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Re: Pegasos2 with RadeonHD/RX via bridge
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Posted on: 2024/8/4 17:22
#1
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Just popping in 
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Crazy ChatGIPITTY response : 😁
The Accelerated Graphics Port (AGP) architecture in a Linux system is designed to provide a high-speed point-to-point channel for attaching a video card to a computer's motherboard, primarily to assist in the acceleration of 3D graphics. Here's an overview of the architecture:
### 1. **AGP Overview**
AGP is a dedicated interface between the video card and the motherboard, allowing the graphics card to directly access the system memory. This is crucial for efficient rendering of graphics as it allows textures and other graphic data to be transferred quickly.
### 2. **Key Components of AGP in Linux**
#### 2.1 AGP Bridge
The AGP bridge is a hardware interface that connects the AGP slot on the motherboard to the system’s northbridge. It manages the communication between the CPU, system memory, and the AGP card.
#### 2.2 Graphics Address Remapping Table (GART)
GART is a crucial feature of AGP that allows the video card to directly access the system memory. It handles the mapping of the AGP address space to the physical address space, enabling the video card to use system memory as texture memory.
#### 2.3 AGP Driver
In Linux, the AGP driver is responsible for initializing and managing the AGP bridge. The main AGP driver is typically located at `/usr/src/linux/drivers/char/agp/`. It interacts with the hardware to set up the AGP bridge, configure the aperture, and manage the GART.
#### 2.4 Kernel Modules
Several kernel modules are involved in AGP support in Linux:
- `agpgart`: This is the core AGP support module.
- `intel-agp`, `nvidia-agp`, etc.: These are chipset-specific AGP drivers that handle specific hardware configurations.
### 3. **AGP Architecture in Linux**
#### 3.1 Initialization
- **Kernel Configuration**: The AGP support is enabled in the kernel configuration (`CONFIG_AGP=y`).
- **Module Loading**: The `agpgart` module and appropriate chipset-specific module (e.g., `intel-agp`) are loaded.
#### 3.2 GART Setup
- **Aperture Configuration**: The AGP driver configures the aperture size and base address.
- **Mapping**: GART maps the AGP address space to the physical system memory, allowing the video card to access large blocks of memory efficiently.
#### 3.3 Memory Management
- **Page Tables**: The AGP driver maintains page tables to keep track of memory mappings.
- **Caching and Coherence**: The driver ensures memory coherence by managing cache consistency between the CPU and the GPU.
#### 3.4 Communication
- **DMA Transfers**: The AGP interface allows Direct Memory Access (DMA) transfers, enabling the video card to read and write system memory without CPU intervention.
- **Interrupt Handling**: The AGP driver handles interrupts generated by the AGP device, facilitating efficient communication between the CPU and the GPU.
### 4. **AGP Driver Components**
#### 4.1 Core AGP Driver (`agpgart`)
- Initializes the AGP bridge.
- Configures the GART.
- Manages memory mappings and aperture.
#### 4.2 Chipset-Specific Drivers
- Handle chipset-specific initialization and configuration.
- Examples include `intel-agp`, `amd-agp`, `nvidia-agp`.
#### 4.3 DRM (Direct Rendering Manager)
- Works in conjunction with the AGP driver to provide direct rendering capabilities.
- Manages GPU resources and provides an interface for user-space applications to interact with the GPU.
### 5. **AGP in Xorg**
- **AGP Support in Xorg**: The Xorg server utilizes AGP for efficient rendering. The Xorg logs will show AGP card detection and initialization details.
- **DRI (Direct Rendering Infrastructure)**: Enables direct access to the graphics hardware under the X Window System in a safe and efficient manner.
### 6. **Typical Workflow**
1. **Kernel Boot**: During the boot process, the kernel initializes the AGP subsystem.
2. **Module Loading**: The `agpgart` and chipset-specific AGP modules are loaded.
3. **GART Configuration**: The AGP driver configures the GART, setting up the aperture and mappings.
4. **Xorg Initialization**: When Xorg starts, it initializes the AGP card and configures the rendering pipeline.
5. **Rendering**: Applications utilize the AGP interface via the Direct Rendering Manager to render graphics efficiently.
### 7. **Troubleshooting**
- **dmesg and Xorg Logs**: Checking these logs can provide insight into any issues during AGP initialization or usage.
- **Kernel Configuration**: Ensuring that the kernel is correctly configured for AGP support is crucial.
- **Module Compatibility**: Ensuring that the correct AGP and chipset-specific modules are loaded.
### Conclusion
AGP architecture in a Linux system is a complex interaction between hardware and software components designed to provide efficient graphics rendering. Understanding the role of each component and how they interact can help in configuring and troubleshooting AGP-related issues.
Here's a diagram to reflect the architecture of AGP in a Linux system:
```plaintext
+----------------------------+
| User Space |
| |
| +----------------------+ |
| | Xorg Server | |
| | | |
| | +------------------+ | |
| | | Direct Rendering | | |
| | | Infrastructure | | |
| | +------------------+ | |
| +----------------------+ |
| |
+------------|---------------+
|
+------------|--------------------------------+
| Kernel Space |
| |
| +------------------+ +---------------+ |
| | DRM Subsystem |<--->| AGP Driver | |
| | (Direct Rendering| | (agpgart) | |
| | Manager) | +-------|-------+ |
| +--------|---------+ | |
| | | |
| +--------v----------------+ +---v--------+ |
| |Chipset-Specific AGP | | GART | |
| |Drivers (e.g., intel-agp,| | (Graphics | |
| |amd-agp, nvidia-agp) | | Address | |
| +--------|----------------+ | Remapping | |
| | | Table) | |
| +--------v----------------+ +------------+ |
| | AGP Bridge | |
| +--------|----------------+ |
| | |
+----------v-----------------------------------+
|
+------------|--------------------------------+
| Hardware |
| |
| +--------------------+ +----------------+ |
| | System Memory |<--| AGP Graphics | |
| | | | Card (e.g., | |
| | | | Radeon 9250) | |
| +--------------------+ +----------------+ |
| |
+----------------------------------------------+
```
### Diagram Explanation:
1. **User Space**:
- **Xorg Server**: The Xorg server is responsible for handling graphical rendering in user space.
- **Direct Rendering Infrastructure (DRI)**: Part of Xorg that allows direct access to the graphics hardware, facilitating efficient rendering.
2. **Kernel Space**:
- **DRM Subsystem**: The Direct Rendering Manager handles GPU resource management and provides an interface for user-space applications to interact with the GPU.
- **AGP Driver (agpgart)**: The core driver that initializes and manages the AGP bridge and GART.
- **Chipset-Specific AGP Drivers**: These drivers handle the initialization and management of AGP for specific chipsets (e.g., `intel-agp`, `amd-agp`, `nvidia-agp`).
- **GART (Graphics Address Remapping Table)**: Handles the mapping of AGP address space to physical memory, allowing the GPU to access system memory.
3. **Hardware**:
- **AGP Bridge**: The hardware interface that connects the AGP slot on the motherboard to the system’s northbridge, managing communication between the CPU, system memory, and the AGP card.
- **System Memory**: The main memory of the computer that the GPU can access via the GART.
- **AGP Graphics Card**: The video card that utilizes the AGP interface for high-speed communication with the system memory (e.g., Radeon 9250).
This diagram provides a visual representation of the interaction between different components involved in AGP architecture in a Linux system, from user space applications down to the hardware level.
Sure, here's a detailed guide on what to look for in each step:
1. **Check Kernel Configuration**:
- **Command**: `grep -i 'gart\|radeon' /boot/config-$(uname -r)`
- **What to Look For**:
- `CONFIG_AGP=y`
- `CONFIG_AGP_AMD64=y`
- `CONFIG_DRM=y`
- `CONFIG_DRM_RADEON=y`
- `CONFIG_GART_IOMMU=y`
- These entries indicate that AGP (which GART is part of) and Radeon support are compiled into the kernel.
2. **Verify Kernel Modules**:
- **Command**: `lsmod | grep 'agp\|radeon'`
- **What to Look For**:
- `agpgart`
- `radeon`
- `drm`
- `drm_kms_helper`
- These modules being loaded indicates that AGP support and the Radeon DRM driver are active.
3. **Inspect dmesg Output**:
- **Command**: `dmesg | grep -i 'gart\|radeon'`
- **What to Look For**:
- Lines indicating the initialization of the AGP bridge:
```
[ 1.234567] agpgart: Detected AMD GART aperture
[ 1.234567] agpgart: AGP aperture is 256M @ 0xd0000000
```
- Lines showing the Radeon driver initialization:
```
[ 2.345678] [drm] radeon kernel modesetting enabled.
[ 2.345678] [drm] GART: num cpu pages 65536, num gpu pages 65536
```
- Look for any errors or warnings related to AGP or Radeon.
4. **Review Xorg Configuration**:
- **Command**: `grep -i 'gart\|radeon' /var/log/Xorg.0.log`
- **What to Look For**:
- Entries indicating the use of AGP:
```
(II) RADEON(0): AGP card detected
(II) RADEON(0): AGP 4x mode enabled
```
- Entries showing successful initialization of the Radeon driver:
```
(II) RADEON(0): Direct rendering enabled
(II) RADEON(0): GART: num cpu pages 65536, num gpu pages 65536
```
5. **Check Radeon DRM Driver Documentation**:
- **Location**: `/usr/src/linux/Documentation/gpu`
- **What to Look For**:
- Look for documentation files such as `radeon.rst`, `drm-mm.rst`, and others that mention GART support and memory coherence.
- Specifically, any notes on enabling AGP GART or specific configuration options.
6. **Test Memory Coherence**:
- This step requires custom code or tools. Typically, you would look for tools that can benchmark memory access patterns to verify coherence.
- **Example tool**: `memtester`
- **Command**: `memtester 1024 5` (where `1024` is the amount of memory to test in MB, and `5` is the number of iterations)
- **What to Look For**: Successful completion without errors indicates good memory coherence.
7. **Refer to Source Code**:
- **Location**: The Radeon driver source code in the Linux kernel, usually found in the `drivers/gpu/drm/radeon/` directory.
- **What to Look For**:
- Look for function calls and definitions related to GART initialization and memory coherence.
- Specifically, functions like `radeon_gart_table_init`, `radeon_gart_bind`, and `radeon_gart_unbind`.
### Example Outputs
Here are examples of what the outputs might look like:
**Kernel Configuration**
```plaintext
CONFIG_AGP=y
CONFIG_AGP_AMD64=y
CONFIG_DRM=y
CONFIG_DRM_RADEON=y
CONFIG_GART_IOMMU=y
```
**Kernel Modules**
```plaintext
agpgart 49152 0
radeon 1638400 0
drm_kms_helper 151552 1 radeon
drm 360448 3 drm_kms_helper,radeon
```
**dmesg Output**
```plaintext
[ 1.234567] agpgart: Detected AMD GART aperture
[ 1.234567] agpgart: AGP aperture is 256M @ 0xd0000000
[ 2.345678] [drm] radeon kernel modesetting enabled.
[ 2.345678] [drm] GART: num cpu pages 65536, num gpu pages 65536
```
**Xorg.0.log**
```plaintext
(II) RADEON(0): AGP card detected
(II) RADEON(0): AGP 4x mode enabled
(II) RADEON(0): Direct rendering enabled
(II) RADEON(0): GART: num cpu pages 65536, num gpu pages 65536
```
By following these steps and looking for these specific entries, you can determine if GART is supported and if full memory coherence is enabled for the Radeon 9250 on Debian for Pegasos II.
Here's an overview of what the code might look like at each stage or level of the AGP architecture in a Linux system:
### 1. **User Space: Xorg Server and Direct Rendering Infrastructure**
In user space, the Xorg server and Direct Rendering Infrastructure (DRI) interact with the AGP driver via ioctl calls and user-space libraries like libdrm.
#### Xorg Server Initialization
```c
// Sample code to initialize the Xorg server and DRI
#include <xf86drm.h>
#include <xf86drmMode.h>
#include <drm.h>
// Open the DRM device
int fd = open("/dev/dri/card0", O_RDWR | O_CLOEXEC);
// Initialize the DRM device
drmVersionPtr version = drmGetVersion(fd);
if (version) {
printf("DRM Version: %s\n", version->name);
drmFreeVersion(version);
}
// Set up DRI
drmSetClientCap(fd, DRM_CLIENT_CAP_UNIVERSAL_PLANES, 1);
drmSetClientCap(fd, DRM_CLIENT_CAP_ATOMIC, 1);
// ... additional setup for Xorg and DRI
```
### 2. **Kernel Space: DRM Subsystem and AGP Driver**
The kernel space involves the Direct Rendering Manager (DRM) subsystem, the AGP driver, and chipset-specific drivers.
#### DRM Subsystem (drm)
```c
// DRM driver code example
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/drm.h>
static int drm_open(struct inode *inode, struct file *filp) {
// Open DRM device
return 0;
}
static struct file_operations drm_fops = {
.owner = THIS_MODULE,
.open = drm_open,
.release = drm_release,
// ... other file operations
};
static struct drm_driver drm_driver = {
.driver_features = DRIVER_GEM | DRIVER_MODESET,
.fops = &drm_fops,
.name = "my_drm_driver",
.desc = "My DRM Driver",
// ... other driver fields
};
static int __init drm_init(void) {
// Initialize DRM subsystem
return drm_dev_register(&drm_driver, 0);
}
static void __exit drm_exit(void) {
drm_dev_unregister(&drm_driver);
}
module_init(drm_init);
module_exit(drm_exit);
MODULE_LICENSE("GPL");
```
#### AGP Driver (agpgart)
```c
// AGP driver code example
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/agp_backend.h>
static int agp_open(struct inode *inode, struct file *filp) {
// Open AGP device
return 0;
}
static struct file_operations agp_fops = {
.owner = THIS_MODULE,
.open = agp_open,
.release = agp_release,
// ... other file operations
};
static struct agp_bridge_data my_agp_bridge = {
.dev = &my_pci_dev,
.aperture_size = 256 * 1024 * 1024, // 256 MB
// ... other bridge fields
};
static int __init agp_init(void) {
// Initialize AGP subsystem
return agp_add_bridge(&my_agp_bridge);
}
static void __exit agp_exit(void) {
agp_remove_bridge(&my_agp_bridge);
}
module_init(agp_init);
module_exit(agp_exit);
MODULE_LICENSE("GPL");
```
### 3. **Hardware Interaction**
In the kernel space, the interaction with hardware is handled by chipset-specific drivers and the core AGP driver. The GART is set up and managed to allow the GPU to access system memory.
#### Chipset-Specific AGP Driver (intel-agp, amd-agp, etc.)
```c
// Chipset-specific AGP driver code example
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/pci.h>
#include <linux/agp_backend.h>
static int intel_agp_init(struct pci_dev *pdev, const struct pci_device_id *ent) {
struct agp_bridge_data *bridge;
// Allocate and initialize AGP bridge
bridge = kzalloc(sizeof(*bridge), GFP_KERNEL);
if (!bridge)
return -ENOMEM;
bridge->dev = &pdev->dev;
bridge->aperture_size = 128 * 1024 * 1024; // 128 MB
// Add the bridge to the AGP subsystem
return agp_add_bridge(bridge);
}
static void intel_agp_remove(struct pci_dev *pdev) {
struct agp_bridge_data *bridge = pci_get_drvdata(pdev);
// Remove the AGP bridge
agp_remove_bridge(bridge);
kfree(bridge);
}
static struct pci_device_id intel_agp_pci_table[] = {
{ PCI_DEVICE(PCI_VENDOR_ID_INTEL, PCI_DEVICE_ID_INTEL_82845G) },
{ 0 }
};
static struct pci_driver intel_agp_pci_driver = {
.name = "intel_agp",
.id_table = intel_agp_pci_table,
.probe = intel_agp_init,
.remove = intel_agp_remove,
};
module_pci_driver(intel_agp_pci_driver);
MODULE_LICENSE("GPL");
```
#### GART Management
```c
// Example GART setup in the AGP driver
static int setup_gart(struct agp_bridge_data *bridge) {
// Allocate GART table
bridge->gart_table = dma_alloc_coherent(bridge->dev, bridge->aperture_size,
&bridge->gart_bus_addr, GFP_KERNEL);
if (!bridge->gart_table)
return -ENOMEM;
// Initialize GART entries
for (int i = 0; i < bridge->aperture_size / PAGE_SIZE; i++) {
bridge->gart_table[i] = cpu_to_le32(0xDEADBEEF);
}
return 0;
}
static int my_agp_probe(struct pci_dev *pdev, const struct pci_device_id *id) {
struct agp_bridge_data *bridge;
// Initialize AGP bridge data
bridge = kzalloc(sizeof(*bridge), GFP_KERNEL);
if (!bridge)
return -ENOMEM;
// Set up GART
if (setup_gart(bridge)) {
kfree(bridge);
return -ENOMEM;
}
// Add the bridge to the AGP subsystem
return agp_add_bridge(bridge);
}
static struct pci_device_id my_agp_pci_table[] = {
{ PCI_DEVICE(PCI_VENDOR_ID_MYCHIPSET, PCI_DEVICE_ID_MYAGP) },
{ 0 }
};
static struct pci_driver my_agp_pci_driver = {
.name = "my_agp",
.id_table = my_agp_pci_table,
.probe = my_agp_probe,
.remove = my_agp_remove,
};
module_pci_driver(my_agp_pci_driver);
MODULE_LICENSE("GPL");
```
This example code provides a simplified view of the various stages and levels involved in the AGP architecture in a Linux system, from user space initialization to kernel space management and hardware interaction.
For engineers, providing additional context, clear explanations, and practical examples can help bridge the gap between high-level concepts and low-level implementation details. Let's refine the explanation to ensure it is comprehensible and actionable for engineers.
### Overview of AGP in Linux
#### 1. What is AGP?
- AGP (Accelerated Graphics Port) is an interface specification designed for the fast transfer of 3D graphics data between the video card and the main memory.
#### 2. Key Components:
- **AGP Bridge**: Hardware that connects the AGP slot to the system’s memory and CPU.
- **GART (Graphics Address Remapping Table)**: Allows the GPU to access system memory.
- **AGP Driver**: Software that manages AGP bridge and GART.
### Steps to Implement AGP Support
#### 1. **User Space: Xorg Server and Direct Rendering Infrastructure**
**Example Code**:
```c
#include <xf86drm.h>
#include <xf86drmMode.h>
#include <drm.h>
int fd = open("/dev/dri/card0", O_RDWR | O_CLOEXEC);
drmVersionPtr version = drmGetVersion(fd);
if (version) {
printf("DRM Version: %s\n", version->name);
drmFreeVersion(version);
}
drmSetClientCap(fd, DRM_CLIENT_CAP_UNIVERSAL_PLANES, 1);
drmSetClientCap(fd, DRM_CLIENT_CAP_ATOMIC, 1);
```
**Explanation**:
- This code opens the DRM (Direct Rendering Manager) device and initializes it. DRM is responsible for managing graphics resources and enabling direct rendering.
#### 2. **Kernel Space: DRM Subsystem and AGP Driver**
**DRM Subsystem Example**:
```c
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/drm.h>
static int drm_open(struct inode *inode, struct file *filp) {
return 0;
}
static struct file_operations drm_fops = {
.owner = THIS_MODULE,
.open = drm_open,
.release = drm_release,
};
static struct drm_driver drm_driver = {
.driver_features = DRIVER_GEM | DRIVER_MODESET,
.fops = &drm_fops,
.name = "my_drm_driver",
.desc = "My DRM Driver",
};
static int __init drm_init(void) {
return drm_dev_register(&drm_driver, 0);
}
static void __exit drm_exit(void) {
drm_dev_unregister(&drm_driver);
}
module_init(drm_init);
module_exit(drm_exit);
MODULE_LICENSE("GPL");
```
**Explanation**:
- This module defines a simple DRM driver with basic open and release operations. DRM handles GPU resources and enables direct rendering.
**AGP Driver Example**:
```c
#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/agp_backend.h>
static int agp_open(struct inode *inode, struct file *filp) {
return 0;
}
static struct file_operations agp_fops = {
.owner = THIS_MODULE,
.open = agp_open,
.release = agp_release,
};
static struct agp_bridge_data my_agp_bridge = {
.dev = &my_pci_dev,
.aperture_size = 256 * 1024 * 1024,
};
static int __init agp_init(void) {
return agp_add_bridge(&my_agp_bridge);
}
static void __exit agp_exit(void) {
agp_remove_bridge(&my_agp_bridge);
}
module_init(agp_init);
module_exit(agp_exit);
MODULE_LICENSE("GPL");
```
**Explanation**:
- This module sets up an AGP bridge, initializing it with a specified aperture size and adding it to the AGP subsystem.
#### 3. **Hardware Register-Level Interaction**
**Setting AGP Aperture**:
```c
#include <linux/pci.h>
#include <linux/io.h>
#define AGP_APERTURE_SIZE_OFFSET 0x10
#define AGP_APERTURE_BASE_OFFSET 0x14
static void configure_agp_aperture(struct pci_dev *pdev) {
u32 aperture_size = 128 * 1024 * 1024;
u32 aperture_base = 0xd0000000;
pci_write_config_dword(pdev, AGP_APERTURE_SIZE_OFFSET, aperture_size);
pci_write_config_dword(pdev, AGP_APERTURE_BASE_OFFSET, aperture_base);
}
```
**Explanation**:
- This code configures the AGP aperture size and base address by writing to the appropriate PCI configuration space registers.
**Setting up GART**:
```c
#include <linux/dma-mapping.h>
#include <linux/pci.h>
#define GART_BASE_ADDRESS_REGISTER 0x58
static int setup_gart(struct pci_dev *pdev) {
dma_addr_t gart_bus_addr;
u32 *gart_table;
size_t gart_size = 128 * 1024;
gart_table = dma_alloc_coherent(&pdev->dev, gart_size, &gart_bus_addr, GFP_KERNEL);
if (!gart_table)
return -ENOMEM;
for (int i = 0; i < gart_size / sizeof(u32); i++) {
gart_table[i] = cpu_to_le32(0xDEADBEEF);
}
pci_write_config_dword(pdev, GART_BASE_ADDRESS_REGISTER, gart_bus_addr);
return 0;
}
```
**Explanation**:
- This function allocates memory for the GART table, initializes it, and sets the base address in the GPU's GART register.
**Enabling AGP Mode**:
```c
#include <linux/pci.h>
#define AGP_STATUS_REGISTER 0x4
#define AGP_COMMAND_REGISTER 0x8
static void enable_agp_mode(struct pci_dev *pdev) {
u32 agp_status;
u32 agp_command;
pci_read_config_dword(pdev, AGP_STATUS_REGISTER, &agp_status);
agp_command = agp_status & 0x0000000F;
pci_write_config_dword(pdev, AGP_COMMAND_REGISTER, agp_command | 0x00000001);
}
```
**Explanation**:
- This function enables AGP mode by reading the status register, configuring the command register, and writing the appropriate value to enable AGP.
**Interrupt Handling**:
```c
#include <linux/interrupt.h>
#include <linux/pci.h>
#define AGP_INTERRUPT_STATUS_REGISTER 0xC0
#define AGP_INTERRUPT_ENABLE_REGISTER 0xC4
static irqreturn_t agp_interrupt_handler(int irq, void *dev_id) {
struct pci_dev *pdev = dev_id;
u32 status;
pci_read_config_dword(pdev, AGP_INTERRUPT_STATUS_REGISTER, &status);
if (status & 0x1) {
pci_write_config_dword(pdev, AGP_INTERRUPT_STATUS_REGISTER, status);
return IRQ_HANDLED;
}
return IRQ_NONE;
}
static int enable_agp_interrupts(struct pci_dev *pdev) {
int irq = pdev->irq;
int ret;
ret = request_irq(irq, agp_interrupt_handler, IRQF_SHARED, "agp_irq", pdev);
if (ret)
return ret;
pci_write_config_dword(pdev, AGP_INTERRUPT_ENABLE_REGISTER, 0x1);
return 0;
}
```
**Explanation**:
- This code sets up an interrupt handler for the AGP device, enabling interrupts and handling them by clearing the interrupt flag.
### Conclusion
These detailed explanations and code examples provide a comprehensive overview of AGP architecture in Linux, from user space initialization to kernel space management and hardware register-level interactions. This should be sufficient for engineers to understand and implement AGP support in a Linux system.
To comprehensively compile and implement AGP support with GART for the Radeon 9250 on OS4, you need to consider several aspects beyond just the code itself. Here’s a detailed list of what you need:
### Development Environment Setup
1. **Toolchain**
- Ensure you have a compatible C/C++ compiler (e.g., GCC or Clang) installed for OS4.
- Set up necessary build tools (e.g., make, cmake).
2. **Development Libraries**
- Install or have access to the required development libraries, such as those for handling PCI configuration space and memory allocation (similar to `libpci` and `libdrm` in Linux).
3. **Kernel Source and Headers**
- Obtain the kernel source code for OS4 to ensure you can compile kernel modules.
- Ensure you have the necessary headers for kernel development.
### Detailed Implementation Steps
#### 1. **Configure AGP Bridge and GART**
**AGP Bridge Configuration:**
- Implement functions to configure the AGP bridge’s aperture size and base address.
```c
#include <os4_pci.h> // Hypothetical header for PCI functions in OS4
#define AGP_APERTURE_SIZE_OFFSET 0x10
#define AGP_APERTURE_BASE_OFFSET 0x14
void os4_configure_agp_aperture(struct pci_dev *pdev) {
uint32_t aperture_size = 128 * 1024 * 1024; // 128 MB
uint32_t aperture_base = 0xd0000000; // Base address
os4_pci_write_config_dword(pdev, AGP_APERTURE_SIZE_OFFSET, aperture_size);
os4_pci_write_config_dword(pdev, AGP_APERTURE_BASE_OFFSET, aperture_base);
}
```
**GART Setup:**
- Implement GART setup and memory allocation functions.
```c
#include <os4_dma.h> // Hypothetical header for DMA functions in OS4
#define GART_BASE_ADDRESS_REGISTER 0x58
int os4_setup_gart(struct pci_dev *pdev) {
dma_addr_t gart_bus_addr;
uint32_t *gart_table;
size_t gart_size = 128 * 1024; // Example size for the GART table
// Allocate memory for the GART table
gart_table = os4_dma_alloc_coherent(gart_size, &gart_bus_addr);
if (!gart_table)
return -ENOMEM;
// Initialize the GART table entries
for (int i = 0; i < gart_size / sizeof(uint32_t); i++) {
gart_table[i] = cpu_to_le32(0xDEADBEEF); // Placeholder address
}
// Write the GART base address to the GPU register
os4_pci_write_config_dword(pdev, GART_BASE_ADDRESS_REGISTER, gart_bus_addr);
return 0;
}
```
#### 2. **Radeon Driver Implementation**
**Radeon Driver Initialization:**
- Implement functions for initializing the Radeon driver and setting up GART.
```c
#include <os4_drm.h> // Hypothetical header for DRM functions in OS4
int os4_radeon_init(struct pci_dev *pdev) {
// Initialize AGP aperture and GART
os4_configure_agp_aperture(pdev);
if (os4_setup_gart(pdev))
return -ENOMEM;
// Additional initialization for Radeon driver
// ...
return 0;
}
```
#### 3. **Enable Full Memory Coherence**
- Ensure memory coherence by implementing cache management and memory barrier functions as required by the hardware and OS4.
```c
#include <os4_memory.h> // Hypothetical header for memory management in OS4
void os4_memory_coherence_setup() {
// Implement memory barriers and cache coherence mechanisms
// For example:
os4_memory_barrier();
os4_cache_flush();
}
```
#### 4. **Interrupt Handling**
**Setup Interrupt Handler:**
- Implement an interrupt handler for AGP and configure the interrupt registers.
```c
#include <os4_interrupt.h> // Hypothetical header for interrupt handling in OS4
#define AGP_INTERRUPT_STATUS_REGISTER 0xC0
#define AGP_INTERRUPT_ENABLE_REGISTER 0xC4
irqreturn_t os4_agp_interrupt_handler(int irq, void *dev_id) {
struct pci_dev *pdev = dev_id;
uint32_t status;
// Read the interrupt status register
os4_pci_read_config_dword(pdev, AGP_INTERRUPT_STATUS_REGISTER, &status);
if (status & 0x1) {
// Handle the interrupt (e.g., clear the interrupt flag)
os4_pci_write_config_dword(pdev, AGP_INTERRUPT_STATUS_REGISTER, status);
return IRQ_HANDLED;
}
return IRQ_NONE;
}
int os4_enable_agp_interrupts(struct pci_dev *pdev) {
int irq = pdev->irq;
int ret;
// Request an IRQ and register the interrupt handler
ret = os4_request_irq(irq, os4_agp_interrupt_handler, IRQF_SHARED, "agp_irq", pdev);
if (ret)
return ret;
// Enable interrupts in the AGP device
os4_pci_write_config_dword(pdev, AGP_INTERRUPT_ENABLE_REGISTER, 0x1);
return 0;
}
```
### Testing and Validation
1. **Compile and Load Modules:**
- Compile the AGP and Radeon drivers as kernel modules for OS4.
- Load the modules and check for successful initialization.
2. **Check Logs:**
- Use `dmesg` or OS4-specific logging tools to verify the AGP and Radeon initialization logs.
3. **Run Diagnostic Tools:**
- Create or use existing diagnostic tools to verify GART setup, memory coherence, and overall AGP functionality.
4. **Performance Testing:**
- Test with graphics-intensive applications to ensure proper functioning and performance gains.
5. **QEMU Testing:**
- If applicable, test the implementation in QEMU to ensure compatibility and broader usage.
### Documentation and Support
- **Document the Implementation:**
- Ensure all steps, functions, and configurations are well-documented to help other developers understand and maintain the code.
- **Community Support:**
- Engage with the OS4 and broader developer communities to get feedback, report bugs, and receive support for the implementation.
By following these detailed steps, you can implement and compile comprehensive AGP support with GART for the Radeon 9250 on OS4, ensuring compatibility and performance improvements similar to those on Debian for Pegasos II.
Only for the brave 😁 it’s markdown, .md (Typora on win)
Edited by walkero on 2024/8/6 14:53:09
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Re: Some news on Quake 2 Update
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Posted on: 2024/6/8 16:34
#2
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Just popping in 
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It’s great project. Maybe opportunity to build Amiga version of the popular go-to software PreMAKE. https://premake.github.io/ With different Amiga configurations. Just a thought.
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Re: Announcing David Pleasance to speak at Amiwest 2020
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Posted on: 2020/10/22 21:03
#5
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Just popping in 
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@tekmage
Good news, hopefully we will get some real answers.
Im still concerned the lack of Hyperion Brass presence + explanation and detailed progress of this year especially regarding commitment and AmigaOS API improvements.
Also would like to see Hyperion Entertainment seperate video from the developers themselves, just to remove any doubt that AmigaOS work not gone down to a crawl due to lack of or lowered involvement by Friedens.
Its only right to have a time slot allocated for Hyperion, even if a no show and also an empty seat to show everyone that Hyperion is welcome at their own products show.
Frankly, if Hyperion dont submit a video speech it could be seen as the ultimate disrespect for the users of its own products.
The things AmigaOS needs for 2021 are :
POSIX standards compliance Hypervisor Rust Node.js Abstract Frameworks, DOMs and developer componants.
Auto Function list to library generator
Hardware accelerated HTML and Deserialization of JSON.
Consistant open source firmware across all hardware
Self bootstrappable kernal to any alien cpu in seconds. eg CLisp and SBCL.
Time will tell at Amiwest 2020.
Keep up the great work as usual A++.
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Re: Company<->User communication...Is it still a thing today?
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Posted on: 2020/10/13 15:12
#6
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Just popping in 
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@thread
What is needed is a stern talk with Hyperion brass and developers at Amiwest with legal obligations to improving AmigaOS API.
If Hyperion cannot or will not cooperate, the other option would be to take AROS code and create an Amiga foundation to safeguard it future.
A team from all Amiga like parties can be involved in creating new open source components for AmigaOS, while the company’s could sell commercial software that uses those components.
Like the way Mozilla/ Red Hat has a commercial branch to fund further development of business software.
- just my humble opinion.
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Re: Blog about developing the XP-Pen driver and also adding tilt support to SketchBlock
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Posted on: 2020/8/28 9:17
#7
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Just popping in 
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@broadblues
It would be great if you could consider creating build streams on youtube, so one could learn from scratch how to create drivers and get hardware running on Amiga like systems.
Thanks for your hard work. Appreciated.
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Re: SketchBlock Professional Edition 3,4 Now Available from Amistore
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Posted on: 2020/7/19 9:02
#8
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Just popping in 
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@broadblues
Very nice work!
I wonder if the USB driver can be controlled by AREXX for automated debug mode and control testing ?
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Re: Localisation: Is it possible to generate .CT files if you have just CD and Catalog files ?
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Posted on: 2020/4/12 12:00
#9
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Just popping in 
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@nbache
I wish there was detailed information about the conversion process and how AmigaOS deals with them.
Do you have any links with problems of translating etc.
@kasie
Why do we need 'inserting things to any place', why not just have English tags to search for ?
If you are searching for Italian 'MSG_MENU_NEW_WINDOW' its either in the old Italian file or its not.
If you match 'MSG_MENU_NEW_WINDOW' , then just get its Italian translation with next read.
If any new message TAG does not exist in an old file, read the version of the file in use, look up on central server if a new version of the file exists, download and use, otherwise notify of a missing message Tag.
Obviously you will need different code to read data looking for the message Tags in serial, having the files temporarily in memory could speed up the search.
If you really don't want to read in serial then have a count of the tags at the beginning of the file, then follow a list of all Tag IDs in the file.
A quick match would know if it exists or not.
Just throwing some thoughts to topic I have no experience with...
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Re: Localisation: Is it possible to generate .CT files if you have just CD and Catalog files ?
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Posted on: 2020/4/11 20:18
#10
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Just popping in 
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@thread
All seams overly complicated, maybe have a universal catalogue file for all software to use, easy parse in Json format or new IFF data format.
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Re: Odyssey 1.23 progress
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Posted on: 2020/3/5 2:25
#11
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Just popping in 
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@thread
Where are the temporary files going to ?
I think everything should be done in RAM since its 100x + faster.
Has anyone used RAD: RAM: combo ? just wondering speeds and data alignment.
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Re: Odyssey 1.23 progress
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Posted on: 2020/3/3 4:03
#12
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Just popping in 
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@thread
Maybe get better speed if GCC compiler suite was compiled twice, the latest v8 compiler compiling the v8 compiler suite.
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Re: Odyssey 1.23: AOS4 source code on GitHub
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Posted on: 2020/3/2 5:15
#13
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Just popping in 
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@thread
Could a MD5 check be done on files ?
For example SDK 123MD5.zip could be in folder : SDK/123MD5/123MD5.zip with also SDK/123MD5/123MD5.lha (if one needs different compressed file on platform).
which then also has SDK/123MD5/123MD5.zip.contents.txt
:D
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Re: WPE WebKit
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Posted on: 2020/2/23 20:40
#14
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Just popping in 
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@thread
Most of the web technology needs to be abstract away into system wide libraries, so all windows have web tech. Why can’t my window be broadcast to my screen? Why can’t today every software be web aware so even a paint package could have own chat, broadcast a stream or get plugins; see and share users work, inter operate web imaging api etc all via system wide web datatypes. If Hyperion had vision we would have these libraries and tools to help create better software quicker.
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Re: CrossCompiler for C/C++ necessary?
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Posted on: 2016/11/27 8:59
#15
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Just popping in 
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@salass00 Would love to see a live stream video cross compiling a common Programming environment like MONO/MonoDevelop/MonoGame. MONO on raspberry PI http://logicalgenetics.com/raspberry-pi-and-mono-hello-world/Mono is currently ported to every Console / mobile device for write once portability.
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Re: Qt beta
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Posted on: 2016/11/5 21:49
#16
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Just popping in 
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@alfkil Excellent work as always. If you want to put Qt to the test maybe a port of the NEW Open Source Paint program that is getting a lot of excitement from artists on other platforms - Krita. Krita aims to be a Photoshop killer application. https://krita.org/en/item/krita-3-0-released
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Re: Amigaone X1000 - 3 years in.
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Posted on: 2015/9/6 12:29
#18
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Just popping in 
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@Srtest People loved the Commodore Amiga because the hardware was unique. They would be interested in finding out what all the chips do, how powerful it was by accessing the hardware chips in assembler - one has lost that these days. Just the other day a hardware engineer built a new motherboard - just to learn assembly language (68k with a VDU). The Amiga chipset was and is Amigas GOLD, not just the hardware but the documentation, the code, the examples for generations of new programmers. Even TODAY kids cannot learn to program easily on PCs, no magazines with programming examples, no more packman code to type into the late hours, remember the MSX games books ? the C64 code one typed with a sense of achievement - it runs. The blitter allowed people to imagine what graphics could be created by pushing the limits. they would brag That an effect was done with such small code. That was hardware efficiency and software efficiency combined to blazing speeds never thought of. Amiga was called 'magic' because it could to everything GFX, audio/midi/video/3D How would you play programming notes on current AmigaOne systems in one line ? MSX had a programmable sound generator : - PLAY "ABCDEFG" played musical notes, using Texas Instruments chips. Amiga dont even have external ROBOT control interface. Its equivalent of 90s PC. The whole point in removing chipset was to reduce costs and easily upgrade and it has not even achieved that - to the detriment to every developer who now cannot code because the goalpost keeps changing. How does a developer access GFX card in assembler now ? Anyone who says "you dnot need access hardware directly" does not really have a clue. The mass evidence and developers in the world creating devices to do exactly that differ. http://www.amazon.co.uk/Arduino-Start ... t-UNO-Board/dp/B009UKZV0Ahttp://hackaday.com/2012/10/08/stm32-driving-a-pcie-video-card/Amiga had chance be number #1 programmable hardware devices, learning in hardware and software. All it needed was a similar board with Amiga chipset on, bang on AmigaOS - to every school, college, university worldwide. Fun in HARDWARE and SOFTWARE for ALL. But more important Amiga needs people in control with VISION. Apple sabotaged Pa Semi - thanks Microsoft sabotaged Commodore sale (Escom investor also for Microsoft - used Guerrilla tactics - buyout to destroy a company and sit on assets) - thanks This is the reason why indi hardware and software is the 'buzz' today its small and powerful. But having custom chipset causes porting problems, Commodore unfortunately never thought about scripting tools that could automate conversion to new hardware. Today for Amiga, very few make games, make music, make anything fun unfortunately. This is not because of lack of 'users' one would be always be told, but lack of easy to program developer tools. Hollywood is one easy to use tool, but it lacks power for professional use. What Amiga needs is a common developer suite like Visual Studio : Visual Basic like programming language with OOP & RAD GUI C/C++ compiler suite with DOM/COM and web/PDF/Gaming API. Lack of game development tutorials There are hundreds of programming languages but not one properly integrated suite to work seamless with Amiga to develop games and apps. SDL and other APIs dont count as you then need keep upgrading/breaking your build and then figure out how one would mix an Amiga Window with GUI and overlay usable custom SDL/GL GUI/XUL elements with it. In Windows world people obsessed about PDF Editing & printing, but what they wont tell you is that with exactly same PDF on exactly another system the PDF would not print properly, even Microsoft staff cannot solve problem for years. Try printing A4 page on US letter paper or vice versa. PDF is a document format not a PRINT format. Amiga must not follow this dreaded path. keep with Postscript printing - the universal printer language. we just need some editors. http://betweenborders.com/wordsmithing/a4-vs-us-letter/Due to difference in driver, setting, printer accuracy Programming has become IT, with Game makers instead of good tools, broken tool chains, incompatible apis - will it ever end ? maybe a UNIVERSAL Amiga ASSEMBLER with GPU/OpenCL access ? Its a horrid horrid mess and a serious one.
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