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Re: Blingboard64 - New keyboard for the Commodore 64
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Just popping in 
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The printing cost for the keycaps ended up being more than double of what was budgeted during the campaign. To offset the difference in printing costs without paying more out of pocket, the project manager is offering a pre-order of 60 additional Blingboard64 units at the campaign price. That means you can pre-order and pay the same price as folks who backed the crowdfunding campaign last year. After these 60 units are gone, the product will be sold at a higher price.
Kit: https://www.cbmstuff.com/index.php?rou ... path=59_87&product_id=163
Fully assembled: https://www.cbmstuff.com/index.php?rou ... path=59_87&product_id=164
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AMIGA JOKER Magazine is looking for German to English translators !
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Just popping in 
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From 1989 to 1996, Amiga Joker was Germany's largest Amiga games magazine. After a 21-year hiatus, they came back and published a special issue in 2017, and then another special issue in 2019. For the Amiga's upcoming 40th anniversary this year (2025), they're ready to do it again. But this time, they'd like to publish an English version of the magazine alongside the German.
If you're very fluent in both German and English, your help is needed to translate the German manuscript to English!
To volunteer, please email editor-in-chief Richard Lowenstein at:
joker@spieleschreiber.de
Thank you.
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Re: SHADOW GANGS ZERO - Retro-style ninja action game for Shinobi fans !
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Just popping in 
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Last month (April 2025), the developer posted exciting news about the Sega Genesis / Mega Drive version of this highly anticipated Shinobi-style ninja game:
- Development of the game engine has been completed, including support for music and sound effects.
- Game is now running at a full 60 frames per second.
- Bankswitching is implemented, allowing the use of 16 MB (128 megabits) of cartridge space. So all the high-quality art and animation frames will be fully supported.
- The Genesis / Mega Drive version is being built using SGDK.
The latest news for this month (May 2025) is that the game's core artwork is now almost fully complete, with just special effects and background animations left to add - these will bring extra life and energy to the levels.
For the few of you who haven't yet pledged, you're invited to join the ninja revolution at this page:
https://www.kickstarter.com/projects/jkmcorp/shadow-gangs-zero
When you make a pledge to the campaign, here are some cool personalized rewards available:
Custom Backer Image - Later levels: Add a small image (up to 64 x 64 pixels) of your choice - whether it’s your portrait or any design - within a game level.
Graffiti Text / Image - Level 1: Be the sole backer to have your custom text or graffiti design featured in the very first level of the game - up to 80 x 64 pixels in size.
Graffiti Text / Image - Later levels: Add your custom text or graffiti design within a game level - up to 80 x 64 pixels in size.
Name the Ninja Girl: Name the fierce, playable ninja girl - choose her name!
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3D Library for PiStorm-equipped Amigas
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Just popping in 
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There's a crowdfunding campaign that's aiming to deliver a 3D library for PiStorm systems equipped with Pi4 or Pi CM4:
https://www.indiegogo.com/projects/3d-for-pistorm
The campaign organizer is Steffen Haeuser, creator of the AmigaOS ports of Quake II and Heretic II.
The developer is Dennis Boon, who is very experienced with Amiga low-level hardware development. 100% of the net campaign funds will be going to Dennis, as compensation for his time and effort in the project.
The finished library will be made open-source. This 3D hardware acceleration will bring a higher resolution, faster fps, and more stunning visuals to 3D gaming on PiStorm-equipped Amiga systems.
The campaign has surpassed its original modest funding goal, so the project is going ahead full steam. There are a little over 50 backers so far, but fortunately the campaign is open for late pledges. If this project piques your interest, even a contribution of $10 or $20 would be fantastic. What's most important is to increase the number of backers to something closer to 100. Doing so will motivate the organizer and developer to push through the challenges described on the campaign page.
If you've got any questions about the campaign, please email Steffen Haeuser directly at: tirionareonwe@gmail.com
Thanks for reading!
Edited by Marcio_D on 2025/2/27 1:38:32
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Re: Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
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Just popping in 
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An interesting offer has been posted on the Vision BASIC website. The publisher is selling a batch of Vision BASIC v1.1 packages at an extreme discount, because the boxes and manuals are slightly damaged. No floppy disks and no thumb drive are included. You'll be downloading the software directly from their website.
From what I'm reading, the advantage of this 1.1dm clearance package over their 1.1e "economy" package is that the 1.1e manual is only 300 pages, while the 1.1dm manual is 352 pages long to provide the sprite editor content.
According to the publisher, buyers of this 1.1dm package will also receive a download of v1.2 for free when that update is released in a few months. Also included is access to their private forum where you can interact with other users and the developer Dennis Osborn himself, if you'd like to receive or give help regarding Vision BASIC programming.
Worth checking out:
https://visionbasic.net/product/vision-basic-1-1-dm/
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Re: SHADOW GANGS ZERO - Retro-style ninja action game for Shinobi fans !
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Posted on: 2024/11/11 23:11
#8
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Just popping in 
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2-player co-op gameplay has been unlocked. Thanks to all backers for making this happen!
Late Pledges are being accepted for a bit longer, so make sure you join the club while you still can.
https://www.kickstarter.com/projects/jkmcorp/shadow-gangs-zero
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Re: Quake 2 reduced price during time of AmiWest 2024
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Posted on: 2024/10/21 5:06
#9
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Just popping in 
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Re: SHADOW GANGS ZERO - Retro-style ninja action game for Shinobi fans !
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Posted on: 2024/10/17 5:22
#11
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Just popping in 
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The core campaign ended on September 14, 2024 and was a smashing success. Not only was the project fully funded, but it also surpassed the stretch goal for having the female ninja included as a playable character!
Due to extremely strong demand, the developer has decided to accept Late Pledges for those who missed out during the core campaign. Here's the exciting part... The project is only £2,000 away from reaching the next stretch goal: 2-player co-operative gameplay. This will be a revolutionary feature, as none of the arcade and console Shinobi games had this 2-player simultaneous gameplay.
Join the revolution here: https://www.kickstarter.com/projects/jkmcorp/shadow-gangs-zero
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Vision BASIC v1.1 - Major Update - Commodore 64 Compiler !
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Posted on: 2024/8/29 0:44
#13
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Just popping in 
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Vision BASIC v1.1 for the Commodore 64 has just been released: https://visionbasic.net/vision-basic-1-1-has-arrived/
What's new:
- Support for GeoRAM as an alternative to REU, for the expanded RAM required to run Vision BASIC.
- Support for battery-backed GeoRAM variants (e.g. NeoRAM) to store a copy of C64 RAM, enabling instant access to Vision BASIC and loaded programs at all times.
- New commands in the add-on pack for accessing GeoRAM memory in your own programs.
- Custom NeoRAM cartridge available for purchase as part of a Vision BASIC package.
- Improved default Vision BASIC editor colors.
- Compile speed doubled when compiling on a C64.
- Compile speed quadrupled when compiling on a C128 in C64 mode.
- New commands: GSAVE, CATCH, ALLMOBS, DEF, POLL, LABEL.
- Existing commands improved: LISTER, BLANK, NORMAL, VIDLOC, PANX, PANY, PADDLE, VERSION, RND, RANDOM, BYTES.
- New format for user-defined commands to improve assembly language programming.
- Asterisk (*) now allowed for declaration of assembly program starting address.
- System clock no longer resets during program compilation.
- Filename length now restricted to 12 characters during program compilation to disk, allowing proper appending of file extension.
- SHIFT - RUN/STOP key combination no longer causes potential data loss.
- Overflow of variable information in designated RAM space is now detected.
- RUN/STOP - RESTORE delay implemented to avoid accidental exit out of Vision BASIC editor.
- Improved startup experience for PAL users unable to use the on-disk fast loader program.
- Variable names can now be of unlimited length, provided everything fits on a single program line.
- Vision BASIC manual now includes a command index.
- BUTTON command now supports the programming of 2-button and 3-button game controllers - e.g. joysticks, gamepads.
Featured Videos:
https://www.youtube.com/watch?v=WY1t9qOR6Lw
https://www.youtube.com/watch?v=onQlDP5YBIA
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SHADOW GANGS ZERO - Retro-style ninja action game for Shinobi fans !
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Posted on: 2024/8/20 21:57
#14
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Just popping in 
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Remember arcade games like Shinobi (1987) and Shadow Dancer (1989)? They were immensely popular and saw conversions for consoles and computers, the Amiga being one of them. If you enjoyed those games, you'll be interested in the following series of games.
A Shinobi-style action game called Shadow Gangs was released in 2020, and its success has now led to the development of a prequel named Shadow Gangs Zero. This prequel will be available for Steam, Switch, PS5, Xbox, Neo Geo, Sega Genesis / Mega Drive, and Dreamcast.
The Kickstarter campaign has achieved full funding, but it still needs to reach a series of stretch goals, the first of which is:
Second Playable Character Introducing Hikaru, the ninja girl! Play as this new character and experience the game from a fresh perspective.
Take a look and see if you might be able to help out!
https://www.kickstarter.com/projects/jkmcorp/shadow-gangs-zero
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DARE TO DREAM - A new book co-authored by Dave Haynie and David Pleasance !
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Posted on: 2024/7/22 7:55
#15
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Just popping in 
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There's a Kickstarter campaign going on right now, with less than two weeks left. The book is titled, "Dare to Dream - The Vision of What Commodore and Amiga Could Have Been... Should Have Been..."
Check it out:
https://www.kickstarter.com/projects/d ... commodore-and-amiga-today
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ONLINE EVENT (short notice): AmigaBill - Thursday, July 18, 2024 - 7:00PM ET !
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Posted on: 2024/7/17 22:21
#16
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Just popping in 
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Toronto PET Users Group (TPUG) normally doesn’t meet up in July, but we’ve made an exception this year as we couldn’t pass up the opportunity to chat with Bill Winters, a.k.a. AmigaBill - the world’s greatest ambassador for everything Amiga. We’re trying something new this month, hosting the meeting through Google Meet instead of Zoom. Join us for a fun summer evening over the Internet, where you can watch, listen, and interact with AmigaBill.
Mark your calendars: The meeting takes place on Thursday, July 18, 2024 at 7:00PM ET. (Toronto)
Join the event here: https://meet.google.com/wqi-xcmy-buw
The Google Meet link is also available at the TPUG website: https://www.tpug.ca
A video recording will be uploaded to YouTube afterwards, so please subscribe to the TPUG channel to stay informed: https://www.youtube.com/@TorontoPETUsersGroup
Among Bill's community contributions:
- Founded the Westchester Amiga User Group (WAUG) in 1988, still going strong today 36 years later.
- Co-founded the Guru Meditation YouTube channel.
- Streaming the ultimate online Amiga party on Twitch every Sunday throughout the year... “Sunday Funday!”
Thanks for attending !
P.S. Bill is also an Emmy Award winning Director of Photography, which you can read about here: https://billwinters.net
C=
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Blingboard64 - New keyboard for the Commodore 64
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Posted on: 2024/6/17 20:46
#17
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Just popping in 
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If you're in the market to replace your old, broken C64 keyboard, check out this campaign:
https://www.indiegogo.com/projects/key ... your-commodore-computer#/
The campaign originally ended May 31, 2024, but has been re-opened for a limited time due to overwhelming demand from Commodore fans worldwide.
In addition to the Blingboard64 keyboard replacement, also check out the BlingBox on the same page, which is a standalone keyboard that can be attached to SX-64, C128D, Amiga, PC, MiSTer, BMC64, etc.
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ZOOM MEETING: Amiga Engineer DAVE HAYNIE - Thursday, May 30, 2024 - 7:30PM ET (Toronto) !
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Posted on: 2024/5/26 7:54
#18
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Just popping in 
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Come hang out with TPUG as they host an informative chat with Dave Haynie, the legendary Commodore chief engineer who began with the company in 1983 and stayed until the very end in 1994. Along the way, he worked on these projects:
– Amiga 2000 and 3000 – A2620 and A2630 CPU modules – Zorro III expansion bus – AGA chipset – AAA chipset (Advanced Amiga Architecture)
Mark your calendars:
Date / time: Thursday, May 30, 2024 at 7:30PM ET (Toronto).
Zoom details: https://www.tpug.ca
You may also watch the video recording later on YouTube by subscribing to TPUG's channel to be notified: https://www.youtube.com/@TorontoPETUsersGroup
Thanks for attending !
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SPEED TEST: Simons' BASIC vs. C128 BASIC vs. Vision BASIC
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Posted on: 2024/5/19 2:37
#19
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Just popping in 
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Retro Old Guy has released a new video comparing Simons' BASIC with C128 BASIC and Vision BASIC:
https://www.youtube.com/watch?v=WJiK-EI7ed0
There's a mismatch clearance sale over at the Vision BASIC website, where they're practically giving away a few copies of the product:
https://visionbasic.net/purchase/
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Re: ZOOM MEETING: Legendary Amiga Music Composer CHRIS HUELSBECK - Thursday, March 21, 2024 - 7:30PM ET
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Posted on: 2024/4/19 7:41
#20
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Just popping in 
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