Login
Username:

Password:

Remember me



Lost Password?

Register now!

Sections

Who's Online
81 user(s) are online (61 user(s) are browsing Forums)

Members: 0
Guests: 81

more...

Support us!

Headlines






KOG updated
Quite a regular
Joined:
2006/12/6 0:11
From Italy
Posts: 663
The Blastaway code reuses most of the video system code I had written for my other games BOH, Huenison, and KOG. Along the way, I made some improvements to the system, and at some point I decided to backport those improvements to the older games. I started from KOG - and now I have just released a new version.
(If you're surprised that this release comes just one day after Blastaway's, don't be: yesterday I've been busy with releasing Blastaway, answering comments/emails about it, and also a few visits I've received for my birthday. The trick is that I worked on KOG last week, during the final testing phase of Blastaway.)

Trailer: https://www.youtube.com/watch?v=dn1AvxVurF4

Get KOG from https://www.retream.com/KOG - also this one is free ;)

CHANGELOG
* Simplified and optimized CRT filters.
* Added 6x zoom.
* Added hardware-accelerated zooming for solid pixel modes to AmigaOS version.
* Fixed rate of tune of shoot mode WILD.
* Removed click from menu tune.
* Fixed other sounds.
* Touched up manual.

   Report Go to top

Re: KOG updated
Home away from home
Joined:
2009/7/7 4:34
From Man Cave, Canada
Posts: 2408
@saimo

thanks for the update Simone !

_________________
_______________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

   Report Go to top

Re: KOG updated
Quite a regular
Joined:
2006/12/6 0:11
From Italy
Posts: 663
You're welcome!

   Report Go to top





[Advanced Search]



Powered by XOOPS 2.0 © 2001-2016 The XOOPS Project