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Re: Calling all OS4 beta testers - help us report OS4 bugs!
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@Elwood

If we will found that Hyperion in interest to get from users bug reports (sorted, filtered and alt), then, such text will be done with no problems on site which will be choisen (i think bugs.os4depot ?) for.

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Re: Calling all OS4 beta testers - help us report OS4 bugs!
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So we need only someone, who will sorted out all reported bugs, and send it in good way to Heperion. I easyly can be such person (sorted bugs, create detail information, watch out for database, etc), but need someone who have good contact with Hyperion, who will 100% and directly works with Hyperion, and will 100% send that work to Hyperion. Imho, something like bugs.os4depot are enough already (for begining). And of course, Hyperion must (not maybe, but really must) put some strings on their main webstie like "by this link, you can report all possible bugs which you found".

Then all users will know that is official way, and that os developers think about users in good way. I can do all the boring/routing work realted to it, but need someone who will without "sometime" , and "maybe i will have a look at this", grab per monts info and send it directly to Hyperion.

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Re: Does OS4 SDL work in OPENGL mode?
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@afxgroup

But for any other windowses (non sdl, but any other apps), sgrab works fine => what mean that problems only with SDL apps => imho there can be something wrong with bitmaps/buffers handling ? I will try to test it more deeply right now.

ps. have we any other (non SGRAB) way to make screenshot of windowses ?

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Re: Calling all OS4 beta testers
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@ChrisH

That all good, but imho many of amiga developers (not only some aos4 os developers, but some of morphos developers too), think that all users are stoopid, and only their (programmer's) majesty is important. In other worlds, many devels works for yourself, for their majesty, and not for users :) That can explain everything ) There is always some kind of "i smarted than that and that user because i do developing of OS", and because of it, mainly, developers does not care about back-way users.

When any developer make something more or less good, but not good enough, then "Star fever" is coming and all other nasty crap ) They sit on the tron, like a crappy kings, and so on )


As i say, we can only talk here , but imho, that all will make no sense (that imho of course, and based on my own expirience).

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Re: Does OS4 SDL work in OPENGL mode?
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@afxgroup & xeron

Thanks one more time for windowed mode: yesterday i port new nasty opengl game which was done in meaning of window mode only. Called BrainParty (36 puzzles with good gfx and nice music). Grab it from os4depot here

@xeron
Did you notice sometime, that when you run SDL games in window mode (it's not opengl related, it's mainly about plain SDL mostly (imho) , when you move window, sometime you have some artefats in background ?

+ One nasty bug which i can reproduce easyly: Run any sdl game in window mode (non opengl ones), then run SGRAB , and play with it a bit. Then, all window of sdl programm will fuckups, loose borders, loose gadgets, and you can't move it normally. When you found by luck close gadget over that mess, you can erase that messy stuff by any other window, and running again that sdl programm will works fine (expect you again will try to use SGRAB).

If i remember right, it happenes not only with SGRAB , but with SGRAB you can detect if fast.

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Re: Torque for OS4 progress
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@Shadow
Any beta version for download ?

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Re: Calling all OS4 beta testers
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@all
Imho, ZeroG are right. Everyone who have legal copy of aos4 - already registered on HP.biz. So, these users pay for OS, these users are legal users. So, why not create a Form, which will be called "report a bug", and every legal user can send a bug-report to HP.biz ? By this way, we will filtered "crappy/boring stuff", and only registered users can report lame bugs (which, can be filtered easyly).

Also there can be some kind of bugs.os4depot , but indeep in HP.biz, so, all users before posting bugs, can read about other bugs from other users, and add some info to current one, or add new.

Imho , that backsupport for legal users are 100% must. Very strange that is still not.

It's always can be like this: 1 time in 1 monts, hyperion just check "bug database", and just try to reproduce/fix all what they will read in the report bugs database.

But again, having a look at that situation with a-eon, when just normal site can't be done so big time, and so on, we can't expect that all what we talk here, will have any result.
(that is sad true for small companies of old programmers :) )

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Re: Calling all OS4 beta testers
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@ChrisH

Yeah, i am with you. Its all logical and must. I like part about Hyperion, where will be cool if they will have some remark on their site, where will be write how users can report a bug.

Of course, in any case there will be silly bugs or kind. But its real life.. but filter it , etc. os4devels can try to reproduce, and if nothink, then mark in database "not reproduced".

Imho that all is matter of desires of os4dev team and hyperion.

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Re: Calling all OS4 beta testers
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@ChrisH

From other side, if there will be no registration, then, we will have many silly /ghost reports (100%). Because if user not want to register to report bug, then, its not so important for him. And if he found a time to register, and understand what he do, then, os4dev team can expect than that user can write about bugs normally, not like "AAA OOO BUGS !! DUNNO WHERE BUT BUGGGS" :)

But something make me think, that os4developers just not in big interest to read about bugs :) dunno why i have that opinion, but ..

ps. And btw, for example, i know some bugs in os4 right now, but, never say about it, because, before i can say about it, i need crashlog. Which i can't get because os fuly Freezes. And only way for these situations, it's ancient SerialDebugging. What is also a bit annoing. Why not introduce any new way to catching the freezes. To surfive the crash log after "reset" button and so on.. Then it will be much better for all of us to found bugs not only in os4, but in any apps which freeze the os (for example morphos, on my peg2, have that feature, and i can after freeze do reboot, and still catch crash log).

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Re: Calling all OS4 beta testers
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@Rigo

Imho, we (or os4 devel team), can make some kind of support-site where users can report the bugs, but, not like "hey i found a bug !", but just give to users big form , where he must to write (for example)

- os version
- crash log
- situation in which it happenes (there also some sub-forms for make everything clear).

and so on. Something like bugs.os4depot, but more progressive and better for disallow crappy posts/ghost bugs.

Or, what also can have place: create a subforum somthere, which will be called "report bugs in os4", and everyone can put bugs here, talks about and one of os4developers (or betatester) will be moderator here, and erase crappy posts, ghosti reports and so on.

Imho there is some way to make work more productive, but it's all up for os4dev team of course ..

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Re: PlayCDDA as part of the OS?
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@trixie

That right, but imho, today PlayCDDA itself are useless to have as standalone programm. Imho, that function (playCDDA) must be already in the any music player (like Tunenet).

Because for what we need these tons of little programms, which make no big deal today, while better have one music programm with many functions.

Or for example the same goes for "prefs". We have many prefs, which we can just call "workbench prefs", and put here : wbprefs, wbpattern, gui and alt.

The same imho for PlayCDDA, it can be as part of Tunenet.. But that is imho only of course :)

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Re: Problems with AISS 4.8 and DiskImage Device
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I also do not know will it help or not, but, i have problems before when my partition where full AISS icons are placed was FFS. It was madness slow for any AISS-icon based programm. It was like that: You start any programm (for me it was also DiskImage when i firstly noticed my problems), and then, 15-20 seconds you wait while it starts (ffs tryes to read all the aiss icons files, which placed in one dir , with thousands of files, which looks like was pretty hard for FFS).

So, when i move my aiss files to the SFS and change assing on new place: everything start to works in real time. Maybe your "freeze" mean exactly that ?

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Re: Does OS4 SDL work in OPENGL mode?
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@spotUP
Yep, as xeron say will be better if you will write all the problems on SDL page, and then not only Xeron will have a look at this

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Re: Does OS4 SDL work in OPENGL mode?
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@afxgroup

I read some remark from you on sdl site:
Quote:

i've used two test files. one is testgl changed to allow the loading of dynamic functions and testdyngl. This second file doesn't show nothing on the screen but doesn't crash. i've also test it statically and the result isi the same. so the problem is on minigl. of course on window it wrorks correctly.


As i understand you have some problems related to minigl ? So if you can explain it more deeply here, i think (hope) Hans will help with that.

ps. Also i see that you build UFOAI and it works fine ? Can you upload it somethere for test ?:) I check screenshots on ufoai.sourceforge.net, they looks pretty neat.

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Re: Does OS4 SDL work in OPENGL mode?
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@afxgroup
Aha, understand now .. So, porters need to do some code anyway then.. Btw, Huno make a fast test-exe of his PrBoom OGL port with that nasty feature which you and xeron added, check this out :)

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Re: Does OS4 SDL work in OPENGL mode?
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@xeron

Yes, it fix the problem !:) Tryed giddy3(.so) and the_gonies / never ball / never putt (static): to/from window/fullscreen /exit at any stage => all works fine and without any silly DSIs.

@everyone
Screenshot of 3 games at time in action, in window-ogl mode (at last)

@SpotUP
Imho its time to say about any other problems in SDL :)

@AfxGroup
Quote:

this is not a problem on the SDL but in the game itself. 90% of Games doesn't check the correct return value when they ask for video modes. -1 means ALL video modes are available. But the games doesn't use a fallback list mode and so they can't get a valid screen mode.


Not sure that i understand very well your answer, but, imho, if the same games works fine in that list_mode_terms on other Oses like linux/win32, then, even if it problem of games, we need to make workoround in the SDL for allow games works the same as on other oses, to make live of porters easy (imho).


Edited by kas1e on 2010/3/28 9:45:21
Edited by kas1e on 2010/3/28 9:46:04
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Re: Tried YetAnotherDesk & Scalos? (Workbench/Filer alternatives)
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@TSK

Quote:

Of course. But people judge things usually by their default look. And many people doesn't even bother to change any settings.

Absolutly and 100% right :) Coders always must think not about their majesty and their genius, but thinking from time to time about how plain users without programming skill will works over that or that programm. And default settings its that about almost all users make their opinions related to programm.

I am personally hate to boring with settings, because it's no fan anymore. I just want to run, and use. And default settings it's 70% of my opinion about any programm mostly (and i am not alone here)

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Re: Does OS4 SDL work in OPENGL mode?
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@xeron

For now i fix it just by commented out it. Its ugly hack of course, because i do not understand what i do, and why it works now. I just comment that 935 line in SDL_surface.c , recompile new version, and giddy3 - works fine. Also for now recompiling statically with new "hackish-ugly" library, and The Goonies and NeverBall works fine too. But that that all imho wrong for future :)

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Re: Does OS4 SDL work in OPENGL mode?
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@afxgroup

Can you please have a look at that SDL_FreeSurface bug ? I think you just forget add on exit something, which you can easy/fast fix. (bug happenes for all windowed opengl/sdl apps, so i think its better adress to you than to Xeron) :)

addr2line just point here:

Quote:

10/1.RAM Disk:> addr2line -e sobjs:libSDL-1.2.so --section=.text 0x1d588
/Work/--SDL_ITself/os4sdl-read-only/./src/video/SDL_surface.c:935


and code are:
if ( surface->pixels &&
         ((
surface->flags SDL_PREALLOC) != SDL_PREALLOC) ) {
        
SDL_free(surface->pixels);   // line 935, there is 
    
}
    
SDL_free(surface);

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Re: Does OS4 SDL work in OPENGL mode?
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@all
NeverBall screenshot in window mode (ogl+sdl).

@xeron
The same SDL_FreeSurface bug for neverball also on exit stage:
Quote:

native kernel module newlib.library.kmod+0x0000fc20
native kernel module newlib.library.kmod+0x000059f8
neverball:SDL_FreeSurface()+0x130 (section 8 @ 0x38438)
neverball:SDL_VideoQuit()+0x88 (section 8 @ 0x3b7e4)
neverball:SDL_QuitSubSystem()+0x70 (section 8 @ 0x2e354)
neverball:SDL_Quit()+0x18 (section 8 @ 0x2e3e0)
neverball:main()+0x734 (section 8 @ 0x2dcb4)
native kernel module newlib.library.kmod+0x00001f44
native kernel module newlib.library.kmod+0x00002bd8
native kernel module newlib.library.kmod+0x00002d54
neverball:_start()+0x170 (section 8 @ 0x170)
native kernel module dos.library.kmod+0x0001a228
native kernel module kernel+0x0003ef08
native kernel module kernel+0x0003ef88

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