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Re: Brewing software port for AmigaOS
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@BSzili

I know why - because there was no bottle of beer between this two! :D
... and that is reason why! ;)

Ok, joking aside. I followed thread about SQLite Driver where alfkil suggested you to make QMake project. Writting "non-technical" I meant, it was cure (qmake) for the problem?
Or maybe problem was on the Brewtarget side...

Thanks again for your work!

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Re: Brewing software port for AmigaOS
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@BSzili

Thank you mate! Really appreciate your, alfkil and Chris effort. :)
I just wondering where was the problem? Could you explain it in couple of non-technical words?

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Re: Brewing software port for AmigaOS
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@BSzili

Maybe there is possible to use native SQLite DB engine?

http://os4depot.net/index.php?functio ... t/library/misc/sqlite.lha

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Re: Brewing software port for AmigaOS
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@Joeled

I would love to have something like that software on AmigaOS. Now I don't make any beer by myself but I really hope do some in near future. This is quite interesting subject that I would manage to learn something about brewing methods. I hope also that is someone who can port this tool to our beloved OS. :D

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Re: NetSurf development builds (now with added Javascript)
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@Chris

I understand you guys but he only proposed to help someone who have WOS software making experience to prepare that kind version. Nothing more. This is reason why I'm asking here on amigans.net than on polish sites where no one is interested to make/port software like that.

Regards!

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Re: NetSurf development builds (now with added Javascript)
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@all

Hi Everybody!

My question - is here anybody experienced with WarpOS that can manage to help Artur Jarosik (responsible for 68k version) to build classic PPC verison of NetSurf?

If yes, please send me PM to get more details. Thanks!

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Re: Big E-UAE JIT blog
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@tlosm
Excellent! :)
Today I saw for first time this video and now I'll be waiting for the next one.

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Re: Big E-UAE JIT blog
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@tlosm
Hey man!
Have you possibilities to record some video of this games and put it on youtube??

Nice to see E-UAE with JIT running fast and smooth! :)
Cheers!!

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Re: BSzili port requests
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@BSzili

Hi,

Mayby this titles could be possibe:

- Knytt Stories
- Wind and Water: Puzzle Battles
- Cave Story

This titles are multiplatform but first two are not open sourced but I think there are quite possible...

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Re: New Games possible?
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@kas1e

MDW yesterday answered to my message. I have few things more to discuss with him but it looks like everything it's on good way. :)
At a time when I get all the important information I will send you a PM with instructions... ;)

Cheers!!

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Re: New Games possible?
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@kas1e

From my information, I know Fortis can be recompiled in quite easy way. About selling this game, I'm sure on 99% OS4 version will be avalible on this same rules like MOS version. Bellow I put information about registration Fortis for MOS from Encore-Games Website.

Quote:

REGISTER THE GAME

You can download the final full version of the Fortis for MorphOS and use it without any limitations. If you would like to register your game, you can:

- Buy the full version for iPhone, iPod touch or iPad on the AppStore.
- Recommend the Fortis to another user of iPhone, iPod touch or iPad.
- Advertise the Fortis on your website, Facebook, Twitter etc. (you can use our banners).
- Please inform us once you do it.

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Re: New Games possible?
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@kas1e

Maybe MDW say that becouse game needs some fixes at this time. I will ask him about possibility to give (or not) to you source code.
When I get an answer I will let know about it...

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Re: New Games possible?
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Hi everyone! :)

@kas1e

If you have energy to port this game for OS4 community
http://www.encore-games.com/fortis_morphos.html
you should try to do it! :)
MDW (who writes this game) - I think - will be glad to someone do port Fortis for AmigaOS4. At polish portal few times he said about possibilty to port his game to OS4 and it's probably not too hard to make it. I think it's worth to interest that game!

Regards

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Re: Filer, from OpenAmiga.org
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@orgin

Hi Orgin! :)
I have one question - is any chance to implement os4 procedures for copy function? On classic hardware system function (with AsyncWB) is more faster than used in Filer. Maybe is possible to change it using tool types? Greets and thanks for greath work!! :)

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Re: Workbench file lister (testing needed)
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@orgin

Hi,

I tested it on my A1k2 and OS4 (with last update) - it runs well, list my drivers and assigns, shows everything well. When I doble-click on file, multiview show me selected file. Functions like copy/delete/rename/(...) doesn't work but Filer can back and show root directory.

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Re: CVPPC &BVPPC and working overlay - is it possible?
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@Sir_Lucas

Quote:

So, let us think about it for a while... how does overlay work on mA1 and A1? Does it use some kind of a special mechanism?


It's seems to be easier than you think. ;) This is part of Picasso96 (remember PIP function? This is equivalent of overlay in CGX... ). P96 use hardware features (in radeon or voodoo - this cards have hardware accelerated 2D video layer) into drivers for ATI and 3DFX.

Quote:
If so, could this mechanism be converted or transited to OS4 classic?
Overlay on classic Amigas seems to be a little snag :) But I suppose it worth having it. It would really speed up the great DvPlayer :)


To use this feature, driver must be changed or updated. But, who do this? On classic Amigas overlay is possible (i think so...) using MediatorPCI/Prometheus + Voodoo card.

I'm also think is worth to have it ... :)

PS.

I raz jeszcze moja lamana angielszczyzna ;P (sorry in polish ... ;) )

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Re: CVPPC &BVPPC and working overlay - is it possible?
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@Sir_Lucas

Quote:
So it seems that having an overlay on A4000 with CVPPC might be a little bit easier than on BVPPC.


Probably yes - but remember, this is only speculation and I can't confrim this.

Quote:
Would it be possible to use the new 3D wrapper whilst creating an overlay under OS4? Or would that require some kind of a hacking again?


Maybe this solve "problem", but I think that can't be compatible solution (to use WarpOS software using this overlay function becouse video layer is created by CGX not Warp3D).

Any suggestion??

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Re: CVPPC &BVPPC and working overlay - is it possible?
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@Sir_Lucas

Hello ... ;)

I think it's can be done like hack becouse Permedia2 on BVision (CVision maybe done this using hardware functions but that is unconfirmed information...) have not an hardware 2D overlay - If you look at video played using AMP or another video viewer (with overlay ofcoz) you can notice drowing triangles - this hack is taken from 3D drawing from this chipset. Well, I think if this can be implemented in OS4 only when that will be full OS frendly - in CGX it's none 100% soft-hard cooperate. On my machine (A1k2+BPPC+BV) using this option I have often system freez - it's fast but not stable.

PS (in polish ;) )

Fajny koteczek!! ;D

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Re: Few questions from new OS4 Classic owner...
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@Rogue

Yes, you have right. I probably mark accidentally this option. I must find this and correct. Thanks! :)

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Re: Few questions from new OS4 Classic owner...
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@LiveForIt

How I can check MaxTransfer problem? I'd avoid this operation becouse this can take ages on my A1200 (it's about 40-50 GB of data) ;) ... any suggestion?

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