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Software News : AmiDARK Engine *public* Alpha release 0.4
Posted by AmiDARK on 2011/4/7 0:10:00 (488 reads) News by the same author
Software News

A new *alpha* build of the AmiDARK Engine was uploaded today onto www.os4depot.net.
It is actually in the "upload" queue but it should soonly be available here : http://www.os4depot.net/index.php?fun ... anguage/amidarkengine.lha


The main improvement in this build is the arrival of the *Sprites* functions in the engine. Actually, no optimisation were done so, I hope to improve the system for a future relase.
Here are all improvements done from the last release 0.3 :

2011.03.31 :
------------
SPRITES
- Added commands : DESetSpriteImage( SpriteID, ImageID )
- Added functions : =DESpriteScaleX( SpriteID ), =DESpriteScaleY( SpriteID ), =DESpriteWidth( SpriteID ), = DESpriteHeight( SpriteID )

2011.03.30 :
------------
SPRITES
- Added commands : DEFlipSprite( SpriteID ), DEMirrorSprite( SpriteID )
- Finished to restructurate all libraries of the engine.

2011.03.21 :
------------
SPRITES
- Added commands : DEHideSprite( SpriteID ), DEShowSprite( SpriteID ), DEHideAllSprites(), DEShowAllSprites()

2011.03.20 :
------------
SPRITES
- Added commands : DEPositionSprite( SpriteID, X, Y ), DESetSpriteX( SpriteID, X ) & DESetSpriteY( SpriteID, Y )

2011.03.18 :
------------
SPRITES
- Checked and fixed render : Sprites are now correctly displayed on screen using INTERNAL image pasting functions.

2011.03.12 :
------------
SPRITES
- Added commands : DESetSpritePriority( SpriteID )
- Rethough the way to support priority to increase render speed.
- Started support for sprites rendering.
- Finished support for sprites Backbuffer.
- Finished support for sprites display priority.

2011.01.29 :
------------
SPRITES
- started support for sprites display priority.

2011.01.17 :
------------
SPRITES
- Started support for bitmaps memory management.
SPRITES
- Added 11 checklist functions to read data from checklist.

2010.11.28 :
------------
MAIN ENGINE
- Rebuilded "libamidark.h" file to include separately plugins and activate 3D module if asked.
- Updated synchro functions to handle both version of the engine.
- libAmiDARK.h 2D actual development version done
- Added DECurveValue, DENewXValue, DENewYValue, DENewZValue & DECurveAngle functions.
- Camera 0 is not activated by default. Only if a 3D object is created.
CORE
- Added checking to setup default camera 0 is non exist when models must be rendered ( DarkBASIC Pro compatibility )

The engine now count more than 450 user functions.
Don't forget to follow the development diary regularly to know what is added for the next release here : http://www.amidark-engine.com/spip.php?article28
If you want to support the project, feel free to make a small donation here : http://www.amidark-engine.com/spip.php?article6

Have fun.

Kindest Regards,
AmiDARK
http://www.amidark-engine.com

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Poster Thread
AmiDARK
Posted: 2011/4/7 16:20  Updated: 2011/4/7 16:20
Quite a regular
Joined: 2008/11/3
From: South France
Posts: 714
 Re: AmiDARK Engine *public* Alpha release 0.4
Hi,

I uploaded a new version with the executable for demonstrations that were miss in the last upload.
Alternate link for the last uploade : http://files.amidark-engine.com/AmiDARKEngine_r04pub.lha

Regards,
Freddix aka AmiDARK
nubechecorre
Posted: 2011/4/8 0:10  Updated: 2011/4/8 0:10
Just can't stay away
Joined: 2006/11/24
From:
Posts: 1448
 Re: AmiDARK Engine *public* Alpha release 0.4
Thanks i'll give it a try this weekend ;)

thanks for the work and the update, really appreciated :)

P.S.: what about your idea to create a forum and betaversion to test your progress? still valid? :)
Snuffy
Posted: 2011/4/8 1:02  Updated: 2011/4/8 1:02
Just can't stay away
Joined: 2006/12/6
From: Michigan
Posts: 1027
 Re: AmiDARK Engine *public* Alpha release 0.4
Hi @ freddix
Thanks for the tease!
How soon can I start programming something, or is that long way off yet?
AmiDARK
Posted: 2011/4/8 1:36  Updated: 2011/4/8 1:36
Quite a regular
Joined: 2008/11/3
From: South France
Posts: 714
 Re: AmiDARK Engine *public* Alpha release 0.4
@Nubechecorre :
The forums is up.
I will prepare a private *beta tester* version for this week-end.
With a different limitation (less annoying than only 5 min runs :p )

@Snuffy :
All will depend on what you want to do.
Technically, 99% of commands available should work correctly but many important features are not yet available ( 2D/3D collisions, sprites/3DObjects animations for examples, sound).
So you can start learn the principles but you will be limited on what you can develop with the actual version.

Kindest Regards,
AmiDARK
nubechecorre
Posted: 2011/4/8 2:36  Updated: 2011/4/8 2:36
Just can't stay away
Joined: 2006/11/24
From:
Posts: 1448
 Re: AmiDARK Engine *public* Alpha release 0.4
Thanks for the updating infos good coding
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