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KOG updated |
Posted on: 2019/11/13 12:31
#1 |
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Quite a regular
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2006/12/6 0:11 From Italy
Posts: 666
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The Blastaway code reuses most of the video system code I had written for my other games BOH, Huenison, and KOG. Along the way, I made some improvements to the system, and at some point I decided to backport those improvements to the older games. I started from KOG - and now I have just released a new version.
(If you're surprised that this release comes just one day after Blastaway's, don't be: yesterday I've been busy with releasing Blastaway, answering comments/emails about it, and also a few visits I've received for my birthday. The trick is that I worked on KOG last week, during the final testing phase of Blastaway.) Trailer: https://www.youtube.com/watch?v=dn1AvxVurF4 Get KOG from https://www.retream.com/KOG - also this one is free ;) CHANGELOG * Simplified and optimized CRT filters. * Added 6x zoom. * Added hardware-accelerated zooming for solid pixel modes to AmigaOS version. * Fixed rate of tune of shoot mode WILD. * Removed click from menu tune. * Fixed other sounds. * Touched up manual. |
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Re: KOG updated |
Posted on: 2019/11/13 21:23
#2 |
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Home away from home
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2009/7/7 4:34 From Man Cave, Canada
Posts: 2450
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@saimo
thanks for the update Simone ! ![]() |
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_______________________________ c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII Indivision AGA & Catweasel MK4+= Amazing ! My Master Miggies-Amiga1000 & AmigaONE X1000 ! mancave-ramblings |
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Re: KOG updated |
Posted on: 2019/11/13 22:02
#3 |
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Quite a regular
![]() ![]() Joined:
2006/12/6 0:11 From Italy
Posts: 666
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You're welcome!
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