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Re: Getting Red Mars to run on AmigaOS 4.1
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@LiveForIt

Ah, I assumed that FozenAt starts the program.

@hotrod

With the help of CIAgent the intro started!

All the graphics are okay and the intro runs but there is no music. At some point I can hear a short sound fragment and then AHI crashes and the intro halts (alert number 80000003).

If I wait long enough or ignore the crash, the intro continues and I can hear sound effects but still no music.

After a 3 minutes or so, the intro crashes again and this time the whole system jams.

I tried starting NallePUH before the intro but then the intro refused to start.

Also the game itself starts but it crashes after I've entered the correct copy protection code (Guru Meditation: 80000003).

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Re: Getting Red Mars to run on AmigaOS 4.1
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@LiveForIt

I tried your tool and it printed this:

Quote:
Program pomIntro:psycheintro
IDebug: 6ff92000
Task not found pomIntro:psycheintro

The game is in three parts: intro (psycheintro), game (psyche), and outro (psycheout).

I got the same address for psycheintro and psyche.

There is no such address in the psyche's assembler listing, so the address is not from the intro/game but perhaps from the destracker library that the intro/game is trying to use.

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Re: Getting Red Mars to run on AmigaOS 4.1
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@LiveForIt

Thanks! I disassembled the game file and at least the game is not waiting for a mouse button to be pressed. There is one subroutine that does some calculations with the VPOSR register:

MOVE.L LAB_2D24(PC),D0
MULU   
#$686b,D0
ADD.L  #$02ceda9f,D0
ADD.L  VPOSR,D0
MOVE
.L D0,LAB_2D24
RTS


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Re: Getting Red Mars to run on AmigaOS 4.1
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I don't have tools to modify the 68k game executable other than a hex editor.

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Re: Getting Red Mars to run on AmigaOS 4.1
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@sinisrus

The goal was to run it on AOS4 (no E-UAE).

@LiveForIt

I just tried running the game with NallePUH. The game started but it jammed. It didn't crash since the system is still fully functional but the game seems to be in some sort of busy loop. There is no sound, nor did the game open its screen, but the game seems to be running.

It would be great to have a "fake" destracker library to get the game running properly. The game would probably work since it uses rtg library for the graphics.

I've tried creating a skeleton library with idltool before but with no success. The problem was that the code it generated could not be compiled without first modifying the code manually. As a library developer beginner, tweaking the code was too hard for me despite the instructions :(

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Re: Getting Red Mars to run on AmigaOS 4.1
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@sinisrus

Here you are: Red Mars
It's a commercial game so I won't put my copy online.

Library's developer release can be downloaded from here: DES-TRACKER.LHA

It contains test programs for the library. I tried one of the test programs and it suffers from the same problem as the game: the library won't open.

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Getting Red Mars to run on AmigaOS 4.1
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Hello,

Has anyone managed to run Red Mars on AmigaOS 4.1? It seems there is a problem with destracker.library that comes with the game.

I can see with Snoopy that the library is loaded in memory but OpenLibrary() call fails.

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Re: What do you want to see on the A1222?
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I'd like to see how it runs Python (pygame) games.

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Re: NG Amiga user questionnaire
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Here is a summary of the results for the poll that asked what the NG Amiga users would use their Amigas for if there was no lack of available software.

Resized Image


In the poll it was possible to vote for a self-defined Amiga use (the Other field) instead of or in addition to the listed options. In the summary nearly all those votes have been associated with the original poll options.

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Re: NG Amiga user questionnaire
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@328gts

Thanks for your input. It's someone elses turn to make a more precise poll or polls.

The poll I created answered to all my questions and more. I hope the other developers find the poll results useful too and we'll see new/better AmigaOS4 and MorphOS applications in the future.

There are certainly big gaps in the NG Amiga application selection, like a modern web browser for AOS4, but also smaller gaps that can be filled.

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Re: NG Amiga user questionnaire
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The poll has been closed. Thank you for participating!

Here are the results: NG Amiga user questionnaire results

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Re: NG Amiga user questionnaire
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Well, what can I say. Amiga browsers can't display modern web sites correctly. I still hope that you'll find a way to participate in the poll.

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NG Amiga user questionnaire
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Hello,

I've composed a poll for all next generation Amiga users to find out what you use your Amiga for or what you'd like to use it for.

The purpose of the poll is not only to find out what an average Amiga user does with his/her Amiga but also find out which applications are the most wanted ones.

The poll can be found from here: NG Amiga user questionnaire

I hope that as many of you as possible find time to participate in the poll. Thank you in advance!

EDIT: See how people have answered so far


Edited by jap on 2021/8/15 11:07:35
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Grand Monster Slam
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Hello,

Has anyone tried compiling Grand Monster Slam? Its assembly source code is in the Internet Archive.

Graphic, sound, and music files seem to be missing from the archive.

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Re: StormC 5
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A GCC 8 add-on for CubicIDE would be very welcome. It's a shame CubicIDE is no longer updated It's a really good editor. Well worth its price.

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Re: AHI stereo test
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Using an fm801.audio driver and I'm hearing a stereo sound.

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Re: Syntax highlighting -- need these?
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Any news on the text editor, mritter0?

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Re: Say or speech: in amigaos4?
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@LiveForIt

The narrator device works with PPC hardware too, eventhough it's using the audio.device for audio output. I have an AmigaOne-XE and speech works fine, except that nasty bug in closing the device.

The reason for the speech to work on PowerPC Amigas is that AmigaOS 4.1 FE contains version 53.3 of the audio.device which uses AHI for audio output.


Edited by jap on 2019/8/15 14:40:28
Edited by jap on 2019/8/15 14:43:41
Edited by jap on 2019/8/15 15:09:18
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Re: Say or speech: in amigaos4?
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I can verify that the original Commodore narrator.device (version 37.7), speak-handler (version 37.4), translator.library (version 37.1), and SAY command (version 37.4) do work on AmigaOS 4.1 FE, like Niels said.

The narrator device has a bug in closing the device which makes the SAY command (or any other program using the narrator device) to crash. However, the bug can be avoided by mounting the SPEAK device (which uses the narrator device) on system start-up. As long as the SPEAK device is mounted, the narrator device remains open and it won't crash.


Edited by jap on 2019/8/15 14:42:03
Edited by jap on 2019/8/15 15:05:48
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Re: List of wanted Software
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@Amigo1

Quote:
As far as I am aware, the available mp3 taggers available atm are:
* id3editor
* qtagger
* id3tagLibGUI
* Various shell id taggers
* MusicTagger
* aTunes tage Editor

Music-Tagger was the only one which worked straight from the package. (I didn't try any command line taggers.)

Quote:
Regarding the layout and functionality, I like how they solved them in mp3tag (www.mp3tag.de) for MSWin and on Tag Editor for macOS (www.wondershare.net), besides iTunes.

I liked the Tag Editor for Mac's list approach. It seemed very powerful way of editing the tags. I'll have to investigate if all those list features/actions (images and pop-ups) are possible with Reaction.

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