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Re: Filer drag&drop betatesting
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Posted on: 2009/12/9 9:04
#1341
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Site Builder
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@orgin
Hey... it works great. I just test it and it seems stable and great. Just do the copy as default and not the move, as it is the default of the OS.
I would like to ask about remembering not only one window position, but the secone, the third and so on.... It would be helpful to open the windows in specific places, maybe the same places as they were the last time (autosave at close).
Keep up the good work orgin. You are great.
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Re: OpenRedAlert for AOS4x
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Posted on: 2009/11/25 7:54
#1342
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Site Builder
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How is this port going guys? Is there any progress?
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Re: Stargus- Starcraft port for OS4.x
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Posted on: 2009/11/23 7:33
#1343
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Site Builder
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I tried it also on my mAmiga One. The installation done without troubles and the game run without problems.
I had the following problems in the game: 1. The refinery build had problems when I tried to build them. It starts but then never completed. Also in the graphics of those small volacno like, the animation of it wasn't shown, I mean there should be a green cloud over it, moving.
2. When I tried to move some of my buildings, it never happened.
3. The cursor is disappearing when I had to put a spot for the units where to go. For example, when the soldiers are producted, I want to point an other spot to go than the default one, I can't see the pointer.
Also, I know that there is an update for the PC version which enables more features and fixes some bugs of the game. Is there a way to make it applied to the stargus version?
Finally, I would like to thank you all about all your efforts on porting it to OS4. Is one of my beloved games. Keep up the good work.
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Re: New WookieChat: v2.12 beta 9 - 2009-11-03
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Posted on: 2009/11/3 9:30
#1344
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Site Builder
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@jahc
Thanks jahc for this new version. Keep up tha good work...
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Re: Quickfix trouble
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Posted on: 2009/7/13 19:32
#1345
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Site Builder
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@all
It's surely a problem with USBCTRL. I had this grey workbench screen problem on my mA1 the 9 times of almost 10 warm reboots. When I had a usb flash stick attached to the computer, no problem came up. When I didn't have it attached, there was the grey workbench screen.
So I disabled USBCTRL command at SS and no problem at all. Then I run it with: Run >NIL: C:USBCTRL and everything was ine again, and my USB ports enabled rom the beginning.
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Re: OWB 3.15
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Posted on: 2009/6/26 11:41
#1346
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Site Builder
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it would be great if we could have a way to add an option to the links to download them executing an rexx command and connect them with charon.... That would be great... Maybe the executed rexx could be passed as an option to the icon of OWB. Charon is a great download manager, and I hope that it will be updated soon....
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Re: Next Update - Update
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Posted on: 2009/6/26 11:37
#1347
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Site Builder
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@bean
How could I assign the execution of an rexx program as soon as the tunenet starts playing a song?
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Re: Shall we create a bounty for an modern AMP system?
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Posted on: 2009/6/21 10:31
#1348
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Site Builder
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@virgola
I agree that a bounty for such a project is really necessary, and I will support it. Also, there is a need for a port of samba 3.x. Let's see what will come first. :D
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Re: Ken's Icons 2009!
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Posted on: 2009/6/16 20:55
#1349
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Site Builder
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@klesterjr I would like to add them to www.amiga-look.org. Is it ok with you?
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Re: AmigaOne, help please!
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Posted on: 2009/6/13 23:26
#1350
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Site Builder
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@npanag
U must have the secondary IDE enabled by the UBoot to use it.
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Re: StarGus Project BetaTesters Please
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Posted on: 2009/6/13 15:42
#1351
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Site Builder
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Today I tried to install it on my mA1 with 512MB ram and Radeon 7000 onboard. I tried the original CD of starcraft, with no updates in it. From the installation I got this output Quote: 9.OS4:> stack 2000000 9.OS4:> Games:Stargus/ 9.Games:Stargus> execute InstallStargus extracted: files\stardat.mpq (578, 61009744 bytes) extracted: glue\PalTA\Blank.pcx (610, 11457 bytes) extracted: glue\palta\TerranA.pcx (611, 196162 bytes) extracted: glue\palta\tfont.pcx (612, 953 bytes) extracted: glue\paltb\Blank.pcx (613, 11457 bytes) extracted: glue\paltb\TerranB.pcx (614, 198342 bytes) extracted: glue\paltb\tfont.pcx (615, 950 bytes) extracted: glue\paltc\Blank.pcx (616, 11457 bytes) extracted: glue\paltc\TerranC.pcx (617, 211090 bytes) extracted: glue\paltc\tfont.pcx (618, 953 bytes) extracted: campaign\terran\tutorial\staredit\scenario.chk (408, 94454 bytes) extracted: campaign\terran\terran01\staredit\scenario.chk (193, 88628 bytes) extracted: campaign\terran\terran02\staredit\scenario.chk (202, 105877 bytes) extracted: campaign\terran\terran03\staredit\scenario.chk (224, 143911 bytes) extracted: campaign\terran\terran04\staredit\scenario.chk (241, 267687 bytes) extracted: campaign\terran\terran05\staredit\scenario.chk (259, 159465 bytes) extracted: campaign\terran\terran06\staredit\scenario.chk (277, 170133 bytes) extracted: campaign\terran\terran07\staredit\scenario.chk (302, 224758 bytes) extracted: campaign\terran\terran08\staredit\scenario.chk (322, 171895 bytes) extracted: campaign\terran\terran09\staredit\scenario.chk (339, 216795 bytes) extracted: campaign\terran\terran10\staredit\scenario.chk (355, 209318 bytes) extracted: campaign\terran\terran11\staredit\scenario.chk (370, 176258 bytes) extracted: campaign\terran\terran12\staredit\scenario.chk (393, 205202 bytes) extracted: rez\EstT0t.txt (718, 1121 bytes) extracted: rez\EstT01.txt (709, 335 bytes) extracted: rez\EstT02.txt (710, 345 bytes) extracted: rez\EstT03.txt (711, 346 bytes) extracted: rez\EstT04.txt (712, 397 bytes) extracted: rez\EstT05.txt (713, 966 bytes) extracted: rez\EstT06.txt (714, 326 bytes) extracted: rez\EstT07.txt (715, 335 bytes) extracted: rez\EstT08.txt (716, 332 bytes) extracted: rez\EstT09.txt (717, 807 bytes) extracted: rez\EstT10.txt (719, 386 bytes) extracted: rez\EstT11.txt (720, 873 bytes) extracted: rez\EstT12.txt (721, 382 bytes) extracted: glue\palza\Blank.pcx (619, 11457 bytes) extracted: glue\palza\tFont.pcx (620, 951 bytes) extracted: glue\palza\ZergA.pcx (621, 192255 bytes) extracted: glue\palzb\Blank.pcx (622, 11457 bytes) extracted: glue\palzc\tfont.pcx (626, 953 bytes) extracted: glue\palzc\ZergC.pcx (627, 195069 bytes) extracted: campaign\zerg\tutorial\staredit\scenario.chk (429, 61513 bytes) extracted: campaign\zerg\zerg01\staredit\scenario.chk (430, 100739 bytes) extracted: campaign\zerg\zerg02\staredit\scenario.chk (448, 137159 bytes) extracted: campaign\zerg\zerg03\staredit\scenario.chk (457, 101332 bytes) extracted: campaign\zerg\zerg04\staredit\scenario.chk (468, 135836 bytes) extracted: campaign\zerg\zerg05\staredit\scenario.chk (486, 270128 bytes) extracted: campaign\zerg\zerg06\staredit\scenario.chk (509, 205451 bytes) extracted: campaign\zerg\zerg07\staredit\scenario.chk (525, 201837 bytes) extracted: campaign\zerg\zerg08\staredit\scenario.chk (532, 277038 bytes) extracted: campaign\zerg\zerg09\staredit\scenario.chk (544, 225638 bytes) extracted: campaign\zerg\zerg10\staredit\scenario.chk (553, 369174 bytes) extracted: rez\EstZ0t.txt (731, 335 bytes) extracted: rez\EstZ01.txt (722, 886 bytes) extracted: rez\EstZ02.txt (723, 317 bytes) extracted: rez\EstZ03.txt (724, 638 bytes) extracted: rez\EstZ04.txt (725, 325 bytes) extracted: rez\EstZ05.txt (726, 871 bytes) extracted: rez\EstZ06.txt (727, 323 bytes) extracted: rez\EstZ07.txt (728, 334 bytes) extracted: rez\EstZ08.txt (729, 319 bytes) extracted: rez\EstZ09.txt (730, 977 bytes) extracted: rez\EstZ10.txt (732, 340 bytes) extracted: campaign\protoss\tutorial\staredit\scenario.chk (186, 126697 bytes) extracted: campaign\protoss\protoss01\staredit\scenario.chk (48, 146838 bytes) extracted: campaign\protoss\protoss02\staredit\scenario.chk (58, 107879 bytes) extracted: campaign\protoss\protoss03\staredit\scenario.chk (73, 159805 bytes) extracted: campaign\protoss\protoss04\staredit\scenario.chk (80, 216981 bytes) extracted: campaign\protoss\protoss05\staredit\scenario.chk (102, 212807 bytes) extracted: campaign\protoss\protoss06\staredit\scenario.chk (116, 241002 bytes) extracted: campaign\protoss\protoss07\staredit\scenario.chk (135, 217586 bytes) extracted: campaign\protoss\protoss08\staredit\scenario.chk (152, 207669 bytes) extracted: campaign\protoss\protoss09\staredit\scenario.chk (168, 217158 bytes) extracted: campaign\protoss\protoss10\staredit\scenario.chk (175, 398088 bytes) extracted: rez\EstP0t.txt (707, 381 bytes) extracted: rez\EstP01.txt (698, 892 bytes) extracted: rez\EstP02.txt (699, 339 bytes) extracted: rez\EstP03.txt (700, 333 bytes) extracted: rez\EstP04.txt (701, 1224 bytes) extracted: rez\EstP05.txt (702, 373 bytes) extracted: rez\EstP06.txt (703, 360 bytes) extracted: rez\EstP07.txt (704, 355 bytes) extracted: rez\EstP08.txt (705, 795 bytes) extracted: rez\EstP09.txt (706, 357 bytes) extracted: rez\EstP10.txt (708, 360 bytes) Can't open Games:Stratagus/data.scremove-stardat.mpq removing "Games:Stratagus/data.sc/remove-stardat.mpq" DONE! 9.Games:Stargus>
When I tried to run the game I got the following Quote: 9.Games:Stratagus> execute Stargus Stratagus default config file loading ...
Can't open file 'preferences.lua': No such file or directory Can't open file `terran/building place.wav' Can't open file `terran/building place.wav' Can't load the sound `terran/building place.wav' Can't open file `ui/button.wav' Can't open file `ui/button.wav' Can't load the sound `ui/button.wav' Can't open file `ui/buzz.wav' Can't open file `ui/buzz.wav' Can't load the sound `ui/buzz.wav' Can't open file `misc/explolrg.wav' Can't open file `misc/explolrg.wav' Can't load the sound `misc/explolrg.wav' Can't open file `misc/explomed.wav' Can't open file `misc/explomed.wav' Can't load the sound `misc/explomed.wav' Can't open file `terran/units/advisor/upd00.wav' Can't open file `terran/units/advisor/upd00.wav' Can't load the sound `terran/units/advisor/upd00.wav' Can't open file `terran/units/advisor/upd01.wav' Can't open file `terran/units/advisor/upd01.wav' Can't load the sound `terran/units/advisor/upd01.wav' Can't open file `terran/units/marine/ready.wav' Can't open file `terran/units/marine/ready.wav' Can't load the sound `terran/units/marine/ready.wav' Can't open file `terran/units/marine/death/1.wav' Can't open file `terran/units/marine/death/1.wav' Can't load the sound `terran/units/marine/death/1.wav' Can't open file `terran/units/marine/fire.wav' Can't open file `terran/units/marine/fire.wav' Can't load the sound `terran/units/marine/fire.wav' Can't open file `terran/units/marine/acknowledgement/1.wav' Can't open file `terran/units/marine/acknowledgement/1.wav' . . . . Can't open file `protoss/units/dragoon/acknowledgement/1.wav' Can't open file `protoss/units/dragoon/acknowledgement/1.wav' Can't load the sound `protoss/units/dragoon/acknowledgement/1.wav' Can't open file `protoss/units/dragoon/pissed/1.wav' Can't open file `protoss/units/dragoon/pissed/1.wav' Can't load the sound `protoss/units/dragoon/pissed/1.wav' Can't open file `protoss/units/dragoon/selected/1.wav' Can't open file `protoss/units/dragoon/selected/1.wav' Can't load the sound `protoss/units/dragoon/selected/1.wav' [string "scripts/ai/terran.lua"]:12: unexpected symbol near '+'
Unfortunately, the game doesn't run. But I hope I helped with the above info. Is there a manual installation way for the game to run? I look forward to see your next version.
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Re: SabreMSN 0.50 - 2009-06-12
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Posted on: 2009/6/13 12:48
#1352
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Site Builder
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@MickJT
Yesterday I tried the latest version of sabremsn. I looked at the rexx older there wasn't something or sabremsn. I started creating it based on the one that was there for wookiechat. I should mention it. Sorry or that.
So when I saw that it works, I just post it here or anyone to use it.
SabreMSN is becoming better and better everyday, and with your valuable help, will become better. Thanks for it.
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Re: SabreMSN 0.50 - 2009-06-12
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Posted on: 2009/6/12 20:56
#1353
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Site Builder
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@jahc
Keep up the good work man. It is really great what you have done for us all
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Re: SabreMSN 0.50 - 2009-06-12
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Posted on: 2009/6/12 20:56
#1354
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Site Builder
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For anyone who might need it, a simple script for simpleplay to change your status msg on your sabremsn
/*sabremsn change status text script */
PortN="SABREMSN.1"
IF Find(Show(Ports),PortN)>0 THEN DO
ADDRESS SABREMSN.1
Playing=GEnv("TuneNet/Playing")
Status=GEnv("TuneNet/Status")
"PERSONALMESSAGE I'm listening to" Playing ""
End
Exit
GEnv:
IF ~Exists("ENV:"Arg(1)) THEN ENVRes=""
ELSE DO
Call Open(ENVF,"ENV:"Arg(1),"R")
ENVRes=ReadLn(ENVF)
Call Close(ENVF)
End
Return ENVRes
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Re: NetSurf 2.1 released !
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Posted on: 2009/5/26 21:03
#1355
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Site Builder
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@Chris
I use now the latest cairo version and seems a lot faster and more stable than before. The only thing that I believe should be fixed is the GIF/PNG background, that is shown with black color on 16bit screens. You see, I use my mA1 on that mode because the 32MB of the graphics memory are finishing too fast on 32bit screen. On my workbench of 1680x1050 32bit, when the machine starts I have only 16MB of free Gfx Memory. If I start then the Netsurf, i get only 4,5MB Gfx Mem Free. So, after a few pages the graphics problems start.
That's all I would ask. Thanks for your fine work...
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Re: FTPMount feedback
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Posted on: 2009/5/13 14:40
#1357
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Site Builder
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@abalaban
Great news. I hope to test it soon. Will it support sftp?
If you need betatester, I'm right here. PM me.
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Re: Yet another OWB bookmarking tool
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Posted on: 2009/5/12 9:47
#1358
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Site Builder
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@joerg Would it be possible to save the website favicons somewhere so that we could integrate them into the bookmark windows?
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Posted on: 2009/3/30 11:49
#1360
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Site Builder
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@joerg
I tried the solution you give and really works great. But when I tried to use the OWB 1.5 68K it asks for BB2 (exec 45) although that I have it installed. What it really needs to run?
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