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amiarcadia.lha - emulation/gamesystem
Apr 28, 2024
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ifarchive_dl.lha - utility/script
Apr 28, 2024
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kt_scripts.lha - utility/script
Apr 28, 2024
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stream.lha - utility/benchmark
Apr 27, 2024
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thumbnailmaker.lha - video/misc
Apr 26, 2024
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mce.lha - game/utility
Apr 23, 2024
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theme_list.lha - utility/misc
Apr 23, 2024
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faac.lha - audio/convert
Apr 22, 2024
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faad2.lha - audio/convert
Apr 22, 2024
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seq.lha - audio/misc
Apr 22, 2024
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Re: [SAM] AmigaOS4.1 & DVPlayer
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Posted on: 2008/11/13 0:16
#701
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Quite a regular
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@nexus With AmigaOS4.1 on a SAM440ep motherboard ? I've tried several commercial DVD I have and everyone get the same result. My DVD reader/writer is a new one and on a PC computer it work perfectly for everything ...
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[SAM] AmigaOS4.1 & DVPlayer
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Posted on: 2008/11/12 20:52
#702
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Quite a regular
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I tried to use DVPlayer from my fresh Sam440ep + AmigaOS 4.1 install. When I try to launch a video DVD (using menu Open DVD), I get Grim Reaper with DSI Error I tried to upgrade the dvd plugin to the one available in www.OS4depot.net and with this one, DVPlayer does not crash but nothing happen when I open a Video DVD. If I open manually a file in the DVD with Menu OPEN, I get a read/write error ...
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Re: AmigaOS4.1 & Windows skinning
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Posted on: 2008/11/12 18:54
#703
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Quite a regular
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@abalaban : Thank you for this information.
There are no tools to handle directly skin theme ?
I've checked in SYS:PREFS folder and the tools I've found concerning Amiga OS 4 GUI did only change colours of texts and some others stuffs .. but nothing to change the skins themselves ..
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AmigaOS4.1 & Windows skinning
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Posted on: 2008/11/12 18:49
#704
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Quite a regular
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Hi All, Is there a way to change the skin of the windows on AmigaOS 4.1 ? Regards, Fred Odysssey-Creators http://www.odyssey-creators.com
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Re: Create a programing language
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Posted on: 2008/11/12 17:34
#705
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Quite a regular
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@Samurai_Crow : Yes I know, and I'm in direct contact with the TheGameCreators developers so when I need an advice, I can directly get it from them :p
In fact, I don't want to get involved in an existing project (sorry). I have a precise idea of what I want to do and why I want to do this ... The only thing to precise is the way to achieve the project.
@Snuffy : Thank you for this link, will check it :)
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Re: Create a programing language
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Posted on: 2008/11/12 13:25
#706
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Quite a regular
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@salass00: Thank you for these informations, it's exactly what I'm looking for :p Yes, I wanna use a linker like GCC one. (it's what I planed for because I know no other linker on Amiga...
can these linkers be used and included in a ShareWare/Commercial project without restrictions ?
Thank you.
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Re: Create a programing language
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Posted on: 2008/11/12 12:29
#707
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Quite a regular
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@tonyw I am able to do that on old amiga 680x0 but I'm new on Amiga OS 4. I did develop plugins for AmosPROFESSIONAL on past ... A plugin to handle AGA as AmosPRO didn't do .. I don't think it should take years to do that ... for Example, Lee Bamber did the job alone for DarkBASIC v1 (PC) in 2 years if I'm not wrong ... I know how AmosV1 and AmosPRO work on Interpreting, compiling and plugin system. I also know how DarkBASIC v1 and DarkBASIC Professional works on Interpreting, compiling and plugin system. I have an enough complete experience on these domains to start such a big project.
I know how I can create it using full 680x0 Assemblers under old Amiga OS, but It should take more time if I do the same in 100% full assembler, that's why if I use a linker, I can reduce the development time ...
And nothing say that I can maybe later accept the help of others developers that may become interested in the project when it'll start to look to something interesting ...
More to this, are there some interesting language under amigaOS4 that handle fully Warp 3D or OpenGL ?
Finally, You should never underestimate someone on which you know so few ...
@Mrodfr : I'm not a deustch speaking person ... I only know french and english.
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Create a programing language
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Posted on: 2008/11/12 11:49
#708
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Quite a regular
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Hi All,
I'm looking for advices for the development of a small programing language. I'd like to create a language similar to AmosPRO (and DarkBASIC) and dedicaced to Amiga OS 4.x
To win time on the development, I'd like to use directly a linker. It should allow me to develop the language structured as some sort of lib files and then the compiler will use the linker to join all needed components ...
Does someone have any experience/tutorials on the way to do that ?
Thank you.
Kindest Regards Fred
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Re: AmigaOS4.1 [On a SAM] and WarpOS apps
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Posted on: 2008/11/12 10:39
#709
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Quite a regular
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@nexus : I've tried GLQuakeWOS and I get the same results than you. I've also tried GLQuakeOS4 and I also get the same results than you. I've not tested the other games as I don't own them ... Excepted WipeOUT 2097 .. I must find where I have put my game CD :p
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Re: [SAM] GLQuakeWOS Beta 10 and Amiga OS 4.1
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Posted on: 2008/11/11 11:39
#710
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Quite a regular
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@nubechecorre Ok Thank you for the information.
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[SAM] GLQuakeWOS Beta 10 and Amiga OS 4.1
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Posted on: 2008/11/11 10:59
#711
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Quite a regular
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@Everyone : I've installed new Joerg update for WarpOSEmu and now GLQuakeWOS start ... But now it bugs: - Only enemies, weapons are available, background/walls/ceils/sky are not here (only black) - Available 3D objects appear in non textured mode (only colored to grey) - double buffer isn't cleared so objects appear several times ...
it running on a SAM440EP ...
does someone have any clue ?
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Re: AmigaOS4.1 [On a SAM] and WarpOS apps
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Posted on: 2008/11/10 23:28
#712
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Quite a regular
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@sofistisoftware It's probably because it's not yet available. When you check on Aminet for example, it say latest uploads on 2008.11.09 and today we're on 2008.11.10 ... I think we'll have to wait tomorrow to be able to check the new version.
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Re: AmigaOS4.1 [On a SAM] and WarpOS apps
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Posted on: 2008/11/10 20:46
#713
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Quite a regular
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@Joerg : too good :) I will get it a try now :) Thank you so much Joerg :)
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Re: AmigaOS4.1 [On a SAM] and WarpOS apps
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Posted on: 2008/11/8 11:05
#714
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Quite a regular
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@Joerg : Due to the fact that you don't have time to implement WarpOSEmu on MB like SAM440ep, will you release the WarpOSEmu source code to allow us trying to do the changes by ourselves. If you don't want to release it officially, maybe you can release it individually ( I can send you my e-mail if you want in PM)
@K-L : Yes, on MB others than SAM440ep ones ... You know that I use the correct version on my SAM and Joerg confirmed my doubts ...
Kindest Regards, Fred
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Re: AmigaOS4.1 [On a SAM] and WarpOS apps
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Posted on: 2008/11/7 19:07
#715
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Quite a regular
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@nubechecorre Are there some informations from Hyperion explaining this ?
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Re: Amiga OS 4.1 source code samples using Warp3D ...
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Posted on: 2008/11/7 13:35
#716
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Quite a regular
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@Rogue Ok, If I get that bug, I'll consider it's a bug knowned by Hyperion :p
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Re: Amiga OS 4.1 source code samples using Warp3D ...
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Posted on: 2008/11/7 0:01
#717
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Quite a regular
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@spotUP nothing to do with these ... Simply : http://www.odyssey-creators.com
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Re: Amiga OS 4.1 source code samples using Warp3D ...
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Posted on: 2008/11/6 17:20
#718
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Quite a regular
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@Hans Hi, I own a Sam 440 ep and Amiga OS 4.1 beta... So theorically MiniGL 2.0 is included ?
I'll check your samples to learn from them :)
Thank you.
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Re: Amiga OS 4.1 source code samples using Warp3D ...
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Posted on: 2008/11/6 14:34
#719
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Quite a regular
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@Rogue: Hi and thank you for your answer. But actually, Amiga OS 4 Own Radeon Warp3D Drivers ? Does MiniGL own Radeon drivers under AmigaOS4 ?
Are these some tutorials and samples for MiniGL on AmigaOS 4?
Kindest Regards, Fred Odyssey-Creators
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Amiga OS 4.1 source code samples using Warp3D ...
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Posted on: 2008/11/6 12:13
#720
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Quite a regular
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Hi All,
I've installed the Amiga OS 4 SDK 51.22 and I'm looking for some samples using Warp3D... I didn't find any in the SDK examples... Does someone have a sample opening a screen, creating a simple 3D object, texture it and display it on screen ?
Kindest Regards, Fred
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