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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@LiveForIt

I don't remember the exact problem but I seem to remember that after an AmigaOS update the pad stopped to being recognized by Warpsnes...
About AmigaInput, yeah it's a bit of a shameful situation, it's been in this state for 10/15 years without any updates whatsoever... maybe a small bounty could be made to incentivize a developer to fix it?

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@Maijestro

170mb is due to the inclusion of Romsets and game images

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@kas1e

I've tried many times to contact the author about the white borders problem in WaspSnes, but he doesn't seem to be reachable anymore... a hack to fix the issue would be more than welcome... maybe even improve the AmigaInput support, which I seem to remember had some problems too

About performance, obviously the Huno's Snes9x is based on version 1.51, therefore a more recent version than Warpsnes that was based on 1.42, which however runs much faster, a Sam440 is sufficient to play with it

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Re: Do we have fast, accelerated, bug-free, supporting scaling SNES emulator ?
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@kas1e

Another alternative is FinalBurn Neo, it has a built-in SuperNes emulator based on SNES9x

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Re: have you seen this?
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@HunoPPC

Any news?

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Re: My Amiga Projects
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@TheMagicSN

Well done!

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Re: sdl12-compat
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@smarkusg

You may just pass him an MPlayer test binary compiled with SDLcompact ... the two issues still pretty self explained ...
Of course there might also be some other minor problems, but basically the problems were the ones we already reported

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Re: DrawerGenie for AOS4?
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Yeah an interesting utility for sure

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Re: sdl12-compat
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@Capehill

As Markus explain, we mostly have two big issues with "MPlayer SDLcompact" .. and one of this is related to the mouse pointer
An help would be great for sure, if needed of course we can do any stress test for you

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Re: sdl12-compat
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We would really need an SDL2 output for MPlayer, also it would be really useful to Steffen Hauser for his upcoming games too

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Re: WebKit based browser initiative
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With the old QT4 we had reached a good level of integration, stability and resolution of the vast majority of the graphical issues... yeah we really spent months of betatesting into it!...
However the problem is that the work did not continue after that, as Alfkil prefer to bring a more recent version with the need now to have to rewrite almost everything...
of course one can always understand the necessity of an update, but in this way we never have a finished and decently integrated version, expecially if only one person will work on it ...

As for the general GUI for the future WebKit based browser, I expect MUI to be used, it would at least be useful in case wr manage to bring Wayfarer from MorphOS, as it would seem the most logical step to do at this point

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Re: Odyssey 1.23 progress: r5 RC2
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@kas1e

I wasn't arguing, I just expressed a consideration :)

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Re: Odyssey 1.23 progress: r5 RC2
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@kas1e

Yeah, aniway must be said that even rewriting a new GUI that has the same numerous features as Odyssey must not be simple... rewriting a GUI from scratch every time means always having a more modern browser but with fewer features ...
In this sense, re-adapting an already existing GUI certainly has its real advantages... after all, when browsers are updated on other platforms I think they do exactly this

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Re: Odyssey 1.23 progress: r5 RC2
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@kas1e

Quote:
From my side i only can update 3d party libs, rebuild with clib4/new binutils, add/fix some bits there and there, but nothing hardcore like core update so to have desktop-youtube, telegram and whatever else. Do you need that ?


Certainly yes, generally even just an update to the libraries brings benefits in term of speed and stability

One question, why does upgrading to a new core mean rewriting the entire browser? Couldn't we reuse the current Odyssey's MUI interface by making to it only the necessary changes to use the new core?

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Re: Is gprof ever works on os4 ? It is! And can be still!
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Impressive, well done boyz

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@davec555

A bugreport

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Re: Maintainer(s) for libsdl2_* libraries for AOS4
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@rjd324

Latest mantainer was Michael Trebilcock aka MickJT

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Re: have you seen this?
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Tested also on AmigaOne G3 800 (Radeon 9200)
Again crashed, but in a different way

Quote:
Crash log for task "wipegame"
Generated by GrimReaper 53.19
Crash occured in module wipegame at address 0x7F9F64C4
Type of crash: DSI (Data Storage Interrupt) exception
Alert number: 0x80000003

Register dump:
GPR (General Purpose Registers):
0: 7F9F66A0 67C288B0 9E79919E 00000000 00000000 01CC2A84 01571324 000000DB
8: 000000DA 46442824 00000000 014341DC 01574DDC 67C33EC4 6997B000 00000001
16: 6B66F610 EFDC2840 6C2124F0 00000000 67C28DA8 7F7D5D64 00000009 6997AFF0
24: 00000000 6997AFE0 00000000 00000000 67C30000 67C30000 67C2C01C 67C30000


FPR (Floating Point Registers, NaN = Not a Number):
0: -nan 191 73 10
4: 1 4.5036e+15 29.8 10
8: 1 2.14748e+09 23.8 255
12: 1 102 -1.45956e-198 -6.35732e+206
16: -4.20966e+71 -1.33099e-45 -6.68836e-198 -7.29831e-60
20: -1.64091e-46 -2.51786e+13 -4.24435e-78 -8.86975e+133
24: -1.88615e+298 -8.77178e+229 -5.60883e+262 -3.55777e-40
28: -6.28994e-276 -1.74234e-295 -3.04861e-294 -8.48108e-257

FPSCR (Floating Point Status and Control Register): 0x82004000


SPRs (Special Purpose Registers):
Machine State (msr) : 0x0000F030
Condition (cr) : 0x68AEDDC0
Instruction Pointer (ip) : 0x7F9F64C4
Xtended Exception (xer) : 0x0143CBF0
Count (ctr) : 0x00000000
Link (lr) : 0x00000000
DSI Status (dsisr) : 0x0145D6A4
Data Address (dar) : 0x00000000



680x0 emulated registers:
DATA: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
ADDR: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
FPU0: 0 0 0 0
FPU4: 0 0 0 0



Symbol info:
Instruction pointer 0x7F9F64C4 belongs to module "wipegame" (PowerPC)
Symbol: os4OpenLib + 0x90 in section 1 offset 0x002674C0

Stack trace:
wipegame:os4OpenLib()+0x90 (section 1 @ 0x2674C0)
wipegame:os4OpenLib()+0x26c (section 1 @ 0x26769C)
native kernel module newlib.library.kmod+0x000000d4
native kernel module newlib.library.kmod+0x000025f8
native kernel module newlib.library.kmod+0x00003340
native kernel module newlib.library.kmod+0x00003864
wipegame:_start()+0x1e0 (section 1 @ 0x1DC)
native kernel module dos.library.kmod+0x0002a490
native kernel module kernel+0x00058c9c
native kernel module kernel+0x00058d14

PPC disassembly:
7f9f64bc: 418201d8 beq- 0x7F9F6694
7f9f64c0: 3f8067c3 lis r28,26563
*7f9f64c4: a13b0014 lhz r9,20(r27)
7f9f64c8: 2b890036 cmplwi cr7,r9,54
7f9f64cc: 419d008c bgt- cr7,0x7F9F6558

System information:

CPU
Model: IBM PowerPC 750 FX V2.2
CPU speed: 800 MHz
FSB speed: 133 MHz
Extensions: performancemonitor

Machine
Machine name: AmigaOne
Memory: 524288 KB
Extensions: bus.pci bus.agp

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Re: have you seen this?
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@SinanSam460

It's only for newer gfx cards right?
Tested your exe on my Sam440 Flex 800 (Radeon 9250)

Edit: Ops, just re-read you used the HunoPPC libs!

Crash at startup:

Quote:
Crash log for task "wipegame"
Generated by GrimReaper 53.19
Crash occured in module wipegame at address 0x6F27E340
Type of crash: DSI (Data Storage Interrupt) exception
Alert number: 0x80000003

Register dump:
GPR (General Purpose Registers):
0: 6F27E2EC 53D46800 00000000 00000000 00000000 00000000 00000001 00000001
8: 540FA610 530E0B28 00000000 00000000 540F16A0 52C42EC4 530DFCB8 00000001
16: 54122000 7FD52780 53D46B98 00000000 53D46DA8 6F24ED64 00000001 00000000
24: 00000000 00000944 52C39460 52C40000 5307ABEC 00000A44 00000944 00000000


FPR (Floating Point Registers, NaN = Not a Number):
0: nan 93.4403 0 0
4: 1 2.75573e-06 -0.000198413 0.00833333
8: 4.5036e+15 4.5036e+15 4.5036e+15 10.0996
12: 0 188 0 -5.05923e-321
16: 0 1.39067e-309 0 0
20: 0 0 0 0
24: 4.94066e-324 0 1.08779e-311 0
28: 0 1.35808e-312 2.07226e-317 -0.234375

FPSCR (Floating Point Status and Control Register): 0x82024000


SPRs (Special Purpose Registers):
Machine State (msr) : 0x0002F030
Condition (cr) : 0x536B2DC0
Instruction Pointer (ip) : 0x6F27E340
Xtended Exception (xer) : 0x0183B24C
Count (ctr) : 0x00000000
Link (lr) : 0x00000000
DSI Status (dsisr) : 0x0185BB0C
Data Address (dar) : 0x00000000



680x0 emulated registers:
DATA: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
ADDR: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
FPU0: 0 0 0 0
FPU4: 0 0 0 0



Symbol info:
Instruction pointer 0x6F27E340 belongs to module "wipegame" (PowerPC)
Symbol: realize_glenv + 0x338 in section 1 offset 0x0007633C

Stack trace:
wipegame:realize_glenv()+0x338 (section 1 @ 0x7633C)
wipegame:realize_glenv()+0x2e4 (section 1 @ 0x762E8)
wipegame:glDrawElementsCommon()+0x143c (section 1 @ 0x48D78)
[src/render_gl_legacy.c:253] wipegame:render_flush()+0xbc (section 1 @ 0x43FA4)
[src/render_gl_legacy.c:232] wipegame:render_frame_end()+0x18 (section 1 @ 0x43EBC)
[src/system.c:50] wipegame:system_update()+0xfc (section 1 @ 0x42390)
[src/platform_sdl.c:421] wipegame:main()+0x304 (section 1 @ 0x47064)
native kernel module newlib.library.kmod+0x0000260c
native kernel module newlib.library.kmod+0x00003338
native kernel module newlib.library.kmod+0x0000385c
wipegame:_start()+0x1e0 (section 1 @ 0x1DC)
native kernel module dos.library.kmod+0x0002a490
native kernel module kernel+0x00057104
native kernel module kernel+0x0005717c

PPC disassembly:
6f27e338: 3bbf0a44 addi r29,r31,2628
6f27e33c: 7f3ecb78 mr r30,r25
*6f27e340: 813e0000 lwz r9,0(r30)
6f27e344: 2f890000 cmpwi cr7,r9,0
6f27e348: 41de0024 beq- cr7,0x6F27E36C

System information:

CPU
Model: AMCC PPC440EP V1.3
CPU speed: 799 MHz
FSB speed: 133 MHz
Extensions:

Machine
Machine name: Sam440EP
Memory: 1048576 KB
Extensions: bus.pci

Expansion buses
PCI/AGP
00:00.0 Vendor 0x1014 Device 0x027F
00:0A.0 Vendor 0x12D8 Device 0x8150
00:0C.0 Vendor 0x1002 Device 0x5960
Range 0: A8000000 - B0000000 (PREF.MEM)
Range 1: 00001000 - 00001100 (IO)
Range 2: B0000000 - B0010000 (MEM)
00:0C.1 Vendor 0x1002 Device 0x5940
Range 0: B8000000 - C0000000 (PREF.MEM)
Range 1: C0000000 - C0010000 (MEM)
00:0E.0 Vendor 0x1095 Device 0x3114
Range 0: 00001100 - 00001108 (IO)
Range 1: 00001108 - 0000110C (IO)
Range 2: 00001110 - 00001118 (IO)
Range 3: 00001118 - 0000111C (IO)
Range 4: 00001120 - 00001130 (IO)
01:04.0 Vendor 0x1013 Device 0x6005
Range 0: A0000000 - A0001000 (MEM)
Range 1: A0010000 - A0020000 (MEM)
01:05.0 Vendor 0x1033 Device 0x0035
Range 0: A0020000 - A0021000 (MEM)
01:05.1 Vendor 0x1033 Device 0x0035
Range 0: A0021000 - A0022000 (MEM)
01:05.2 Vendor 0x1033 Device 0x00E0
Range 0: A0022000 - A0022100 (MEM)


Here the log:

Quote:
Failed to load gamecontrollerdb.txt
load cmp wipeout/textures/drfonts.cmp
load: wipeout/textures/speedo.tim
load: wipeout/textures/target2.tim
load cmp wipeout/common/wicons.cmp
load cmp wipeout/common/allsh.cmp
load: wipeout/common/allsh.prm
load cmp wipeout/common/alcol.cmp
load: wipeout/common/alcol.prm
load: wipeout/textures/shad1.tim
load: wipeout/textures/shad2.tim
load: wipeout/textures/shad3.tim
load: wipeout/textures/shad4.tim
load cmp wipeout/common/rescu.cmp
load: wipeout/common/rescu.prm
load cmp wipeout/common/effects.cmp
load: wipeout/textures/target2.tim
load cmp wipeout/common/mine.cmp
load: wipeout/common/rock.prm
load: wipeout/common/mine.prm
load: wipeout/common/miss.prm
load: wipeout/common/shld.prm
load: wipeout/common/shld.prm
load: wipeout/common/ebolt.prm
open music track 8
wrote save.dat
LIBGL: FPE Vertex shader compile failed:
LIBGL: FPE Fragment shader compile failed:
LIBGL: FPE Program link failed:


Edited by samo79 on 2023/9/13 2:40:06
Edited by samo79 on 2023/9/13 2:48:22
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Re: have you seen this?
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@smarkusg & HunoPPC


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