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Software News : AmiDARK Engine *public* Alpha release 0.4
Posted by AmiDARK on 2011/4/6 21:10:00 (1095 reads) News by the same author
Software News

A new *alpha* build of the AmiDARK Engine was uploaded today onto www.os4depot.net.
It is actually in the "upload" queue but it should soonly be available here : http://www.os4depot.net/index.php?fun ... anguage/amidarkengine.lha

The main improvement in this build is the arrival of the *Sprites* functions in the engine. Actually, no optimisation were done so, I hope to improve the system for a future relase.
Here are all improvements done from the last release 0.3 :

2011.03.31 :
- Added commands : DESetSpriteImage( SpriteID, ImageID )
- Added functions : =DESpriteScaleX( SpriteID ), =DESpriteScaleY( SpriteID ), =DESpriteWidth( SpriteID ), = DESpriteHeight( SpriteID )

2011.03.30 :
- Added commands : DEFlipSprite( SpriteID ), DEMirrorSprite( SpriteID )
- Finished to restructurate all libraries of the engine.

2011.03.21 :
- Added commands : DEHideSprite( SpriteID ), DEShowSprite( SpriteID ), DEHideAllSprites(), DEShowAllSprites()

2011.03.20 :
- Added commands : DEPositionSprite( SpriteID, X, Y ), DESetSpriteX( SpriteID, X ) & DESetSpriteY( SpriteID, Y )

2011.03.18 :
- Checked and fixed render : Sprites are now correctly displayed on screen using INTERNAL image pasting functions.

2011.03.12 :
- Added commands : DESetSpritePriority( SpriteID )
- Rethough the way to support priority to increase render speed.
- Started support for sprites rendering.
- Finished support for sprites Backbuffer.
- Finished support for sprites display priority.

2011.01.29 :
- started support for sprites display priority.

2011.01.17 :
- Started support for bitmaps memory management.
- Added 11 checklist functions to read data from checklist.

2010.11.28 :
- Rebuilded "libamidark.h" file to include separately plugins and activate 3D module if asked.
- Updated synchro functions to handle both version of the engine.
- libAmiDARK.h 2D actual development version done
- Added DECurveValue, DENewXValue, DENewYValue, DENewZValue & DECurveAngle functions.
- Camera 0 is not activated by default. Only if a 3D object is created.
- Added checking to setup default camera 0 is non exist when models must be rendered ( DarkBASIC Pro compatibility )

The engine now count more than 450 user functions.
Don't forget to follow the development diary regularly to know what is added for the next release here : http://www.amidark-engine.com/spip.php?article28
If you want to support the project, feel free to make a small donation here : http://www.amidark-engine.com/spip.php?article6

Have fun.

Kindest Regards,

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Author Thread
Published: 2011/4/7 13:20  Updated: 2011/4/7 13:20
Quite a regular
Joined: 11/03/2008
From: South France
Comments: 759
 Re: AmiDARK Engine *public* Alpha release 0.4

I uploaded a new version with the executable for demonstrations that were miss in the last upload.
Alternate link for the last uploade : http://files.amidark-engine.com/AmiDARKEngine_r04pub.lha

Freddix aka AmiDARK
Published: 2011/4/7 21:10  Updated: 2011/4/7 21:10
Just can't stay away
Joined: 11/24/2006
From: Sanremo
Comments: 1721
 Re: AmiDARK Engine *public* Alpha release 0.4
Thanks i'll give it a try this weekend ;)

thanks for the work and the update, really appreciated :)

P.S.: what about your idea to create a forum and betaversion to test your progress? still valid? :)
Published: 2011/4/7 22:02  Updated: 2011/4/7 22:02
Just can't stay away
Joined: 12/06/2006
From: Michigan
Comments: 1027
 Re: AmiDARK Engine *public* Alpha release 0.4
Hi @ freddix
Thanks for the tease!
How soon can I start programming something, or is that long way off yet?
Published: 2011/4/7 22:36  Updated: 2011/4/7 22:36
Quite a regular
Joined: 11/03/2008
From: South France
Comments: 759
 Re: AmiDARK Engine *public* Alpha release 0.4
@Nubechecorre :
The forums is up.
I will prepare a private *beta tester* version for this week-end.
With a different limitation (less annoying than only 5 min runs :p )

@Snuffy :
All will depend on what you want to do.
Technically, 99% of commands available should work correctly but many important features are not yet available ( 2D/3D collisions, sprites/3DObjects animations for examples, sound).
So you can start learn the principles but you will be limited on what you can develop with the actual version.

Kindest Regards,
Published: 2011/4/7 23:36  Updated: 2011/4/7 23:36
Just can't stay away
Joined: 11/24/2006
From: Sanremo
Comments: 1721
 Re: AmiDARK Engine *public* Alpha release 0.4
Thanks for the updating infos good coding
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