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Re: New Games possible?
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Posted on: 2010/11/7 12:19
#7101
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Home away from home
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@ALL Ported the younger brother of all that Cube series (there is 3: Cube, Cube2 and AssaultCube). Feels very stable and never crashes (on my setup), with all that music/sounds and good FPS even on our slow in 2 times opengl drivers ! As usual some screenshots (640x480, 800x600, 1024x768): And video on youtube hereOf course very possible that problems will be (and crashes and alt), so feel free to report here on os4depot. Game also should works with all those server modes as well (there is one more binary for that), so test it also. Will put it as news for now (imho deserved)
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Re: Zaphod - well known os3.x binary editor now aos4 native
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Posted on: 2010/11/7 10:32
#7102
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Home away from home
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@Deniil Quote: How do I search for hex?? I only seem to be able to find ASCII or something. I entered 0x0064 and it finds "0016" and "0036" sequences and ASCII characters '64'. I want to find the hex value 0064 in the hex.
Cant help you much here, but you can try to check docs (they are on english/german) @All New version in upload query with fixed About crash, and localized menu (that all done by Mazze, i only report about bugs and compile os4 version).
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Re: New Games possible?
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Posted on: 2010/11/6 21:55
#7103
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Home away from home
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@afxgroup Quote: i'll release it when new w3d drivers that has some fix will be released along other games
I think its about UFO_AI and homeworld ?:) Anyway, good to know that w3d drivers was fixed in some areas. Hope they will avail for the next os update.
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Re: New Games possible?
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Posted on: 2010/11/6 20:22
#7104
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Home away from home
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@afxgroup Quote: it depends.. it varying from 3fps to 24fps depends from the game zone.
Release it plz :) Users with more than 1ghz (with all those overclocked peg2/xe/new sams and x1000) will have chances to play in it.
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Re: New Games possible?
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Posted on: 2010/11/6 19:22
#7105
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Home away from home
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@afxgroup
Cool ! You disabled shaders manually ? Or code not use it at all ? Or maybe some old version without shaders ?
Btw, how many FPS you have ? Only problem is speed ? In others it stable and so on ?
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Re: New Games possible?
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Posted on: 2010/11/6 16:25
#7106
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Home away from home
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@Joeled Quote: Nexuiz is based on the Darkplaces engine, and as i can see that DarkPlaces engine use shaders :) I also read some comments over Nexuiz screenshots, and one of them: "Shader based water which looks like real one". All of this mean that shaders uses heavy in that game , and we only can wait for galium/mesa.
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Re: New Games possible?
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Posted on: 2010/11/6 15:09
#7107
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Home away from home
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@Joeled Quote: Great do you think you will be able to fix the mesh-render? Wold be cool to have a stable port of this game
That all depend of how friendly authors will be. And if they not have too much ego and star-fever :) Its always hard to fix problems in code which done not by you (when bugs are hardcore) => i will contact with authors today and give them all the information about crash, hope they will give me some ideas, or maybe there is just "new" bug in SVN, which they can fix (let's see). Pretty possible that there will be but in MiniGL as well, or in the OS .. In other words i will inform about updates.
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Re: New Games possible?
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Posted on: 2010/11/6 14:15
#7108
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Home away from home
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@all Good progress with AssaultCube ! It works for now, but with no-meshes (i comment out render-meshes code, because of which it crashes). And its still crashes sometimes , but for first need to fix meshes, to have visually everything correct (hope authors of game will help there). There is 3 screenshot of the same level 1024x768, 800x600 and 640x480 . At the bottom you will see FPS. But that is without meshes , so, pretty possible that it will be slower after mesh-render fixes (or maybe not, dunno). Also there is screenshot of some other level (1024x768): Window mode in action (1024x768 as well): And youtube video: here
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Re: New Games possible?
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Posted on: 2010/11/6 14:06
#7109
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Home away from home
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@samo79 Quote: How about uploading linintl and getext stuff on OS4Depot ?
Its up to HunoPPC :) As i undersand he not upload it because not everything done for now.
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Re: New Games possible?
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Posted on: 2010/11/6 13:53
#7110
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Home away from home
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@Joeled Quote: That one use shaders , so until galium/mesa we can forget about. Quote: Done on Pascal. Dunno if os4 have any kind of usable pascal with all need it libraryes (imho not => no luck with that one)
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Re: New Games possible?
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Posted on: 2010/11/6 11:51
#7111
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Home away from home
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@nubechecorre Quote: Tried AlienBreed on my sam.. slooooow... that's a pity..
As i see, on some sams configs, all python games works on 3-5 fps. Its include not only that one (which use plain python/sdl), but also all the games which based on PyGame. That make me think, that something can be wrong with python itself for those configs (like some bad compilation of python modules for these cpus). But to be sure need to do some tests programs to found the problem. @Joeled, samo79 Recieved linintl/getext stuff from Huno, include it to the game as it should, but problem still here: 1. If i use data files from SVN, then on running stage it trying to generate some files, and happyly crashes on some render fucntion. 2. If i just use data from win32 version, it go to the MainLoop (i.e. all textures loads, all sounds initis and so on), and when game should starts, i again have crash, in exactly the same fucntion as if i trying to use SVN data files. Will try to invistigate it more deeper. In end there is forum on site of game, maybe devels of game can help as well when i will out of ideas.
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Re: Zaphod - well known os3.x binary editor now aos4 native
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Posted on: 2010/11/6 11:30
#7112
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Home away from home
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@Saimo Quote: Minor issue: the menu Settings->Textdarstellungsart, as the label implies, is not translated.
Yep, you are right , should be easy to fix
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Re: NetSurf 3.0-dev
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Posted on: 2010/11/6 9:34
#7113
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Home away from home
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@Chris
After reading all that posts about problems with sobjs from some users: maybe will be not bad idea to provide 2 bins: one which used shared libs, and one in which everything compiles statically. Because all that jpeg08-010-129 problems can scare some users for sure.
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Re: YetAnotherDesk
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Posted on: 2010/11/6 6:43
#7114
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Home away from home
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@TSK Quote: What Shell/CON-handler are you using ? Default CON: or KCON: or something else ?
KCON
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Re: New Games possible?
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Posted on: 2010/11/5 22:11
#7115
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Home away from home
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@Joeled Quote: Its done on REALBasic. So imho that one will not possible @samo79 Quote: Mmm so it's playable, good to know my card is a Radeon 9250 (128MB) so would be enough as well
Well.. We can only say playable it or not after it will works on os4 :) But changes are high :)
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Re: New Games possible?
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Posted on: 2010/11/5 21:12
#7116
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Home away from home
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@samo79 Quote: Just a question, i know that you didn't test yet but how do you feel about speed ?
Would be playable on Sam440/Flex ?
Right now i downloaded win32 version, and tried to run it on 1.1ghz celeron / radeon 7000, and it runs, but the whole game-textures are in some brown color. Looks like radeon7000 are not enough.. Will test it more deeply.. About speed - it should be the same as quake3 imho.
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Re: Some info leaked from AmiWest
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Posted on: 2010/11/5 20:39
#7117
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Home away from home
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@TSK Quote: Maybe OS devs could add WB drawer plugin system so anybody could change WB drawers with installable plugins in anyway you want.
Yeah ! But from other side, what else we want from drawer except of topbar menu + settings (which wb already have) ? If there will be integration of Filer, then, top-bar also can be configurable as you want. If i remember right, you can put all that buttons not only at top, but at bottom as well.. Have any ideas of wb-drawer-plugins, which can help to expand usability ? Quote: Also why not move functionality of AsyncWB and RAWBInfo into WB itself and make them even better.
Indeed . But i think its the same question as about reorganize a "prefs" for more logical way. I think developers will do something like this soon. Quote: Have you tried YetAnotherDesk ?
Yep :) I even do few comments to you on os4depot about. It was interesting for use, but something was wrong with shell-launching from menu (crashes). But that desktop looks interesting for sure :) Have you any progress on this lately ? @Daniel Quote: Thanks for the tip on Filer, picture previews are useful sometimes but don't really like having Easter running as it slows things down sometimes when previews not really needed.
Good that it configurable in Filer (on/off). But i personally all the time use Flat mode only, because its fast and nice :) All that previews/thumbs and so on are slow anyway (not _that_ slow, but not fast, not immediately in other words, flat mode rokz:) ).
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Re: New Games possible?
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Posted on: 2010/11/5 20:24
#7118
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Home away from home
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@Joeled & samo79 Good news: After few hours of boredom , i compiled ac_client binary !
Bad news : it's of course happy crashes when something should be shown -> need some time to understand why and how to fix it.
But all in all it already compiles (so no shaders, or some strange dependences). Still game use "enet" and "libintl" 3d party libs, and pretty possible that crash related to all that "gettext" thinks (which i hope to fix with help of AxfGroup or HunoPPC (they have libintl/gettext stuff) ).
(Stay tuned)
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Re: New Games possible?
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Posted on: 2010/11/5 16:17
#7119
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Home away from home
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@328gts Quote: ok pythoin shell command worked fine though it'd be nice to run from wb
You can just check how it runs, and add protect bits to files which not have that (or i can do it myself a bit later, when i will fix save-option). Did you try to run it from icons ? Quote: it's 'almost' playable on my Samflex@800 just need a wee bit more speed..any optins available to try to squeeze out a few more fps
There in theory HW acceleration should works (dunno will it works with python or not). Maybe reducing to 640x480 also will helps (will check it later). @Joeled Quote: As i see it based on CUBE engine, which someone back in the past ported already to MiniGL ( there is screenshot from Hanz's site). But i can't found it on os4depot, so i assume it was never released for public. In other words, very possible that this game can be ported too (downloaded right now and will check)
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Re: New Games possible?
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Posted on: 2010/11/5 13:28
#7120
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Home away from home
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@328gts Quote: Porting its not the same as programming :) Programming are much-much time consuming and much harder. Quote: just tried loading it & get: 'alien_breed_window: file is not executable' from both workbench and shell
Strange ..(strange because its packed by lha, so executable bit should be there). Anyway if you have problems then set protect bit for all that files (protect filename +e). Or just run it from shell like: Quote: amiga shell:> python wiigameengine_win.py
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