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Re: Catweasel SID player
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The reason for catweasel.device crashing may be that I have no disk drive connected to the Catweasel.

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Re: Catweasel SID player
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I installed Ian's Catweasel drivers (catweasel.device and catweaselsid.device) from the AmigaOS 4.1 FE installation CD. Once installed Catweasel Disk Preferences program does play a SID test sound but catweasel.device crashes right after that.

AmigaOS 4.1 SDK has Catweasel include files but there is no documentation or example programs. Are they for using the devices or for accessing the card directly?

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Catweasel SID player
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Hello,

Are there any music players for AmigaOS 4 that can play SID tunes using the Catweasel MK3 PCI card?

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Re: Your graphics and sound card recommendations for X5000
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Thanks McFly! I bookmarked the page as well.

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Re: Your graphics and sound card recommendations for X5000
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Thanks for the suggestions!

Based on your recommendations so far, I'm going to select Sound Blaster Audigy Fx for the sound card (https://uk.creative.com/p/sound-cards/sound-blaster-audigy-fx) and ASUS Dual Radeon RX 560 4GB for the graphics card (https://www.asus.com/motherboards-comp ... cards/dual/dual-rx560-4g/).

@khayoz

Thanks for the tips!

I ordered an X5000/20, but lets see if the dealer really has any X5000/20s left.

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Your graphics and sound card recommendations for X5000
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Hello,

I've finally ordered an X5000 motherboard and now I need to choose graphics and sound cards for it. What do you recommend?

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Re: Pegasos2 with RadeonHD/RX via bridge
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@balaton
Quote:
The problem is that there's no technical info available on the net about these machines other than marketing text these seem to be completely vanished or was never publicly available.


I have an AmigaOne-XE/G4 and all the material that came with it, including Articia S brochure PDFs, Mai Logic AmigaOne-XE Motherboard User Manual PDF, and three A1 Linux iso images. Would those be useful to you?

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Re: Guide for New A1222 Users
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Graphics card is a must.

It would be great if a PCIe splitter & PCIe-to-PCI adapter combination worked. It looks like the four PCIe ports that the splitter provides will be slower (x4 performance) than the A1222's x16 PCIe slot.

I wonder if Radeon RX cards mind the slower x4 speed.

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Re: Guide for New A1222 Users
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Thanks for the excellent guide eliyahu!

I have a PCI SID sound card in my AmigaOne-XE. Is there a way to use it with A1222+?

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Re: Default Workbench color palettes
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In case somebody else needs the pen colors, I found them from the Amiga Workbench Simulation site: https://www.taws.ch/WB.html


Edited by jap on 2023/6/11 8:59:09
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Default Workbench color palettes
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Hello,

I'm looking for the default Commodore Workbench 1.x, 2.x, and 3.x color palette RGB values (pen colors). Can anyone help me?

I'd be interested to know GlowIcon and MagicWB palette colors, too.

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Re: Say or speech: in amigaos4?
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@IamSONIC

Your mountlist file is correct. Place the file in the DEVS:DOSDrivers directory and set the file's tool type ACTIVATE to one (ACTIVATE=1). Then remove "Mount SPEAK:" command from the Startup-Sequence and make sure that the Startup-Sequence has the line "Mount QUIET DEVS:DOSDrivers/~(#?.info)". It'll mount the SPEAK: device.

The trick is the ACTIVATE tool type. Without it Say will crash.

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Re: Getting Red Mars to run on AmigaOS 4.1
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@LiveForIt

Ah, I assumed that FozenAt starts the program.

@hotrod

With the help of CIAgent the intro started!

All the graphics are okay and the intro runs but there is no music. At some point I can hear a short sound fragment and then AHI crashes and the intro halts (alert number 80000003).

If I wait long enough or ignore the crash, the intro continues and I can hear sound effects but still no music.

After a 3 minutes or so, the intro crashes again and this time the whole system jams.

I tried starting NallePUH before the intro but then the intro refused to start.

Also the game itself starts but it crashes after I've entered the correct copy protection code (Guru Meditation: 80000003).

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Re: Getting Red Mars to run on AmigaOS 4.1
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@LiveForIt

I tried your tool and it printed this:

Quote:
Program pomIntro:psycheintro
IDebug: 6ff92000
Task not found pomIntro:psycheintro

The game is in three parts: intro (psycheintro), game (psyche), and outro (psycheout).

I got the same address for psycheintro and psyche.

There is no such address in the psyche's assembler listing, so the address is not from the intro/game but perhaps from the destracker library that the intro/game is trying to use.

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Re: Getting Red Mars to run on AmigaOS 4.1
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@LiveForIt

Thanks! I disassembled the game file and at least the game is not waiting for a mouse button to be pressed. There is one subroutine that does some calculations with the VPOSR register:

MOVE.L LAB_2D24(PC),D0
MULU   
#$686b,D0
ADD.L  #$02ceda9f,D0
ADD.L  VPOSR,D0
MOVE
.L D0,LAB_2D24
RTS


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Re: Getting Red Mars to run on AmigaOS 4.1
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I don't have tools to modify the 68k game executable other than a hex editor.

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Re: Getting Red Mars to run on AmigaOS 4.1
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@sinisrus

The goal was to run it on AOS4 (no E-UAE).

@LiveForIt

I just tried running the game with NallePUH. The game started but it jammed. It didn't crash since the system is still fully functional but the game seems to be in some sort of busy loop. There is no sound, nor did the game open its screen, but the game seems to be running.

It would be great to have a "fake" destracker library to get the game running properly. The game would probably work since it uses rtg library for the graphics.

I've tried creating a skeleton library with idltool before but with no success. The problem was that the code it generated could not be compiled without first modifying the code manually. As a library developer beginner, tweaking the code was too hard for me despite the instructions :(

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Re: Getting Red Mars to run on AmigaOS 4.1
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@sinisrus

Here you are: Red Mars
It's a commercial game so I won't put my copy online.

Library's developer release can be downloaded from here: DES-TRACKER.LHA

It contains test programs for the library. I tried one of the test programs and it suffers from the same problem as the game: the library won't open.

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Getting Red Mars to run on AmigaOS 4.1
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Hello,

Has anyone managed to run Red Mars on AmigaOS 4.1? It seems there is a problem with destracker.library that comes with the game.

I can see with Snoopy that the library is loaded in memory but OpenLibrary() call fails.

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Re: What do you want to see on the A1222?
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I'd like to see how it runs Python (pygame) games.

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