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Re: Qt 6 progress
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@elfpipe

And we have a winner :

Qt6 Network http

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Re: Qt 6 progress
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great mate! Now let's fix the other problems :)

i'm really tired...
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Re: Qt 6 progress
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@afxgroup

Yes. I have a music gig tomorrow, so I need to spend a little time preparing. But Thursday I should be around again.

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Re: Qt 6 progress
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What is the state of the QT6 development?

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Re: Qt 6 progress
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@vagappc

* Switch to clib4
* qmake (native) works
* moc (native) doesn't work
* Rest is assumed working (but untested)

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Re: Qt 6 progress
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@elfpipe

Woohuuu sound awesome!!!

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Re: Qt 6 progress
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Thank you.
my favorite programs for Linux are almost all qt.
Is it possible to make it use GPU acceleration on AOS4 too?

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Re: Qt 6 progress
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@vagappc

Quote:
Is it possible to make it use GPU acceleration on AOS4 too?


Yes. Although the current port only uses soft render for normal (non-gl) windows.

There are different options for acceleration. I think there is a simple switch somewhere, that turns all windows into gl-windows, but of course one could also do something like in the old 4.7 version, that uses compositing for drawing operations. This last option would be a lot of work, but maybe interesting for scientific purposes.

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Re: Qt 6 progress
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Update :

Quote:
* moc (native) doesn't work
* Rest is assumed working (but untested)


The updated content looks like this:

* There is now a partial native build system, which is confirmed working on several cases. Certain build tools don't have complete function due to path issues, but there is enough of a framework to confirm functioning in complete extension.
* Completed/built binaries are confirmed working in all cases.
* This is now done using .so libraries instead of static linking.
* There needs to be done work to update OpenGL ES 2 bindings. This is probably trivial (if one has time).
* Simplified code base due to improved standard c library.

And in the release notes : Thanks to the work done by the authors of clib4.library.

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