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Re: Where can i found old (2008-2009) port of SDL_Mixer ?
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Posted on: 2010/5/20 9:03
#7881
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Home away from home
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@salass00
The problem with latest SDL_Mixer is that it plays some IT modules, and dont plays others (but all of them plays fine over ModPlug tunenet's plugin). What make me think, that MikMod (which is part of sdl_mixer i think? ) can't play some IT files.
I can send you on mail not working over sdl_mixer IT files (and working over modplug tunenet's plugin) if you in interest.
Edited by kas1e on 2010/5/20 9:24:45
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Re: Need analog of FMOD's FSOUND_DSP_GetSpectrum , but by sdl_mixer, mikmod or modplug
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Posted on: 2010/5/20 8:55
#7882
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Home away from home
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@spotUP
That is about i talk - stripped version of FMOD (very stripped). Only very few basic fucntions of that library are here (open/play/close). I need exactly function which can get specte from the current playng module (for making visual spectrum analazyer)
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Need analog of FMOD's FSOUND_DSP_GetSpectrum , but by sdl_mixer, mikmod or modplug
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Posted on: 2010/5/19 21:32
#7883
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Home away from home
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For now we not have on aos4 well known FMOD library, which widely used by win32/linux/macos demomakers for their prods like demos, intros, music disks, diskmags and alt. Also some game developers use that library too. Library are not opensource (only a few fucntions based small-strip version are avail, which will make no sense for us) But full FMOD (which not opensource) have some nice features, which is offten used by demomakers, for example FSOUND_DSP_GetSpectrum. In code it looks like: Quote:
float *spectre = NULL;
.. init fmod .. // activating DSP FSOUND_DSP_SetActive(FSOUND_DSP_GetFFTUnit(), 1); spectre = FSOUND_DSP_GetSpectrum();
And then "spectre" value can be used for example by OpenGL for making visual spectrum analazyer, like this: Quote: glColor3f(fade*spectre[2],0,fade*spectre[0]);
So i need some kind of replacement, which will do the same, but by libs which avail on aos4. Of course the best way, will be fucntion by function write FMOD analog for aos4, which will be based on any current music libs, but it's a bit complicated work for me, and because of it some kind of more or less easy solution will be very nice .. I saw in SDL_Mixer a Mix_RegisterEffect function with which you can set effects when an instrument is played. May be it could be used ?
Edited by kas1e on 2010/5/19 22:31:28
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Re: Where can i found old (2008-2009) port of SDL_Mixer ?
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Posted on: 2010/5/19 21:02
#7884
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Home away from home
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@corto answer you on mail (thanks for help)
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Re: Where can i found old (2008-2009) port of SDL_Mixer ?
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Posted on: 2010/5/19 18:04
#7885
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Home away from home
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@Raziel Indeed, but i have no answers from Salas00 in last days (already tried to write him some other mail). Anyway, at moment i fix it by some additional stuff (looks like), and now trying to understand why some .IT modules sdl_mixer and mikmod plays fine, but some are not. Tunenet over ModPlug plugin plays all types of IT fine .. sadly that sdl_mixer cant
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Where can i found old (2008-2009) port of SDL_Mixer ?
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Posted on: 2010/5/19 13:20
#7886
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Home away from home
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While i working on port of some nice music disk to aos4, i use my old SDL_Mixer which i download from os4 depot 1 year ago (do not remember what version it was). And everything works fine, without any bugs. Then, i trying to use latest version of SDL_Mixer from os4depot, in hope that it will be better (in general, i trying to play .it files with old sdl_mixer with no luck, and thinking that new one will do it). The problems is: for first, new sdl_mixer for some reassons want now MikMod, FLAC and phtread libs. That no problems of course, but still, end binary are inceases when you make it static. And for second, when i swith beetwen modules by the same routines which works fine with old SDL_Mixer, i have a DSI in pt_updatevoices fucntion: Quote: Stack trace: pt_UpdateVoices()+0xB0 (section 1 @ 0xbfa5c) Player_HandleTick()+0x278 (section 1 @ 0xc2768) VC2_WriteSamples()+0x2AC (section 1 @ 0xeb56c) VC2_WriteBytes()+0x68 (section 1 @ 0xed10c) VC_WriteBytes()+0x30 (section 1 @ 0xc4e88) MOD_playAudio()+0x138 (section 1 @ 0xf088) music_mixer()+0x268 (section 1 @ 0xdcb0) mix_channels()+0x90 (section 1 @ 0xb728) SDL_RunAudio()+0x1C4 (section 1 @ 0xf2e98) SDL_RunThread()+0x50 (section 1 @ 0xf9d1c) RunThread()+0x68 (section 1 @ 0x10e8ac) native kernel module dos.library.kmod+0x0001b524 native kernel module kernel+0x0003ef08 native kernel module kernel+0x0003ef88
Dunno from what that DSI coming, but with previous one everything was ok.. Maybe its pthread realated which used by mikmod, which used in end by sdl_mixer. So the question: have anyone old version of SDL_Mixer from os4depot, which was on it in year 2009 ?
Edited by kas1e on 2010/5/19 17:07:26 Edited by kas1e on 2010/5/19 17:36:59
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Re: [Coming Soon] Boing Ball Screen Blanker
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Posted on: 2010/5/18 13:38
#7887
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Home away from home
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@freddix Quote: 3. DESetWindowOFF() can be used before the DESetDisplayMode( int WIDTH, int HEIGHT, int DEPTH ) and then, when the display will be opened, it will be opened directly in the correct mode.
Then no problems at all :) Cool. Hope to see new version of AmiDark soon (with music/sound of course :) ) Btw, did you have any amidark-related sources of games or demos which can be later ported on os4 ?
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Re: [Coming Soon] Boing Ball Screen Blanker
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Posted on: 2010/5/18 10:19
#7888
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Home away from home
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@freddix
Tested. Works fine and fast :) A bit dark of course, but still pretty neat. I also check included source code: and i think that amidark will be the best demo and game machine for aos4. Functions are much easy that even OpenGL itself.
Only what i noticed (and what imho bad): i can see that for first, it starts in window mode, and after, swith to full screen. And in source code you have fucntion like "DeSetWindowOFF()", but imho, will be nice to have just 2 functions: DeSetWindow() and DeSetFullScreen(). It will avoid that visual jumping from win to full screen, and also will be (imho) more logical.
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Re: Gimp full version for AmiCygnix & OS4.1?
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Posted on: 2010/5/17 15:53
#7889
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Home away from home
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@cygnusEd
Imho problems with layers are not big one, because you can load jpg, save xcf, load it, works with it, and save as jpg or whatever.
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Re: Gimp full version for AmiCygnix & OS4.1?
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Posted on: 2010/5/17 12:16
#7890
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Home away from home
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@cygnusEd
Anyway, even with as it not so fast right now, it will be very nice to have Gimp which can load/save jpg/bmp/png/etc. Better than nothing 100%. Which load/save formats you have already add in your upcoming Gimp ?
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Re: PPC games on OS4, please help
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Posted on: 2010/5/16 13:26
#7891
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Home away from home
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@Lio
As far as i remember, installation procedure itself for all those old PPC/WOS/Warp3d games it's just about copy and unpack files to the right place (by 68k functions of Installer, and alt). Only for playing itself games want ppc/wos/w3d.
Imho Delshay say that because (as far as i remember again), some of those games just hang OS4 on the moment of installation -> so, installing over uae will help to make working copy of game, and after that, you can copy/move it to aos4 and play in it.
@Delshay
I think you notice already, that most of active users with os4 not stuck with OS4.0 and with old classic hardware. Almost everyone today have a1/sam/peg/ and latest os4.1 with update 1/2, so, these remarks about os4.0 dual boot with os3.9 make no big sense for most of us ..
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Re: Filer - What program is that?
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Posted on: 2010/5/15 9:03
#7892
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Home away from home
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@tonyw
Everyone found that confusing, and you can change it in options to make it right (do not remember right which options, but it called like "swap dest/src way"). As it by default it's understanable more for programmers, not for users.
@gurus2000
If i rememer right, everything "arexx" related with Filer are in planes to introduce (arexx port and alt).
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Re: OpenOffice porting progress
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Posted on: 2010/5/13 9:08
#7893
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Home away from home
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@Mark As i remember i always use SVN binary without setting a stack, or running abc-shell. I just do "newcli", then "svn http://aaaaaa trunk".
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Re: What are you looking forward to the most?
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Posted on: 2010/5/13 8:47
#7894
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Home away from home
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@ChrisH
If i understand your question right (very possible that not), my wish is:
Removing 68k from the OS at all, put all that Jit-petunia code to the EUAE, integrate that EUAE to the OS, and add 68k binaryes handler, which will run that integrated EUAE on it. That will be nice , and no problems for everyone (for example something like on AROS do JanusUAE).
That what will be cool and everyone will be happy :) No problems with 68k (bad or good, no DSI anymore), no problems with banged hardware, OS4 can growing and mature as want, and visually everything will looks like you run 68k apps native.
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Re: OpenOffice porting progress
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Posted on: 2010/5/12 13:14
#7895
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Home away from home
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@nexus
All in all, all that fuzz about "soon we will have open office", for now looks pretty unreal (just after reading the whole link). And of course, it will be not finished for the first x1000 sales ..
Btw, it was funny to read about "ugly shell" (what by default is it), but no one say to him that there is KCON and alt .. Dunno why Trevor (if i understand right) send machine to him for working on port.
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Re: Wait() returns -1
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Posted on: 2010/5/12 12:36
#7896
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Home away from home
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@alfkil
Can upload it somethere ?
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Re: Wait() returns -1
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Posted on: 2010/5/12 11:52
#7897
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Home away from home
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@alfkil
Sorry for offtopic, but did you work on new/bug free version of GDB ?
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Re: OpenOffice porting progress
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Posted on: 2010/5/12 9:09
#7898
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Home away from home
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@imagodespira :) sdl/gl ports are much easy than that 100% :) I am also read that part (about which you point imho?) : Quote: Milestone 0.6
Note : this part can need a lot of time (probably several month, or even a year for a basical native port). vcl is a critical part, where system events, fonts, keyboard and graphical (low level) layout like instances, frames, windows, controls and basically all graphical objects will be implemented
Strange that is need so big rewriting work, because if it's already ported to many platfroms, then it mean that code should be more or less portable already. Imho all of this will be interesting if no AmyCygnix will be. Because it's slow, and we already have AbyWorld over it..
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Re: OpenOffice porting progress
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Posted on: 2010/5/12 8:29
#7899
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Home away from home
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Btw, while i reading that link, i found these words: "understand how AmiCygnix is used". That is scare me a bit, and i hope port will be not based on AmiCygnix (someone who have contact with porter imho should say that AmiCygnix should not be used).
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Re: What Games Could We Expect On X1000?
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Posted on: 2010/5/10 20:57
#7900
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Home away from home
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@MamePPCA1
I am also in not gaming business anymore (and in general never was) so can't say what games are modern. But imho aos4 users want something like: Ghotic3, Uncharted 2: Among Thieves, Left 4 Dead 2, King`s Bounty, Assassin`s Creed II and many others (just found it in google by "the best games of 2009" )
Hmm3 also old one too of course, but just like some other "never die" games it's nice to have and to play 1-2 times in year :)
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