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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Home away from home
Home away from home


@Olle
Enabled debug in framework.cpp, and that what i have when run in fullscreen:
Screenmode information:
Display ID1342575360
Display Width
640
Display Height
480
Display Depth
32
Display BPP
4
Display BPR
2560
Display RGB
6
Window
0x609557f0
Screen
0x60953c88
BitMap
0x60953d40
Window
0x0
Screen
0x0
BitMap
0x60953d40


Not sure if it correct that firstly we have widnow/screen addresses ok, and then another time with 0x0 ?


But then, i tried to run this warpsness on my Pegasos2 (which had Radeon9250, so no modern RadeonHD or RadeonRx) : and it also gives me black screen ! But, this time i don't have window 0x0 and screen 0x0 at the end of debug output, but still black screen.

What is common between all my os4 machines, is that they all up2date and use latest graphics.library and co. Maybe your OS4 aren't up2date and this can be a difference between your and our setups ?

Join us to improve dopus5!
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Re: airprint.device status
Just popping in
Just popping in


@livebyfaith74

Can you send me a mail: arild.aarbakk@lyse.net

And I will send you an updatet version you can test.

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Re: AirScan & AmigaOne X5000 - scanning software
Quite a regular
Quite a regular


@AmigaSociety

Works here also, on X5000. Nice piece of software. Looking forward to airprint's development for easier, more consistent printing.

Paul

Builder of Frankenthousand The monster A1000
The Young Frankenthousand A1-XE G4
X5000
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Re: airprint.device status
Just popping in
Just popping in


My HP officejet 4630 is found on my network in airscan, however when I click to add the scanner. AIrscan says it is retrieving scanner information, but hen eventually returns to idle without adding my scanner to the list. I can repeat this steps many time and I always get the same result.

I believe my printer supports airprint, at least according to HPs support page.

Anyone else have this problem and find any solutions?

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Home away from home
Home away from home


@Olle

Same problem under Sam440, all still black in fullscreen...
But I could test it on AmigaOne aswell so to more or less match your dev machine

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Re: PED81C - pseudo-native, no C2P chunky screens for AGA
Quite a regular
Quite a regular


I have just released a little update, accompanied by the PED81C Voxel Engine (PVE), i.e. a new demo. If you can't be bothered trying it yourself, you can see it in this video - but beware: YouTube's video compression degraded the visual quality (especially the colors saturation and brightness).





Details about PVE straight from the manual:
--------------------------------------------------------------------------------
OVERVIEW

PVE is an experiment to test the graphical quality 
and computational performance
of the PED81C system
It allows to move freely around a typical voxel landscape.


--------------------------------------------------------------------------------
GETTING STARTED

PVE requires
:
 * 
Amiga computer
 
AGA chipset
 
200 kB of CHIP RAM
 
4 MB of FAST RAM
 
PAL SHRES support
 
digital joystick/joypad and mouse
 
2.1 MB of storage space

If the monitor graphics card scan doubler do(esnot support SHRESthe
colors will look off 
or even not show at all.
For 
example:
 * 
MNT's VA2000 graphics card displays only the even columns of pixels, so only
   reds and blues show;
 * Irix Labs' 
ScanPlus AGA displays only the odd columns of pixels (contrary to
   how is was originally marketed
), so only greens and grays show.

To install PVEunpack the LhA archive to any directory of your choice.

To start PVEopen the program directory and double-click the program icon from
Workbench 
or execute the program from shell.


--------------------------------------------------------------------------------
MISCELLANEOUS

The map wraps around at its edges.
The number shown in the top-left corner of the action screen indicates the
  number of frames rendered in the last second
.
Upon returning to AmigaOSPVE prints out:
   * 
the total number of frames rendered;
   * 
the total number of frames shown;
   * 
the average number of frames rendered per second;
   * 
the average time (expressed in framestaken by the rendering of a frame.


--------------------------------------------------------------------------------
TECHNICAL NOTES

The graphics are first rendered in a raster in FAST RAM and then copied to a
  triple
-buffered PED81C raster in CHIP RAM.
The screen resolution is 1020x200 SHRES pixelswhich correspond to 255x200
  LORES
-sized dots and to 128x200 logical dots.
Rendering is done by columnsfrom bottom to top and then left to right.
The code applies a depth of 256 steps per columnso it evaluates 256*128 =
  
32768 dots per frame (and then renders only those which are actually visible).
The code is 100assembly.
The code is optimized for 68030.
The program supports only maps of 1024x1024 pixelsbut it can be made to
  support maps of other sizes by simply redefining the width 
and height
  constants 
and reassembling the code.
The height of the camera adapts automatically to that of the point it is at,
  
but it can be made user-controllable and its maximum value can be increased
  almost to the point that the lanscape disappears at the bottom of the screen
.
On an Amiga 1200 equipped with a Blizzard 1230 IV mounting a 50 MHz 68030 and
  
60 ns RAM:
   * 
the program runs at about 20.2 fps;
   * 
the rendering of graphics alone runs at about 22.2 fps;
   * 
the impact of PED81C is of about 22.2-20.2 2 fps in other words,
     
writing the graphics to the PED81C raster requires about 50/22.2-50/20.2 =
     
0.223 frames (when only the bitplanes DMA is active);
   * 
rendering the graphics directly to the PED81C raster degrades the
     performance by about 2 to 3 fps 
(tested only with an older and less
     optimized version
).
On an Amiga 1200 equipped with a PiStorm32the program runs at 50 fps
  
(unsurprisingly).
The map size is 1024x1024 pixels.
The map requires 2 MB of FAST RAM.
The program takes over the system entirely and returns to AmigaOS cleanly.


--------------------------------------------------------------------------------
BACKSTORY

After a hiatus from programming of several months 
(due to a computer-unrelated
project
), I decided to finally create something for PED81C because I had made
nothing with it other than a few little examples
I wanted to test its
graphical quality 
and computational performance, and... I felt like having some
good fun
.
After some inconclusive mental wanderingthe idea of making a voxel engine came
to mind 
for unknown reasons (I had never dabbled with voxel before).
When the engine was mature enough I decided to distribute PVE publicly (which
initially was not planned
).


About the update, I fixed some palette values in a table in the documentation, added the formulas for calculating DIWSTRT, DIWSTOP, DIWHIGH, DDFSTRT and DDFSTOP to the documentation and implemented them in the AMOS Professional source code example. This is the snippet relative to the register settings:
In generalgiven a raster which is RASTERWIDTH dots wide and RASTERHEIGHT dots
tall
the values to write to the chipset registers in order to create a centered
screen can be calculated 
as follows:
 * 
SCREENWIDTH  RASTERWIDTH 8
 
SCREENHEIGHT RASTERHEIGHT
 
DIWSTRTX     = $81 + (160 SCREENWIDTH 8)
 * 
DIWSTRTY     = $2c + (128 SCREENHEIGHT 2)
 * 
DIWSTRT      = ((DIWSTRTY $ff) << 8) | ((DIWSTRTX 1) & $ff)
 * 
DIWSTOPX     DIWSTRTX SCREENWIDTH 4
 
DIWSTOPY     DIWSTRTY SCREENHEIGHT
 
DIWSTOP      = ((DIWSTOPY $ff) << 8) | (DIWSTOPX $ff)
 * 
DIWHIGH      = ((DIWSTOPX & $100) << 5) | (DIWSTOPY & $700) |
                  ((
DIWSTRTX & $100) >> 3) | (DIWSTRTY >> 8)
 * 
DDFSTRT      = (DIWSTRTX 17) / 2
 
DDFSTOP      DDFSTRT+SCREENWIDTH 8

RETREAM - retro dreams for Amiga, Commodore 64 and PC
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AirScan & AmigaOne X5000 - scanning software
Just popping in
Just popping in


Can a Next Gen Amiga, say an AmigeOne X5000, scan documents from a modern All-In-One Printer-Scanner-Copier?

YES... in my case at least, and probably many more if they explore AirScan.

TJ

** Thanks @MCLeppa




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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Just popping in
Just popping in


@kas1e

Yes it's strange, it works perfectly on my Radeon 7000 on the ua1, my guess was also something with the screenmode parameters not matching.

What if you enable the #define EMU_DEBUG in the framework.cpp file?

Can you post the screenmode outputs from your machine in case it differs, however that shouldn't matter you should still get trash on the screen.

It's like we need some command to push the graphics to be rendered, which is not needed on the older hardware (atleast ua1, maybe others)

Yes i tested all 16-bit and 32-bit modes, and the RGB-format is converted by P96EncodeColor to the selected screenmode so it should always be correct.

The code for setting the black screen is in the amiga.cpp file, and it also works on the ua1, i tried setting purple as a test, and sure thing it changes.

Maybe possible to check the sdl-code to see what they do different?

Edit: Meanwhile i will look into the suggestions and feedback from @samo79 , thanks a lot. So i'll do some work on the gui-part.

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Re: airprint.device status
Not too shy to talk
Not too shy to talk


@mcleppa

Thx, gonna try it

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Re: airprint.device status
Just popping in
Just popping in


@McFly

And thank you for your generous donation earlier 👍🙂

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Quite a regular
Quite a regular


@LiveForItQuote:
LiveForIt wrote:@Maijestro

My guess it does not support 16bit, or perhaps the exact mode you have.


Unfortunately you are wrong, WarpSnes also supports 16-bit mode, tested at fullscreen x2. This is the Os4Depot version that has white borders on the full screen.

Resized Image

MacStudio ARM M1 Max Qemu/AmigaOs4.1FE/Pegasos2
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Re: airprint.device status
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Just popping in


@Raziel

hp m140we should work with airscan and airprint.

Airscan documentation is missing for sure, and I will add it on next update.
Airscan should not freeze your system when scanning, so this is a bug I need to rectify

Airscan formats is dependent on scanner you are using, but all scanners support pdf and jpeg, some scanners also use png and octet stream which is raw format. My program give you the choice of what format to save as. And the only thing it does is saving the document in the format sent by scanner.

You can choose if you want to scan from from platen or from the document feeder. Scanning from platen give you one page scan. Document feeder will scan all sheets and give you a pdf with all pages, if you choose feeder and format jpeg, it will scan all sheets and store as seperate jpegs.

If choosing preview, I use jpeg and datatypes to show the image. You can then rightclick and hold the mousebutton while choosing the area to scan, and when scanning your document will be the selected area.

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Re: airprint.device status
Just popping in
Just popping in


@mcleppa
AirScan works perfectly for me with the Epson WF-2860,
I'm even more excited about the airprint.device
Thank you very much for the great work

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Re: airprint.device status
Home away from home
Home away from home


@AmigaSociety

Neat, not even some free windows software have a straight to pdf option

People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
How dare you!
– Greta Thunberg
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Re: Falling In Love With The Amiga, AGAIN! - video
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Just popping in


@AmigaSociety

if you reduce Amiga to 4.X and PPC very propably. If sales of A1222 are low, what is probable at the price, then I cannot imagine Trevor financing new hardware. There are more options than 4.X and A1222 is not even called Amiga as far as i know ;)

but there will be new hardware. If you see it as amiga or not is another question

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Re: ProTracker clone
Just can't stay away
Just can't stay away


@trixie

I have the same issue with AHI's Device API RecordTest. DoIO gets stuck, unless 16-bit recording is forced.

Could you please check it?

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Home away from home
Home away from home


@Maijestro

My guess it does not support 16bit, or perhaps the exact mode you have.

(NutsAboutAmiga)

Basilisk II for AmigaOS4
AmigaInputAnywhere
Excalibur
and other tools and apps.
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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Home away from home
Home away from home


@Steffen, Olle
Yeah, i was able to recompile latest sources with latest SDK/GCC as well, but it still the same black screen in full-screen, strange!

Join us to improve dopus5!
AmigaOS4 on youtube
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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
Quite a regular
Quite a regular


@OlleQuote:
Olle wrote:@All,
Feel free to test, but i doubt it will solve the black-screen and border issues.


Thank you very much for the new version and the small changes within WarpSnes. The window modes work very well and the speed is the same as previous versions.

I can also confirm that all fullscreen modes only show a black image even though WarpSnes is running in the background no matter what resolution I use.

MacStudio ARM M1 Max Qemu/AmigaOs4.1FE/Pegasos2
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Re: airprint.device status
Just popping in
Just popping in


@Raziel

It does PDF as well.

I just did a test of this AirScan in my last video and saved as .PDF.

It works nicely.

Of course in my video I 1st have a issue with my printer scanner going offline but in the end of the video I show it working and saving as a .PDF.

TJ

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