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MigthyMax,
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Re: infinite icons theme pack
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Posted on: 2024/9/15 10:02
#1
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Illusionist
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@DigitalDesigns Quote: AISS icons: AISS is not familiar to me in any way, I didn't really understand what that is, could someone clarify please :) AISS is a pool of toolbar images, graphical templates and other useful artwork for Amiga applications. It uses 32 bit (24-bit picture + 8-bit alpha channel) PNG images. Warning: AISS features more than 5k of icons - adding AISS support to your icon set might delay the release date to infinity... ;) AISS DocumentationAISS Archive
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: tbimages: missing - how to get to them?
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Posted on: 2023/8/28 16:49
#2
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Illusionist
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@Reth Quote: Reth wrote:@smf You mean this should have been installed too by the standard installation or it is a must from the Extras-Installation? The full AISS is part of the extras-installation, iirc just the images used by AmigaOS were cpied during the standard installation procedure. Just download the latest version from OS4Depot.net and install it. Depending on your Filesystem, you might need several cups of coffee until the installation is finished. Be prepared ;)
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: AbandonMI2 - Another Abandon Icon Set for AmigaOS4
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Posted on: 2020/4/26 16:19
#3
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Illusionist
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@Amigo1
The idea was to have a lighter design for OS 4.2 which does not fit with the icons you will find in the archive. Another point was that the icons take to long to load and scale on older Amigas.
Since more or less five years I am working on a new icon set featuring a more leaner and cleaner design. The key elements and philosophy of this icon set were already used for the OS 3.14 glowicons.
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: AbandonMI2 - Another Abandon Icon Set for AmigaOS4
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Posted on: 2020/4/26 16:05
#4
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Illusionist
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@trixie
The original plan was to use them for OS 4.2 which was abandon five years ago in favour of another design.
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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AbandonMI2 - Another Abandon Icon Set for AmigaOS4
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Posted on: 2020/4/25 19:08
#5
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Illusionist
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I have released another uncontinued icon set for AmigaOS4 with 256x256 icons onOS4Depot.net. And all that could have been... Download (382 MB)Preview
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: More logos wanted!
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Posted on: 2014/11/8 18:53
#6
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Illusionist
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Provided three banners. Hope you like them ;)
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: AISS install script somehow trashed my SYS:System directory :-(
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Posted on: 2014/3/23 7:53
#7
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Illusionist
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@Severin
This is indeed very interesting! How fast is it?
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: AISS install script somehow trashed my SYS:System directory :-(
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Posted on: 2014/3/23 7:51
#8
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Illusionist
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@LiveForIt Looks like there is something wrong in your startup environment and the assign for TBImages: is missing.
The latest version of AISS should also be available as a contribution on the install CD.
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: A-EON: AmigaONE X5000 Revealed
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Posted on: 2014/1/9 17:51
#9
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Illusionist
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@eliyahu
I like this naming scheme! Well done!
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: About Icons, automated Effects and why it will never work
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Posted on: 2013/8/9 21:27
#10
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Illusionist
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Quote: orgin wrote: @Mason
And you sound like a obstinate graphics fanatic that want to keep a monopoly for his own personal reasons at all costs even if it means keeping an archaic system that at best belongs in the 1990's.
I'm sorry if that offends you, but what you just wrote read out just like that. Perhaps you'd like to rephrase?
Sorry, but I won't tolerate that kind of insults neither from you or anybody else! I tried to share my doubts and discuss them in a civilised way, but it might be better to stop my engagement in this topic here at that point.
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: About Icons, automated Effects and why it will never work
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Posted on: 2013/8/9 20:30
#11
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Illusionist
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Quote: Wanderer wrote:
From a programmers point of view, any effect that is pure post processing without manual interference should be left out. This are e.g. the guidelines for Android and iOS icons, so the OS can decide if a shine effect is added or not. On iOS, even the entire shape (the round corners) is procedural.
I checked my Android devices and none of them seems to have such a feature for icons. Also the UI style guide don't describe such a feature, but maybe I just missed it: LinkI did the icons for some iOS apps and have to say that the emblem icon attempt is in no way comparable to the generic buttons of iOS. It is a quite different attempt as a button frame is given to provide an universal look of the icons, while the images itself is not really involved. BTW For me something like this would better fit for AmigaOS!
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: About Icons, automated Effects and why it will never work
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Posted on: 2013/8/9 19:31
#12
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Illusionist
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Quote: orgin wrote: @Slash
There's nothing wrong with mason's work.
Holding back stuff like global settings for selected image effects and icon emblems just to satisfy his need for perfection however is as wrong as it can be.
Streamlining theming and reducing the work needed to create icon themes will benefit the platform. Holding back stuff like this will not.
Sounds to me like "Ok, the icons look bad now, but we have a great system running in the background to generate them." Maybe I am overestimating the influence of the icons to the overall look and feel of AmigaOS4, but imho this attempt would definitely be a step backward.
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: About Icons, automated Effects and why it will never work
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Posted on: 2013/8/9 8:14
#13
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Illusionist
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Quote: djrikki wrote: I love Mason's icons and don't find them 'Cheesy' at all.
In fact I wish it was possible to just press one button and Masonify ever single icon aka bringing about an easy way to change between 'icon sets'.
It is not that easy for sure, because it is not that simple to replace an icon as it also contents the tooltype information. Ken sent me a script for the replacement of the icons but there was some little issue (I can't remember what exactly it was) that unfortunately hold me from using it.
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: About Icons, automated Effects and why it will never work
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Posted on: 2013/8/9 8:05
#14
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Illusionist
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Quote: Wanderer wrote: I do have great respect for your artwork, and I know the claim for perfection as a part of me is an artist as well.
You're welcome! Quote: But let me put it this way:
Take 10 random people from the street and show them 1) vs. 2). probably 8 will not notice any difference. One will notice a difference and will find them equally beautiful. And one, maybe, will like 1) better if you explain at what detail he has to look at.
I even expect that maybe 9 of 10 people will not notice a difference a first glance. But when several icons are selected 9 of 10 people will recognise that "something" is wrong. IIRC this is in some kind based on the interaction of the equilibrium sense and the eye. That does not mean we will all fall from the chair if the glow effect is wrong, but your senses will at least recognise it. Quote: I am not saying that 2) is better than 1). Of course is 1) better, but is this
a) worth the time b) worth 2x memory requirements and loading time c) worth to hardcode the glow effect and loosing the posibility to configure
a) Adding the glow effect is the same effort as adding a drop shadow. Therefore time should not ne an issue as it is usually done in a view seconds. b) Counter question: Is it worth to generate an effect on the fly with much more CPU or GPU usage and therefore energy consumption than just displaying an image? Anyway, in times of Gigabyte and Terabyte this shouldn't be an valid issue. c) Again a counter question: Is it worth to have a more configurable system when the quality of the result is worse than before? I think not! Quote: BTW, I like the glow effect. But 99% of the time icons are displayed in the normal state. So glow yes, but does it need to be that highly optimized?
I at least think so! ;) Quote: BTW2: If you like perfection, I noticed that your glow effect does not take into account that the Shadow ist actually behind the glow. Look at the bottom of the icon, you see the shadow darkening the glow. My implementation in Imageconverter takes this into account give me the PNG with alpha channel, and I can show you what I mean.
I understand what you mean! From a physical point of view the shadow should get wider based on the new lightning source. From an artists point it looks not good... Quote: Also, it would be nice if the glow "overglows", means goes over 100% when close to the icon outline and gets from yellow to white. The OS3.9 icons do that, IIRC. Another nice feature in my implementation is that the glow also affects the inside of the outline a little bit. That adds a lot more lifelyness and "heat" to the glow, similar to what the what the glow on the arrow does in 1).
Here we are! This is exactly the contrary opinion than Spots. As the actual effect is more or less just between both suggestions it is absolutely perfect... ;)
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: About Icons, automated Effects and why it will never work
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Posted on: 2013/8/9 7:01
#15
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Illusionist
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Hi Spot, first of all sorry that I am a little behind with my answers. Please don't feel excluded! Quote: spotUP wrote: Mason it would work just perfectly if the whole cheesy glow thing was dumped.
IMHO the glow effect is an emblem of Amiga as the Boing Ball, the Workbench and therefore we should keep him. Quote: If the glow is to be kept, i'd make it less yellow and way more discrete.
As you might expect, I also received complaints that the glow effect has to be more extensive. Quote: As it is now it looks very unrealistic. Why would a drawer glow anyway?
Counter question: Why should a drawer or folder darken, like on other operating systems. Or why should something get bigger when a pointer moves over? I would say it is an artists expression... ... and yes, I for sure know "something" that is getting bigger when "something" is moved over, but then usually no pointer, but woman in involved. Ok, I go and wash my mouth ;) Quote: The icons looks nice apart from this imo.
Dump the glow and just change the color intensity a bit in stage two.
These are just my opinions, not meant to offend. You're doing a nice job on the icons!
Thanks! No harm taken! I respect everybody's opinion and take them into account. But based on the feedback I received so far it looks like people prefer the glowing as it is.
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: About Icons, automated Effects and why it will never work
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Posted on: 2013/8/8 18:35
#16
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Illusionist
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Quote: orgin wrote: @trixie
WAR WAR WAR WAR!
The real secret of the Minions: The Glow Effect! GLOW GLOW GLOW GLOW GLOW ! It took me about two hours to create this little creature! I can do hundreds, thousands or more to support my war!
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: About Icons, automated Effects and why it will never work
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Posted on: 2013/8/8 11:39
#17
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Illusionist
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Quote: broadblues wrote:
@mason
I thouroughly agree with your sentiments re automated glow.
I really must put a require for images / icons together to send you for sketchblock sometime! (When you yourself have time to make some).
The icons for Sketchblock are already done! In fact it was one of the first new 3rd-party icon sets I did, because Sketchblock is from my point of view one of the most interesting active projects.
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: Beta testing
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Posted on: 2013/8/6 14:58
#18
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Illusionist
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In every Qt screenshot I notice that the font of the UI is to big compared to the font used in the window title.
Is Qt optimized for short sighted people or is it possible to adjust it in some kind of Prefs?
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: About Icons, automated Effects and why it will never work
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Posted on: 2013/8/6 14:24
#19
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Illusionist
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Quote: eliyahu wrote: @Mason
Quote:Creating a third party solution is one thing - the support for it is another. A new icon system is nothing without a solid baseline of icons. Just for the record: For the next release I have prepared 800 + new icons for all kind of 3rd party programs.
Many nice and interesting ideas where brought up recently, but what I really miss is at least the attempt to think them through until the end and weight the impact on other components of the system at all. your work is a very big factor in my using AOS4. the icons are gorgeous, consistent, and well-executed. i like the current icon system and would hope any major changes would be thought through very diligently by you and others responsible for the look-and-feel of the OS.
-- eliyahu
First of all, thanks for the nice words! The evolution of the icon system is a very slow and sensitive process, because the intuitive recognition of the icon is one of the main point when it comes to icon design. To make a long story short: There will be no drastic or evolutionary changes in the expression of the icons. They will be just a little bigger... ;)
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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Re: About Icons, automated Effects and why it will never work
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Posted on: 2013/8/6 14:07
#20
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Illusionist
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Quote: Actually the current icons in AmigaOS 4.1 mantain their border, this is mostly visible when they are overlapped, I wondering if it will be possible to make them really transparent also when they will be overlapped in order to "hide" this not so cool effect I also noticed this, but I have no clue what forces this behaviour. Maybe it is an attempt by the devs to teach the users to always clean up and snapshot the filer before closing the window. ;)
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Martin "Mason" Merz www.masonicons.deI've seen things you people wouldn't believe . . .
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