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Re: New Games possible?
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Re: Startup error on my OS4.1
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@tommo1975

I'd be looking in DEVS:DOSDrivers/

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Open Syobon Action
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I have ported Open Syobon Action to OS4.

http://os4depot.net/share/game/platform/syobonaction.lha

For anyone who hasn't heard of or played Syobon Action, you're in for a shock.

It is a parody of Super Mario Bros, with each level being so ridiculously hard, it's almost impossible to complete. Ridiculously hard is an understatement. It's so hard, it's funny.

To run it, make sure it's ran from the HDD (preferably an SFS partition) and NOT from RAM Disk. It will take 20-30 seconds to get to the menu screen; In that time, the window will be black. You will probably need OS4.1 Update 1 or better.

You can skip levels by pressing a number key at the main menu before pressing enter. Get to the main menu by pressing F1.

I assure you this game is NOT glitching. It is operating normally. If you don't believe me, watch some YouTube vids of it in action.

If I remember correctly, I completed level 4 (final level) shortly after the game first came out, but there was one level I couldn't finish. I should try again!

It only requires 2MB of Video RAM and about 25MB of System RAM.

Edit: rc2 compiled. Is available also on SourceForge. Currently no known DSI causing bugs.

rc2 seems to have more levels too. Unless i'm imagining it. Level "0" is a randomised level.


Edited by MickJT on 2010/6/26 16:19:19
Edited by MickJT on 2010/6/26 16:32:38
Edited by MickJT on 2010/6/27 12:29:46
Edited by MickJT on 2010/9/18 20:45:52
Edited by MickJT on 2010/9/18 22:21:15
Edited by MickJT on 2010/9/19 11:21:27
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Re: New Games possible?
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I mentioned "Kenny's Adventure" previously. Only just looked it up on YouTube now and realised all of you guys must have thought I was crazy.

The version I am refering to is "Kenny's Adventure: Scuba in Aruba" (aka "In search of family treasures") by divogames. There's no video of it anywhere, yet it's one of the most awesome games available for the PC i've ever played. Even the music, up to the level of Olof Gustafsson (who did our favourite Pinball games). I normally don't praise the music in games, but this is great, and screenshots really don't do it any justice at all.

I know it's a PC game and all, but please download it and give it a try so you all know what i'm talking about. It's worth paying for too.

I'd love to see this game go opensource sometime.

http://www.divogames.com/games/arcade/kenny/

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Re: Problem with SDL hardware surfaces
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I would like to see Emilia Pinball working properly. All of the obstacles on the table flicker. If anyone wants the source (modified so it actually compiles and runs on OS4), let me know. Or if you just want the binary and game data to see what i'm talking about.

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Re: How compile MUI based programms to AOS4 ?
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@kas1e

This is reminding me when I used to be "the guy" that made regular builds of YAM from the CVS tree, before the nightly builds existed.

I used to make my own libmui.a, I think it was something like (using GeekGadgets on OS3 to do this):

hunk2aout mui.lib
ar q libmui.a obj#?

Not sure if we have hunk2aout here? Then there's fd2pragma but I never used that.

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Re: OWB 3.29
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@Elwood

Likewise, I can read Japanese too, so, i'll have to try this one out and see exactly what it means.

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Re: X-Moto 0.5.3 ported to OS4
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@Templario

Should work on the 533mhz Sam. That has 64MB of VRAM, right? In any case, it'll run on all systems with MiniGL 2.2 (comes with OS4.1 Update 1) in ugly mode (--ugly as the command line parameter). In that mode, it uses a wireframe instead of loading the textures.

The very lowest graphics settings should allow you to play any level on a system with 32MB of video RAM. It's a small step above ugly mode.

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Re: X-Moto 0.5.3 ported to OS4
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@kas1e

Same note in spots build too. It loads too slowly from RAM.

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Re: X-Moto 0.5.3 ported to OS4
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@Valiant

Delete everything in userdata/ but not the directory itself.

Run it again, but make sure it's installed on the harddrive; Not ran from RAM:.

The proper release will have to be delayed due to a crash when trying to play online. If I can't fix it, it'll still be uploaded eventually.

Edit: Works reasonably well if played between 2 OS4 machines, and the connecting player disconnects before quitting. Released.


Edited by MickJT on 2010/6/15 4:31:14
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Re: X-Moto 0.5.3 ported to OS4
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@kas1e

Uh... sql-base problem? I have no idea. Is it something that only happens when porting it to the Amiga? Everything seems to work fine.

Edit: Ahh yes. Re-read what you said. Prior to 0.5.3 (never tried below 0.5.0), sqlite problems were stopping me from building a working version previously. I could only play the game if the database had been built elsewhere, and no new levels were being downloaded, and there was no cause for anything to be done with the database.

xmoto.log still shows all types of things but everything is fine.

I guess it was fixed by the author, since I haven't done anything special here. Nearly all of the linked libraries are my own builds now though :) sqlite not one of them, yet.

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Re: X-Moto 0.5.3 ported to OS4
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Synchronization fixed, and stack cookie set. If all is well, i'll upload to Aminet (with launchable icon) in the coming hours, and to OS4Depot once i've had a chat with spotUP.

This particular version needs OS4.1 Update 1... more accurately, I think it just needs MiniGL 2.2 or later, which comes with Update 1.

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Re: X-Moto 0.5.3 ported to OS4
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@Hans

I did that in Lugaru. Don't worry :)

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X-Moto 0.5.3 ported to OS4
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Hello,

I'm looking for testers for xmoto 0.5.3 before I release it.

Minimum requirements, 32MB VRAM minimum (so far the game hasn't used that much yet) and AmigaOS 4.1 Update 1 or later.

Edit: 64MB VRAM needed for some levels. Many playable on 32MB.

X-Moto is based on Elastomania. It's an open-source clone. A side-scrolling motorcross game with realistic (to a point) physics.

Link: Releasing now, will be on OS4Depot soon.

Remaining bugs since posting this topic:

Network multiplayer works only between two OS4 (big endian?) systems, and might crash if the server connection is broken while playing.


Edited by MickJT on 2010/6/14 2:42:40
Edited by MickJT on 2010/6/14 2:54:29
Edited by MickJT on 2010/6/14 3:10:20
Edited by MickJT on 2010/6/14 3:41:30
Edited by MickJT on 2010/6/14 4:56:26
Edited by MickJT on 2010/6/14 7:58:36
Edited by MickJT on 2010/6/15 2:43:03
Edited by MickJT on 2010/6/15 4:23:42
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Re: New Games possible?
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Quote:

samo79 wrote:

Ok so it looks a bug (but feature request is the correct term I think) to Hyperion rathen then external devs


Hard to tell really. I can't pinpoint who to blame. Could be the game, the blanker, the graphics driver, the kernel, or a number of things.

It is what it is, and fortunately it's OK if the game is paused.

I've tested the demo version on Windows now, and it's almost the same.

Because i've turning texture blending off, the rocks on level 1 challenge mode are much more rocky and not covered with snow, but it's much worse with blending left on, believe me.

I think that's something to fix in MiniGL.

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Re: New Games possible?
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@Sinan

Had a look into the real requirements. 61MB video ram used by just loading the game into challenge mode level 2 on a 640x480 screen. So, those with 64MB, you're pushing your luck; and I believe you only have 32MB, so forget it.

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Re: New Games possible?
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Now.. This Aquaria game; I haven't looked at it yet, but if it's anywhere near as good as "Kenny's Adventure" on the PC, then i'm interested!


Edited by MickJT on 2010/6/29 4:54:36
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Re: New Games possible?
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Regarding Lugaru, I just tried campaign mode now. I was totally unaware you had to click the little red circle. I thought challenge mode was it! It's a so much better game now. Might start getting into it.

I will submit a news item soon.

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Re: New Games possible?
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Lugaru is being uploaded now to OS4Depot. Please compare the .lha against the md5 hash 79e0f6c858932da2c312ce7376a2c197. I'm uploading it with IBrowse, so I could track the progress since it was going slower than usual.

Since it seems amigans and os4depot are on the same server and getting hammered, the upload might get corrupt or stop before it's finished. The filesize is 40368450 bytes.

Still haven't looked at it on a PC yet! I'd like to see how it looks when the blending is rendered properly.

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Re: New Games possible?
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@Sinan

What are the specs on that gfx card? Try disabling compositing and giving it another go. Perhaps try from "no startup-sequence".

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