Home  
Login
Username:

Password:

Remember me



Lost Password?

Register now!
Sections
Who's Online
32 user(s) are online (11 user(s) are browsing News)

Members: 4
Guests: 28

trixie, BSzili, jabirulo, grim_fandango, more...
Support us!
Recent OS4 Files
OS4Depot.net
Recent Replied Topics
Topic Replies Last Post
AmigaOS4 BSzili port requests [1][2] ... [20][21][22][23] 448 (72281) BSzili Today 11:44
Open Amiga Currently open projects [1][2] 32 (2014) jabirulo Today 11:44
AmigaOS4 Bochs anyone? 8 (1646) tlosm Today 9:38
AmigaOS4 Amiga OS4 audio system 17 (409) QuikSanz Today 4:19
Amiga Classic InstallerGen Beta Release 3 (274) Daedalus Yesterday 23:53
AmigaOS4 X500 - Users' work 0 (46) TheDaddy Yesterday 19:54
AmigaOS4 AmigaAMP 3.15 (OS4-NATIVE) released [1][2][3] 59 (4116) Thematic Yesterday 14:01
OS4Depot feedback OS4Depot hosting payment 2014-2015 14 (761) Elwood Yesterday 11:21
AmigaOS4 SMTube : new version on OS4Depot [1][2][3][4] 65 (3818) zzd10h Yesterday 8:56
AmigaOS4 Mplayer Altivec test version for G4 and PA6T-1682M [1][2] ... [27][28][29][30] 584 (31748) samo79 Yesterday 8:15
Amiga Emulation Amiga PPC emulation [1][2][3] 53 (4964) Steady Yesterday 7:14
AmigaOS4 Atheros WLAN driver success/failures [1][2][3][4][5][6] 109 (15114) MickJT 8/18 17:58
AmigaOS4 MindSpace 14 (2640) nbache 8/18 0:31
JAmiga ARexxability - but how? 4 (286) JosDuchIt 8/17 18:39
AmigaOS4 Any linux experiences with two PCI-I gfx cards? 0 (69) johnfante 8/17 13:50
[View all topics]  [Forum Settings]
Software News : AmiDARK Engine *public* Alpha release 0.4
Posted by AmiDARK on 2011/4/7 0:10:00 (629 reads) News by the same author
Software News

A new *alpha* build of the AmiDARK Engine was uploaded today onto www.os4depot.net.
It is actually in the "upload" queue but it should soonly be available here : http://www.os4depot.net/index.php?fun ... anguage/amidarkengine.lha


The main improvement in this build is the arrival of the *Sprites* functions in the engine. Actually, no optimisation were done so, I hope to improve the system for a future relase.
Here are all improvements done from the last release 0.3 :

2011.03.31 :
------------
SPRITES
- Added commands : DESetSpriteImage( SpriteID, ImageID )
- Added functions : =DESpriteScaleX( SpriteID ), =DESpriteScaleY( SpriteID ), =DESpriteWidth( SpriteID ), = DESpriteHeight( SpriteID )

2011.03.30 :
------------
SPRITES
- Added commands : DEFlipSprite( SpriteID ), DEMirrorSprite( SpriteID )
- Finished to restructurate all libraries of the engine.

2011.03.21 :
------------
SPRITES
- Added commands : DEHideSprite( SpriteID ), DEShowSprite( SpriteID ), DEHideAllSprites(), DEShowAllSprites()

2011.03.20 :
------------
SPRITES
- Added commands : DEPositionSprite( SpriteID, X, Y ), DESetSpriteX( SpriteID, X ) & DESetSpriteY( SpriteID, Y )

2011.03.18 :
------------
SPRITES
- Checked and fixed render : Sprites are now correctly displayed on screen using INTERNAL image pasting functions.

2011.03.12 :
------------
SPRITES
- Added commands : DESetSpritePriority( SpriteID )
- Rethough the way to support priority to increase render speed.
- Started support for sprites rendering.
- Finished support for sprites Backbuffer.
- Finished support for sprites display priority.

2011.01.29 :
------------
SPRITES
- started support for sprites display priority.

2011.01.17 :
------------
SPRITES
- Started support for bitmaps memory management.
SPRITES
- Added 11 checklist functions to read data from checklist.

2010.11.28 :
------------
MAIN ENGINE
- Rebuilded "libamidark.h" file to include separately plugins and activate 3D module if asked.
- Updated synchro functions to handle both version of the engine.
- libAmiDARK.h 2D actual development version done
- Added DECurveValue, DENewXValue, DENewYValue, DENewZValue & DECurveAngle functions.
- Camera 0 is not activated by default. Only if a 3D object is created.
CORE
- Added checking to setup default camera 0 is non exist when models must be rendered ( DarkBASIC Pro compatibility )

The engine now count more than 450 user functions.
Don't forget to follow the development diary regularly to know what is added for the next release here : http://www.amidark-engine.com/spip.php?article28
If you want to support the project, feel free to make a small donation here : http://www.amidark-engine.com/spip.php?article6

Have fun.

Kindest Regards,
AmiDARK
http://www.amidark-engine.com

Printer Friendly Page Send this Story to a Friend Create a PDF from the article
The comments are owned by the author. We aren't responsible for their content.
Author Thread
AmiDARK
Published: 2011/4/7 16:20  Updated: 2011/4/7 16:20
Quite a regular
Joined: 2008/11/3
From: South France
Comments: 748
 Re: AmiDARK Engine *public* Alpha release 0.4
Hi,

I uploaded a new version with the executable for demonstrations that were miss in the last upload.
Alternate link for the last uploade : http://files.amidark-engine.com/AmiDARKEngine_r04pub.lha

Regards,
Freddix aka AmiDARK
nubechecorre
Published: 2011/4/8 0:10  Updated: 2011/4/8 0:10
Just can't stay away
Joined: 2006/11/24
From:
Comments: 1496
 Re: AmiDARK Engine *public* Alpha release 0.4
Thanks i'll give it a try this weekend ;)

thanks for the work and the update, really appreciated :)

P.S.: what about your idea to create a forum and betaversion to test your progress? still valid? :)
Snuffy
Published: 2011/4/8 1:02  Updated: 2011/4/8 1:02
Just can't stay away
Joined: 2006/12/6
From: Michigan
Comments: 1027
 Re: AmiDARK Engine *public* Alpha release 0.4
Hi @ freddix
Thanks for the tease!
How soon can I start programming something, or is that long way off yet?
AmiDARK
Published: 2011/4/8 1:36  Updated: 2011/4/8 1:36
Quite a regular
Joined: 2008/11/3
From: South France
Comments: 748
 Re: AmiDARK Engine *public* Alpha release 0.4
@Nubechecorre :
The forums is up.
I will prepare a private *beta tester* version for this week-end.
With a different limitation (less annoying than only 5 min runs :p )

@Snuffy :
All will depend on what you want to do.
Technically, 99% of commands available should work correctly but many important features are not yet available ( 2D/3D collisions, sprites/3DObjects animations for examples, sound).
So you can start learn the principles but you will be limited on what you can develop with the actual version.

Kindest Regards,
AmiDARK
nubechecorre
Published: 2011/4/8 2:36  Updated: 2011/4/8 2:36
Just can't stay away
Joined: 2006/11/24
From:
Comments: 1496
 Re: AmiDARK Engine *public* Alpha release 0.4
Thanks for the updating infos good coding
General
Site sponsors
Advertise Here

Site statistics
Registered members
  1249
Logged in last:
  24 hours, 84
  7 days, 145
  30 days, 201
Random Photo
my latest OS4 WB screen
Top Posters
1 kas1e   kas1e 3775
2 orgin   orgin 2890
3 Chris   Chris 2703
4 ChrisH   ChrisH 2614
5 samo79   samo79 2562
6 Raziel   Raziel 2340
7 Antique   Antique 2294
8 LiveForIt   LiveForIt 2172
9 Mikey_C   Mikey_C 1957
10 328gts   328gts 1851
New Members
Nagasakee   Nagasakee 2014/8/13
tmw2n   tmw2n 2014/8/3
Spectre660   Spectre660 2014/6/29
AmigaCanada   AmigaCanada 2014/6/22
krzys75   krzys75 2014/6/13
sacc-dude   sacc-dude 2014/6/6
lurch   lurch 2014/5/31
danbeaver   danbeaver 2014/5/27
Marky_D_Sahdd   Marky_D_Sahdd 2014/5/24
Vistaus   Vistaus 2014/5/23
Powered by XOOPS 2.0 © 2001-2014 The XOOPS Project