Home  
Login
Username:

Password:

Remember me



Lost Password?

Register now!
Sections
Who's Online
19 user(s) are online (10 user(s) are browsing News)

Members: 0
Guests: 19

more...
Support us!
Recent OS4 Files
OS4Depot.net
Recent Replied Topics
Software News : AmiDARK Engine *public* Alpha release 0.4
Posted by AmiDARK on 2011/4/7 0:10:00 (603 reads) News by the same author
Software News

A new *alpha* build of the AmiDARK Engine was uploaded today onto www.os4depot.net.
It is actually in the "upload" queue but it should soonly be available here : http://www.os4depot.net/index.php?fun ... anguage/amidarkengine.lha


The main improvement in this build is the arrival of the *Sprites* functions in the engine. Actually, no optimisation were done so, I hope to improve the system for a future relase.
Here are all improvements done from the last release 0.3 :

2011.03.31 :
------------
SPRITES
- Added commands : DESetSpriteImage( SpriteID, ImageID )
- Added functions : =DESpriteScaleX( SpriteID ), =DESpriteScaleY( SpriteID ), =DESpriteWidth( SpriteID ), = DESpriteHeight( SpriteID )

2011.03.30 :
------------
SPRITES
- Added commands : DEFlipSprite( SpriteID ), DEMirrorSprite( SpriteID )
- Finished to restructurate all libraries of the engine.

2011.03.21 :
------------
SPRITES
- Added commands : DEHideSprite( SpriteID ), DEShowSprite( SpriteID ), DEHideAllSprites(), DEShowAllSprites()

2011.03.20 :
------------
SPRITES
- Added commands : DEPositionSprite( SpriteID, X, Y ), DESetSpriteX( SpriteID, X ) & DESetSpriteY( SpriteID, Y )

2011.03.18 :
------------
SPRITES
- Checked and fixed render : Sprites are now correctly displayed on screen using INTERNAL image pasting functions.

2011.03.12 :
------------
SPRITES
- Added commands : DESetSpritePriority( SpriteID )
- Rethough the way to support priority to increase render speed.
- Started support for sprites rendering.
- Finished support for sprites Backbuffer.
- Finished support for sprites display priority.

2011.01.29 :
------------
SPRITES
- started support for sprites display priority.

2011.01.17 :
------------
SPRITES
- Started support for bitmaps memory management.
SPRITES
- Added 11 checklist functions to read data from checklist.

2010.11.28 :
------------
MAIN ENGINE
- Rebuilded "libamidark.h" file to include separately plugins and activate 3D module if asked.
- Updated synchro functions to handle both version of the engine.
- libAmiDARK.h 2D actual development version done
- Added DECurveValue, DENewXValue, DENewYValue, DENewZValue & DECurveAngle functions.
- Camera 0 is not activated by default. Only if a 3D object is created.
CORE
- Added checking to setup default camera 0 is non exist when models must be rendered ( DarkBASIC Pro compatibility )

The engine now count more than 450 user functions.
Don't forget to follow the development diary regularly to know what is added for the next release here : http://www.amidark-engine.com/spip.php?article28
If you want to support the project, feel free to make a small donation here : http://www.amidark-engine.com/spip.php?article6

Have fun.

Kindest Regards,
AmiDARK
http://www.amidark-engine.com

Printer Friendly Page Send this Story to a Friend Create a PDF from the article
The comments are owned by the author. We aren't responsible for their content.
Author Thread
AmiDARK
Published: 2011/4/7 16:20  Updated: 2011/4/7 16:20
Quite a regular
Joined: 2008/11/3
From: South France
Comments: 732
 Re: AmiDARK Engine *public* Alpha release 0.4
Hi,

I uploaded a new version with the executable for demonstrations that were miss in the last upload.
Alternate link for the last uploade : http://files.amidark-engine.com/AmiDARKEngine_r04pub.lha

Regards,
Freddix aka AmiDARK
nubechecorre
Published: 2011/4/8 0:10  Updated: 2011/4/8 0:10
Just can't stay away
Joined: 2006/11/24
From:
Comments: 1492
 Re: AmiDARK Engine *public* Alpha release 0.4
Thanks i'll give it a try this weekend ;)

thanks for the work and the update, really appreciated :)

P.S.: what about your idea to create a forum and betaversion to test your progress? still valid? :)
Snuffy
Published: 2011/4/8 1:02  Updated: 2011/4/8 1:02
Just can't stay away
Joined: 2006/12/6
From: Michigan
Comments: 1027
 Re: AmiDARK Engine *public* Alpha release 0.4
Hi @ freddix
Thanks for the tease!
How soon can I start programming something, or is that long way off yet?
AmiDARK
Published: 2011/4/8 1:36  Updated: 2011/4/8 1:36
Quite a regular
Joined: 2008/11/3
From: South France
Comments: 732
 Re: AmiDARK Engine *public* Alpha release 0.4
@Nubechecorre :
The forums is up.
I will prepare a private *beta tester* version for this week-end.
With a different limitation (less annoying than only 5 min runs :p )

@Snuffy :
All will depend on what you want to do.
Technically, 99% of commands available should work correctly but many important features are not yet available ( 2D/3D collisions, sprites/3DObjects animations for examples, sound).
So you can start learn the principles but you will be limited on what you can develop with the actual version.

Kindest Regards,
AmiDARK
nubechecorre
Published: 2011/4/8 2:36  Updated: 2011/4/8 2:36
Just can't stay away
Joined: 2006/11/24
From:
Comments: 1492
 Re: AmiDARK Engine *public* Alpha release 0.4
Thanks for the updating infos good coding
General
Site sponsors
Advertise Here

Site statistics
Registered members
  1227
Logged in last:
  24 hours, 86
  7 days, 158
  30 days, 221
Random Photo
A crusty shot of a hack 2 pieces a500+a530
Top Posters
1 kas1e   kas1e 3637
2 orgin   orgin 2858
3 Chris   Chris 2615
4 ChrisH   ChrisH 2566
5 samo79   samo79 2421
6 Raziel   Raziel 2300
7 Antique   Antique 2255
8 LiveForIt   LiveForIt 1958
9 Mikey_C   Mikey_C 1944
10 328gts   328gts 1781
New Members
o1i   o1i 2014/4/4
Armiga   Armiga 2014/3/24
dipsomania   dipsomania 2014/3/23
XLV   XLV 2014/3/20
themamboman   themamboman 2014/3/14
EagleLake   EagleLake 2014/3/13
adam   adam 2014/3/13
Dafama2k7   Dafama2k7 2014/2/20
BobSacamano   BobSacamano 2014/2/11
GarbageOut   GarbageOut 2014/2/2
Powered by XOOPS 2.0 © 2001-2014 The XOOPS Project