itself. So i think there is some bad calculation or kind .. Also when i just move scrollbar itself (to resize document), bar jumping worng. Like it was at down, i resize document by scroll-bar, and bar jumps
not at down, but at top.

4. Shift + down and Shift+up does not mark the text (but should).

5. Press on "save RTF" icon, and press "chancel". And CW give me "save document" window (like chancel just mean "ok", but not chancel). Also if i not write any name of document, its still do Save work (dunno where). But imho must say "please specify your file name to save".

6. Distortion of whole layers when you resize CW window to very small, and to big are start to renders badly, and all in all it bring you window:
Quote:

terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc


So, that memory problems happenes also here. Related to bad rendering, just open any document, then resize it to big window, and then resize it to as possible small window. And for first resize will not even works, and if still will (some time is it), it will totally fucked all the layers of programm and the result - lockup.

In general: Perspective, and nice. Hope it will be improved with time :) Thanks for.


Edited by kas1e on 2010/2/4 10:49:01
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Why only move of window with heavy app, slowdown it?
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Just have a usability question: Why on aos4, when you run any heavy programm in window (and, it works fine, without problems, without slowdowns), when you move that window , it looks like you do very heavy job which heavy used CPU and because of it happenes big slowing downing of the app in that window ?

For example in case with Mplayer. You have open in window some moview, then, resize window for a big size. Then, movie that window by top line of window, and, you will heard and see some suttering. Just like when you grab the window, it's start to be much slower.

I trying with composite and without, on 16bit and on32bit. With 16bit its a bit faster, but still, i am curios, why it happenes, and how avoid this ? Or it 's just because of Os4 core itself ?

As for me (as for end user), if you run any app , and any count of apps, it must be slow, yes, but not when you movie window, no ? Its looks like just bad priority or kind, dunno.
It's just feel bad.

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Re: getting Deluxe Galaga AGA to work with E-UAE
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@328gts

Peg2/1ghz/os4.1update1 and latest e-uae with gui (0.8.29/1.5)


Edited by kas1e on 2010/2/4 9:06:03
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