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NinjaCyborg,
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acm.lha - audio/convert
Jul 7, 2026
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llad_info.lha - audio/misc
Jul 7, 2026
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libicu.lha - development/library/misc
Jul 7, 2026
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odfilesystem.lha - driver/filesystem
Jul 7, 2026
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amiarcadia.lha - emulation/gamesystem
Jul 7, 2026
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amibookreader.lha - office/misc
Jul 7, 2026
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slovo.lha - office/wordprocessing
Jul 7, 2026
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mupdf.zip - utility/text/convert
Jul 7, 2026
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libxvidcore.lha - development/library/graphics
Jul 4, 2026
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libx264.lha - development/library/misc
Jul 4, 2026
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Re: Odyssey 3.0 alpha - bug reports coming slowly...
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Posted on: Today 17:06
#1
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Home away from home 
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@afxgroup Also me for Launcher reintroducing 
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Re: Odyssey 3.0 alpha - bug reports coming slowly...
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Posted on: Today 16:48
#2
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Just can't stay away 
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@afxgroup Tested on X1000. www.iltalehti.fi seems to work mostly (if not fully even). www.veikkaus.fi made the OS to try to flush all memory and memory pools and freezing the whole machine eventually.
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Rock lobster bit me - so I'm here forever X1000 + AmigaOS 4.1 FE "Anyone can build a fast CPU. The trick is to build a fast system." - Seymour Cray
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Re: Odyssey 3.0 alpha - bug reports coming slowly...
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Posted on: Today 15:29
#3
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Amigans Defender 
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@Primax
No launcher because it is useless since it starts in few seconds. Why you need the launcher back? I will try to add an installer as soon as possible.
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i'm really tired...
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Re: Odyssey 3.0 alpha - bug reports coming slowly...
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Posted on: Today 14:33
#4
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Just popping in 
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PS: unfortunataly, the bug with loading and saving scripts is not fixed. After a restart, the scripts has vanished.
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AmigaOne X5000 @ 2GHz / 4GB RAM / Radeon RX 550 / AmigaOS 4.1 Final Edition / MorphOS 3.17 Amiga1200 / Blizzard 1230 IV PiStorm32-lite / AmigaOS 3.9
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Re: Odyssey 3.0 alpha - bug reports coming slowly...
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Posted on: Today 13:45
#5
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Just popping in 
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Thanks a lot, Andrea.
I would highly recommend providing an installer to avoid the confusion with different versions of libraries.
No launcher any longer? Why?
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AmigaOne X5000 @ 2GHz / 4GB RAM / Radeon RX 550 / AmigaOS 4.1 Final Edition / MorphOS 3.17 Amiga1200 / Blizzard 1230 IV PiStorm32-lite / AmigaOS 3.9
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Re: ScummVM OS4 3.0.0git
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Amigans Defender 
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@Capehill Quote: If shared object uses LGPL, then maybe some developers want to avoid static linking.
In AmigaOS4-land no one care about license. We know that very well.. Quote: Also using shared objects allows fixing the library without relinking the app.
Yes, correct but usually a developer will release the entire application with new shared object. So it is the same to release the static linked application. you have to put the two weights on the scale and compare the pros and cons
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i'm really tired...
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Re: Odyssey 3.0 alpha - bug reports coming slowly...
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Just popping in 
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@Andrea
BIG Thank You for your work, donation sent!
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\o/....X1000....\o/
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Re: ScummVM OS4 3.0.0git
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Just can't stay away 
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@afxgroup Quote: In any case I don't understand why people continue to use .so files. They are a mess and didn't give use any benefit because all .so files are however loaded at runtime. So having a static exe or a dinamyc exe makes no difference except having a mess with libraries.. The only benefit is when an exe try to load them via dlopen(). Nothing else
If shared object uses LGPL, then maybe some developers want to avoid static linking. Also using shared objects allows fixing the library without relinking the app.
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Re: ScummVM OS4 3.0.0git
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Amigans Defender 
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@kas1e Quote: If i remember right, at least Raziel before go .sobjs routes because full static binary with all engines enabled was too big (i do not remember, 200 , 300 or something megabytes) and it was issues for him..
Trust me.. you know what I'm doing and a 500MB exe (not stripped) is not a problem. The problem is somewhere else but not in the static builds. I think our .so at moment adds only complexity and no benefits
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i'm really tired...
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Re: ScummVM OS4 3.0.0git
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Posted on: Today 7:03
#10
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Just can't stay away 
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@Kirirur If you use the old ScummVM which was built by Raziel and used newlib, then: 1) You can get older SDL2 shared objects from GitHub, like: https://github.com/AmigaPorts/SDL/releases/tag/v2.30.9-amigaos4Or, 2) You can make a link (typing this from memory but you get the idea) Makelink SOFT FROM=libSDL2-2.30.so TO=libSDL2-2.32.so
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Re: ScummVM OS4 3.0.0git
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Posted on: Today 6:15
#11
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Home away from home 
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@afxgroup If i remember right, at least Raziel before go .sobjs routes because full static binary with all engines enabled was too big (i do not remember, 200 , 300 or something megabytes) and it was issues for him..
But +1 to static builds. Sobjs on amigaos4 is only problems, because of uncontrolled use where they shouldn't be used.
I _never_ use .sobjs since years, it's only problems for all the users. We have amiga libraries and that more than enough, with very rare exceptions (if at all).
If it was me, i ditch .so support all together form os4 and it's SDK.
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Re: ScummVM OS4 3.0.0git
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Posted on: Today 5:57
#12
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Amigans Defender 
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@Kirirur
clib4 can't use .so file in SOBJS: because they are compiled with newlib and they will not work with clib4. That's why you need to use PROGDIR:SOBJS/#?.so files so the elf.library will load that one In any case I don't understand why people continue to use .so files. They are a mess and didn't give use any benefit because all .so files are however loaded at runtime. So having a static exe or a dinamyc exe makes no difference except having a mess with libraries.. The only benefit is when an exe try to load them via dlopen(). Nothing else
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i'm really tired...
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Re: Odyssey 3.0 alpha - bug reports coming slowly...
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Posted on: Today 3:37
#13
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Just popping in 
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Using it right now. Working great on Amiga sites that worked previously. I am running on X5000 40 RX 550.
Froze up when I tried to login to google, outlook, zillow.
Keep up the good work!
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Re: Odyssey 3.0 alpha - bug reports coming slowly...
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Posted on: Today 3:25
#14
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Home away from home 
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@Andrea You damn rock! Donated!
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Re: Odyssey 3.0 alpha - bug reports coming slowly...
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Posted on: Today 1:52
#15
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Quite a regular 
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I suspect I don't have enough memory to run this program.
Odyssey Web Browser 3.1.0 - AmigaOS 4.1 FE Update 3 on MicroA1
- When I launch the program it is slow to load (known issue). - I get the main window and all seems stable. - if I try to go to any site or about window, DSI or Grim.
Cheers redfox
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Re: Odyssey 3.0 alpha - bug reports coming slowly...
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Posted on: Today 1:23
#16
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Quite a regular 
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@afxgroup
This is working very nicely on the standard Amiga sites. Very fast. Tried spoofing as Safari to get o nto Facebook, but it wouldn't process that page. But I didn't really expect it to this early in the game.
Paul
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Builder of Frankenthousand The monster A1000 The Young Frankenthousand A1-XE G4 X5000
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Re: Odyssey 3.0 alpha - bug reports coming slowly...
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Posted on: Yesterday 23:01
#17
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Quite a regular 
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@afxgroup
Thanks for the update!
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1989-> A500, A600, A3000, A4000, A1200, CD32, µA1, PegII, A1XE, CDTV, Amy/416D79, A1X5000, Vampire 500 V2+, Vampire 600 V2, Amy-ITX, Denise ITX, Apollo V4SA, A1X5000/40 <-2026
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Re: Odyssey 3.0 alpha - bug reports coming slowly...
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Posted on: Yesterday 22:23
#18
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Just can't stay away 
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@afxgroup
Works great on my SMA460ex!!!! Just tested a couple of sites and everything fine. THXaLOT
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Re: Odyssey 3.0 alpha - bug reports coming slowly...
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Posted on: Yesterday 21:29
#19
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Just popping in 
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@afxgroup x5000/020 + RX580 - is working. I am dreaming of stable version with no memo-leaks. Great work!
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Re: Feedback for make 4.4.1
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Posted on: Yesterday 21:00
#20
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Just can't stay away 
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@NinjaCyborg Not sure I understand your reply, sorry. I'm not the author of TelegramAmiga, just testing building "nightly builds" and reported my issues to its author and walkero.
Walkero already explained such beta isn't based on "old" v53.3, as he couldn't find proper sources and some "features" are missing on make beta.
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