AmiDARK Engine *public* Alpha release 0.4

Date 2011/4/6 22:10:00 | Topic: Software News

A new *alpha* build of the AmiDARK Engine was uploaded today onto www.os4depot.net.
It is actually in the "upload" queue but it should soonly be available here : http://www.os4depot.net/index.php?fun ... anguage/amidarkengine.lha

The main improvement in this build is the arrival of the *Sprites* functions in the engine. Actually, no optimisation were done so, I hope to improve the system for a future relase.
Here are all improvements done from the last release 0.3 :

2011.03.31 :
------------
SPRITES
- Added commands : DESetSpriteImage( SpriteID, ImageID )
- Added functions : =DESpriteScaleX( SpriteID ), =DESpriteScaleY( SpriteID ), =DESpriteWidth( SpriteID ), = DESpriteHeight( SpriteID )

2011.03.30 :
------------
SPRITES
- Added commands : DEFlipSprite( SpriteID ), DEMirrorSprite( SpriteID )
- Finished to restructurate all libraries of the engine.

2011.03.21 :
------------
SPRITES
- Added commands : DEHideSprite( SpriteID ), DEShowSprite( SpriteID ), DEHideAllSprites(), DEShowAllSprites()

2011.03.20 :
------------
SPRITES
- Added commands : DEPositionSprite( SpriteID, X, Y ), DESetSpriteX( SpriteID, X ) & DESetSpriteY( SpriteID, Y )

2011.03.18 :
------------
SPRITES
- Checked and fixed render : Sprites are now correctly displayed on screen using INTERNAL image pasting functions.

2011.03.12 :
------------
SPRITES
- Added commands : DESetSpritePriority( SpriteID )
- Rethough the way to support priority to increase render speed.
- Started support for sprites rendering.
- Finished support for sprites Backbuffer.
- Finished support for sprites display priority.

2011.01.29 :
------------
SPRITES
- started support for sprites display priority.

2011.01.17 :
------------
SPRITES
- Started support for bitmaps memory management.
SPRITES
- Added 11 checklist functions to read data from checklist.

2010.11.28 :
------------
MAIN ENGINE
- Rebuilded "libamidark.h" file to include separately plugins and activate 3D module if asked.
- Updated synchro functions to handle both version of the engine.
- libAmiDARK.h 2D actual development version done
- Added DECurveValue, DENewXValue, DENewYValue, DENewZValue & DECurveAngle functions.
- Camera 0 is not activated by default. Only if a 3D object is created.
CORE
- Added checking to setup default camera 0 is non exist when models must be rendered ( DarkBASIC Pro compatibility )

The engine now count more than 450 user functions.
Don't forget to follow the development diary regularly to know what is added for the next release here : http://www.amidark-engine.com/spip.php?article28
If you want to support the project, feel free to make a small donation here : http://www.amidark-engine.com/spip.php?article6

Have fun.

Kindest Regards,
AmiDARK
http://www.amidark-engine.com



This article comes from The Amigans website
https://www.amigans.net

The URL for this story is:
https://www.amigans.net/modules/news/article.php?storyid=1363