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Re: An update for UnRAR ?
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Opps, maybe too late, but here is my translation (spanish)

http://jabirulo.site90.com/temp/unrar_SP.7zip

BTW GREAT WORK salass00!!!

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Re: Replacing 3.5" harddisk with 2.5" SSD on my SAM460ex
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Just can't stay away


I have/use this one on my SAM460ex:

Dev type : KINGSTON SVP200S37A120G
Remov Dev : no
Remov Med : no (probably harddisk)
Revision : 502ABBF0
Serial # : 50026B722B01DA88
LBA : yes
Tot. Secs : 234441648
Tot. Size : 120034123776 bytes, 117220 mbytes, 117 gbytes


No problems so far.

But with this one: KINGSTON SA400S37/240G system doesn't boot from it on my sii3114ide.device pci controller, using internal SAM460 sam460sata.device boots ok.

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Re: HowTo: make quality and hires videos from aos4 machine.
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Nice review. Looks like a very cool gadget!!!

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Re: SMBFS 2.1
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Tested on my old WD blue-ring NAS and works!!!

Previous versions didn't wotk, was using v1.074 since looong time.
Now with v2.1 (and adding NETBIOS argument) works fine.

THX A LOT

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Re: e-uaes from os4depot, fresh recompile (post #10)
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@kas1e

Maybe using, or soomething alike:
IDOS->NameFromLock( IDOS->GetProgramDir(), pathBuffer2, MAX_DOS_PATH - 1 );
IDOS->GetCliProgramName( pathBuffer, MAX_DOS_PATH - 1 );
IDOS->AddPart( pathBuffer, pathBuffer2, MAX_DOS_PATH - 1 );

instead of (line 287; src/video/amigaos4/SDL_os4video.c)
if (SDL_IDos->GetCliProgramName(pathBuffer, MAX_DOS_PATH - 1)) {...

solves the path icon issue.

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Re: e-uaes from os4depot, fresh recompile (post #10)
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@kas1e

Yes, you're right I'm on beta.
I tought I had already such options enabled, will check it. THX

Retested with public AOS4.1FE upd1 and got a GR too:
Crash log for task "uae"
Generated by GrimReaper 53.19
Crash occured in module uae at address 0x7F8AC1BC
Type of crash: DSI (Data Storage Interrupt) exception
Alert number: 0x80000003

Register dump:
GPR (General Purpose Registers):
0: 7F8AC194 5CEB8B20 00000000 5D810950 00000000 00000001 00000000 1CFE7380
8: 00000001 00000000 5D81096F 0181A0A4 26842422 5F0AF780 618B4AC0 5D58A340
16: 7F888500 00000000 5D5D19D0 5CECB1B8 02340000 02340000 00000000 0000003F
24: 5D887DF0 5CECB4F8 5D810950 00000000 5BB6C840 5D020000 5CECB1D0 00000000


FPR (Floating Point Registers, NaN = Not a Number):
0: nan 2.2 0.45455 1.80454e+267
4: -1.54858e+297 517 840 0
8: 0 74 4.5036e+15 4.5036e+15
12: 66 65536 -1.00582e+16 -5.18821e+34
16: -8.44502e+286 -6.84646e+303 1.15632e+140 -3.12957e-82
20: 1.16567e+304 3.07933e+227 -5.65167e+227 -4.61495e+227
24: -2.8935e-24 -6.01285e-51 -9.87375e+298 -2.07549e+294
28: 6.22079e+219 4.35442e+305 -8.14839e-10 -7.01169e+144

FPSCR (Floating Point Status and Control Register): 0x82004000


SPRs (Special Purpose Registers):
Machine State (msr) : 0x0002F030
Condition (cr) : 0x5D5DC37C
Instruction Pointer (ip) : 0x7F8AC1BC
Xtended Exception (xer) : 0x5CE4C018
Count (ctr) : 0x6FF714D0
Link (lr) : 0x7FC16900
DSI Status (dsisr) : 0x5CE4BDD0
Data Address (dar) : 0x01A7DD08



680x0 emulated registers:
DATA: 6182F91E 00000003 00000000 00000000 00000000 00000000 00000000 00000000
ADDR: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 5CEB8A90
FPU0: 0 0 0 0
FPU4: 0 0 0 0



Symbol info:
Instruction pointer 0x7F8AC1BC belongs to module "uae" (HUNK/Kickstart)

Stack trace:
module uae at 0x7F8AC1BC (section 0 @ 0x346198)
module uae at 0x7F8AC194 (section 0 @ 0x346170)
module uae at 0x7F8AD06C (section 0 @ 0x347048)
module uae at 0x7F8ABAA0 (section 0 @ 0x345A7C)
module uae at 0x7F896150 (section 0 @ 0x33012C)
module uae at 0x7F896274 (section 0 @ 0x330250)
module uae at 0x7F5675FC (section 0 @ 0x15D8)
module uae at 0x7F88862C (section 0 @ 0x322608)
native kernel module newlib.library.kmod+0x000020ac
native kernel module newlib.library.kmod+0x00002d14
native kernel module newlib.library.kmod+0x00002ef0
uae:_start()+0x170 (section 1 @ 0x16C)
native kernel module dos.library.kmod53175+0x00027914
native kernel module kernel+0x0003bc38
native kernel module kernel+0x0003bc80

PPC disassembly:
7f8ac1b4: 913a001c stw r9,28(r26)
7f8ac1b8: 83fdc80c lwz r31,-14324(r29)
*7f8ac1bc: 813f005c lwz r9,92(r31)
7f8ac1c0: 7fe3fb78 mr r3,r31
7f8ac1c4: 83df040c lwz r30,1036(r31)

System information:

CPU
Model: AMCC PPC460EX V1.2
CPU speed: 1155 MHz
FSB speed: 231 MHz
Extensions:
...

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Re: e-uaes from os4depot, fresh recompile (post #10)
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@kas1e

tested on my SAM460 and works fine.

BTW, can't remember, but if I enable JIT, shouldn't it show on bottom-leds 'JIT'?


-UAE 1.0.0
Build date: Nov 22 2018 23:26:52
SDLGFX: Initialized.
SDLGFX: Using SDL version 1.2.15.
SDLGFX: Display is 32 bits deep.
SDLGFX: Found screenmode: 1280x1024.
SDLGFX: Found screenmode: 1024x768.
SDLGFX: Found screenmode: 800x600.
SDLGFX: Found screenmode: 640x480.
Found 0 joystick(s)
Found amiga raw keyboard mapping
Using raw keymap
Opening cfgfile '.uaerc'...okay.
unknown config entry: 'amiga.screen_type=public'
unknown config entry: 'amiga.publicscreen='
unknown config entry: 'amiga.use_dither=false'
EClock frequency:1155.000010 MHz
Found amiga raw keyboard mapping
Using raw keymap
Rexx port "UAE" installed.
Found amiga raw keyboard mapping
Using raw keymap
SDLGFX: Added P96 mode: 640x480x32
SDLGFX: Added P96 mode: 640x480x8
SDLGFX: Added P96 mode: 800x600x32
SDLGFX: Added P96 mode: 800x600x8
SDLGFX: Added P96 mode: 1024x768x32
SDLGFX: Added P96 mode: 1024x768x8
SDLGFX: Added P96 mode: 1280x1024x32
SDLGFX: Added P96 mode: 1280x1024x8
Enabling argb32 byte-swapping for P96.
Building CPU table for configuration: 68000 24-bit addressing
1866 CPU functions
Building CPU function table, 44736 opcodes (0 0 1).
JIT: Building compiler function table.
JIT: Allocation of translation cache...
JIT: Selected processor type has no cache, leaving
reset at 0
JIT: Compiling reset
PAL mode, 50Hz (h=227 v=312)
chipmem cleared
Illegal instruction: 4e7b at 00fc0564 -> 00fc0582
SERIAL: period=372, baud=9600, hsyncs=16 PC=fc2234
PAL mode, 56Hz (h=227 v=275)
PAL mode, 50Hz (h=227 v=312)

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Re: SketchBlock Pro Installation Video
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@daveyw

Yep here too (Programing:Projects/SketchBlock/SketchBlock/distribution/Themes/KS/Presets/Bitmaps/)

Just load such file (gui.prefs) on GUI Prefs go to Styles and "fix" path to suit your Sketchblock path. Then use save as and point to sketchblock's gui.prefs file

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Re: Please someone remove YAM's time contraint
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@Deniil

Now (30 october) seems to have/use GIT:
-Merge branch 'master' of https://github.com/jens-maus/yam

https://github.com/jens-maus/yam.git

Didn't try to compile under aos4 but:
#SDH1:Programar/SGIT/sgit clone https://github.com/jens-maus/yam.git yam
get 18% (10415 kb, 11763/64279) / idx 16% (10351/64279) / chk 0% ( 0/ 0)

under linux and cross compiling no problems here.

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Re: Enhancer Bug thread
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@nubechecorre

That mui ASL filerequester is MUI:PatchASL that maybe is loaded from yours S-S or U-S, comment it out to get the typical/non-MUI asl requester.

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Re: (Noob) compiling/linking and anything else questions
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Not sure, but IIRC some ports/sources I have here position of link libraries are important (dependencies) as salass00 pointed.

LDFLAGS = -mcrt=newlib -lSDL_image -lpng -ljpeg -lz -lSDLmain -lSDL -lauto -lpthread -lm -lSDL_mixer -lsmpeg -lvorbisfile -lvorbis -logg -lstdc++ -lSDL



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Re: SDL2
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@Capehill

sdlbenchmark on my SAM460ex with Radeon HD6570, no problems so far:
#list
SDK Dir ----rwed Hoy 23:32:43
COPYING.txt 930 ----rw-d 05-Jul-18 14:47:00
Install 629 -s--rwed Domingo 16:59:58
Install.info 18168 ----rw-d 18-Feb-18 14:54:46
README-amigaos4.md 4988 ----rwed Domingo 16:56:50
README-SDL.txt 433 ----rw-d 05-Jul-18 14:46:34
sample.bmp 69202 ----rw-d 05-Jul-18 14:46:44
sdl2benchmark 122266 ----rwed Domingo 17:04:12
#sdl2benchmark
INFO: SDL2 renderer benchmark v. 0.5 (SDL version 2.0.8)
INFO: This tool measures the speed of various 2D drawing features
INFO: Press ESC key to quit
INFO: Parameters: width 800, height 600, renderer name '(null)', iterations 100, objects 100, sleep 0
INFO: Image size 408*167
INFO: Pixel format 0x16161804 (SDL_PIXELFORMAT_RGB888)
INFO: Starting to test renderer called [compositing], flags 0xE
INFO: Points [mode: None]...100 frames drawn in 0.067 seconds => 1483.8 frames per second
INFO: Points [mode: Blend]...100 frames drawn in 0.060 seconds => 1657.1 frames per second
INFO: Points [mode: Add]...100 frames drawn in 0.060 seconds => 1677.2 frames per second
INFO: Points [mode: Mod]...100 frames drawn in 0.060 seconds => 1675.7 frames per second
INFO: Lines [mode: None]...100 frames drawn in 0.331 seconds => 302.5 frames per second
INFO: Lines [mode: Blend]...100 frames drawn in 1.825 seconds => 54.8 frames per second
INFO: Lines [mode: Add]...100 frames drawn in 1.776 seconds => 56.3 frames per second
INFO: Lines [mode: Mod]...100 frames drawn in 1.824 seconds => 54.8 frames per second
INFO: FillRects [mode: None]...100 frames drawn in 0.328 seconds => 304.9 frames per second
INFO: FillRects [mode: Blend]...100 frames drawn in 0.439 seconds => 228.0 frames per second
INFO: FillRects [mode: Add]...100 frames drawn in 0.435 seconds => 229.7 frames per second
INFO: FillRects [mode: Mod]...100 frames drawn in 0.438 seconds => 228.2 frames per second
INFO: RenderCopy [mode: None]...100 frames drawn in 0.054 seconds => 1859.9 frames per second
INFO: RenderCopy [mode: Blend]...100 frames drawn in 0.055 seconds => 1816.6 frames per second
INFO: RenderCopy [mode: Add]...100 frames drawn in 0.055 seconds => 1821.9 frames per second
INFO: [prepareTexture]Failed to set texture blend mode:
INFO: RenderCopyEx [mode: None]...100 frames drawn in 0.053 seconds => 1876.5 frames per second
INFO: RenderCopyEx [mode: Blend]...100 frames drawn in 0.055 seconds => 1828.0 frames per second
INFO: RenderCopyEx [mode: Add]...100 frames drawn in 0.055 seconds => 1833.8 frames per second
INFO: [prepareTexture]Failed to set texture blend mode:
INFO: Color modulation [mode: None]...100 frames drawn in 0.298 seconds => 336.0 frames per second
INFO: Color modulation [mode: Blend]...100 frames drawn in 0.302 seconds => 331.2 frames per second
INFO: Color modulation [mode: Add]...100 frames drawn in 0.296 seconds => 337.8 frames per second
INFO: [prepareTexture]Failed to set texture blend mode:
INFO: Alpha modulation [mode: None]...100 frames drawn in 0.054 seconds => 1857.0 frames per second
INFO: Alpha modulation [mode: Blend]...100 frames drawn in 0.055 seconds => 1806.0 frames per second
INFO: Alpha modulation [mode: Add]...100 frames drawn in 0.053 seconds => 1896.0 frames per second
INFO: [prepareTexture]Failed to set texture blend mode:
INFO: UpdateTexture [mode: None]...100 frames drawn in 0.085 seconds => 1175.5 frames per second, 1222.6 operations per second
INFO: UpdateTexture [mode: Blend]...100 frames drawn in 0.080 seconds => 1242.9 frames per second, 1292.6 operations per second
INFO: UpdateTexture [mode: Add]...100 frames drawn in 0.087 seconds => 1149.1 frames per second, 1195.1 operations per second
INFO: [prepareTexture]Failed to set texture blend mode:
INFO: ReadPixels [mode: None]...0 frames drawn in 0.831 seconds => 0.0 frames per second, 120.4 operations per second
INFO: ReadPixels [mode: Blend]...0 frames drawn in 0.892 seconds => 0.0 frames per second, 112.0 operations per second
INFO: ReadPixels [mode: Add]...0 frames drawn in 0.851 seconds => 0.0 frames per second, 117.5 operations per second
INFO: [prepareTexture]Failed to set texture blend mode:
INFO: Starting to test renderer called [opengl], flags 0x2
INFO: Points [mode: None]...100 frames drawn in 0.156 seconds => 639.4 frames per second
INFO: Points [mode: Blend]...100 frames drawn in 0.156 seconds => 640.2 frames per second
INFO: Points [mode: Add]...100 frames drawn in 0.156 seconds => 642.2 frames per second
INFO: Points [mode: Mod]...100 frames drawn in 0.155 seconds => 643.2 frames per second
INFO: Lines [mode: None]...100 frames drawn in 0.458 seconds => 218.5 frames per second
INFO: Lines [mode: Blend]...100 frames drawn in 0.453 seconds => 220.5 frames per second
INFO: Lines [mode: Add]...100 frames drawn in 0.460 seconds => 217.2 frames per second
INFO: Lines [mode: Mod]...100 frames drawn in 0.453 seconds => 220.5 frames per second
INFO: FillRects [mode: None]...100 frames drawn in 1.173 seconds => 85.3 frames per second
INFO: FillRects [mode: Blend]...100 frames drawn in 1.177 seconds => 85.0 frames per second
INFO: FillRects [mode: Add]...100 frames drawn in 1.172 seconds => 85.3 frames per second
INFO: FillRects [mode: Mod]...100 frames drawn in 1.171 seconds => 85.4 frames per second
INFO: RenderCopy [mode: None]...100 frames drawn in 0.133 seconds => 749.2 frames per second
INFO: RenderCopy [mode: Blend]...100 frames drawn in 0.141 seconds => 711.7 frames per second
INFO: RenderCopy [mode: Add]...100 frames drawn in 0.141 seconds => 711.6 frames per second
INFO: RenderCopy [mode: Mod]...100 frames drawn in 0.142 seconds => 705.5 frames per second
INFO: RenderCopyEx [mode: None]...100 frames drawn in 0.136 seconds => 735.1 frames per second
INFO: RenderCopyEx [mode: Blend]...100 frames drawn in 0.140 seconds => 714.4 frames per second
INFO: RenderCopyEx [mode: Add]...100 frames drawn in 0.140 seconds => 712.9 frames per second
INFO: RenderCopyEx [mode: Mod]...100 frames drawn in 0.140 seconds => 713.5 frames per second
INFO: Color modulation [mode: None]...100 frames drawn in 0.128 seconds => 782.5 frames per second
INFO: Color modulation [mode: Blend]...100 frames drawn in 0.133 seconds => 749.5 frames per second
INFO: Color modulation [mode: Add]...100 frames drawn in 0.128 seconds => 782.9 frames per second
INFO: Color modulation [mode: Mod]...100 frames drawn in 0.128 seconds => 782.5 frames per second
INFO: Alpha modulation [mode: None]...100 frames drawn in 0.134 seconds => 748.7 frames per second
INFO: Alpha modulation [mode: Blend]...100 frames drawn in 0.137 seconds => 730.9 frames per second
INFO: Alpha modulation [mode: Add]...100 frames drawn in 0.137 seconds => 731.2 frames per second
INFO: Alpha modulation [mode: Mod]...100 frames drawn in 0.142 seconds => 704.4 frames per second
INFO: UpdateTexture [mode: None]...100 frames drawn in 0.151 seconds => 660.6 frames per second, 687.0 operations per second
INFO: UpdateTexture [mode: Blend]...100 frames drawn in 0.155 seconds => 643.7 frames per second, 669.4 operations per second
INFO: UpdateTexture [mode: Add]...100 frames drawn in 0.156 seconds => 640.2 frames per second, 665.8 operations per second
INFO: UpdateTexture [mode: Mod]...100 frames drawn in 0.155 seconds => 644.2 frames per second, 669.9 operations per second
INFO: ReadPixels [mode: None]...0 frames drawn in 1.320 seconds => 0.0 frames per second, 75.8 operations per second
INFO: ReadPixels [mode: Blend]...0 frames drawn in 1.296 seconds => 0.0 frames per second, 77.2 operations per second
INFO: ReadPixels [mode: Add]...0 frames drawn in 1.303 seconds => 0.0 frames per second, 76.8 operations per second
INFO: ReadPixels [mode: Mod]...0 frames drawn in 1.277 seconds => 0.0 frames per second, 78.3 operations per second
INFO: Failed to create renderer: Failed to create OpenGL ES 2 context
INFO: Starting to test renderer called [software], flags 0x9
INFO: Points [mode: None]...100 frames drawn in 0.582 seconds => 171.9 frames per second
INFO: Points [mode: Blend]...100 frames drawn in 0.587 seconds => 170.2 frames per second
INFO: Points [mode: Add]...100 frames drawn in 0.589 seconds => 169.8 frames per second
INFO: Points [mode: Mod]...100 frames drawn in 0.588 seconds => 170.1 frames per second
INFO: Lines [mode: None]...100 frames drawn in 0.945 seconds => 105.8 frames per second
INFO: Lines [mode: Blend]...100 frames drawn in 1.249 seconds => 80.0 frames per second
INFO: Lines [mode: Add]...100 frames drawn in 1.259 seconds => 79.5 frames per second
INFO: Lines [mode: Mod]...100 frames drawn in 1.238 seconds => 80.8 frames per second
INFO: FillRects [mode: None]...100 frames drawn in 3.234 seconds => 30.9 frames per second
INFO: FillRects [mode: Blend]...100 frames drawn in 8.404 seconds => 11.9 frames per second
INFO: FillRects [mode: Add]...100 frames drawn in 8.149 seconds => 12.3 frames per second
INFO: FillRects [mode: Mod]...100 frames drawn in 7.288 seconds => 13.7 frames per second
INFO: RenderCopy [mode: None]...100 frames drawn in 0.803 seconds => 124.6 frames per second
INFO: RenderCopy [mode: Blend]...100 frames drawn in 1.270 seconds => 78.7 frames per second
INFO: RenderCopy [mode: Add]...100 frames drawn in 1.213 seconds => 82.4 frames per second
INFO: RenderCopy [mode: Mod]...100 frames drawn in 1.176 seconds => 85.1 frames per second
INFO: RenderCopyEx [mode: None]...100 frames drawn in 7.428 seconds => 13.5 frames per second
INFO: RenderCopyEx [mode: Blend]...100 frames drawn in 2.535 seconds => 39.4 frames per second
INFO: RenderCopyEx [mode: Add]...100 frames drawn in 3.392 seconds => 29.5 frames per second
INFO: RenderCopyEx [mode: Mod]...100 frames drawn in 4.832 seconds => 20.7 frames per second
INFO: Color modulation [mode: None]...100 frames drawn in 0.682 seconds => 146.5 frames per second
INFO: Color modulation [mode: Blend]...100 frames drawn in 0.728 seconds => 137.3 frames per second
INFO: Color modulation [mode: Add]...100 frames drawn in 0.726 seconds => 137.8 frames per second
INFO: Color modulation [mode: Mod]...100 frames drawn in 0.721 seconds => 138.8 frames per second
INFO: Alpha modulation [mode: None]...100 frames drawn in 0.988 seconds => 101.2 frames per second
INFO: Alpha modulation [mode: Blend]...100 frames drawn in 1.404 seconds => 71.2 frames per second
INFO: Alpha modulation [mode: Add]...100 frames drawn in 1.361 seconds => 73.5 frames per second
INFO: Alpha modulation [mode: Mod]...100 frames drawn in 1.241 seconds => 80.6 frames per second
INFO: UpdateTexture [mode: None]...100 frames drawn in 1.015 seconds => 98.5 frames per second, 102.4 operations per second
INFO: UpdateTexture [mode: Blend]...100 frames drawn in 1.439 seconds => 69.5 frames per second, 72.3 operations per second
INFO: UpdateTexture [mode: Add]...100 frames drawn in 1.378 seconds => 72.6 frames per second, 75.5 operations per second
INFO: UpdateTexture [mode: Mod]...100 frames drawn in 1.292 seconds => 77.4 frames per second, 80.5 operations per second
INFO: ReadPixels [mode: None]...0 frames drawn in 0.133 seconds => 0.0 frames per second, 749.8 operations per second
INFO: ReadPixels [mode: Blend]...0 frames drawn in 0.130 seconds => 0.0 frames per second, 767.0 operations per second
INFO: ReadPixels [mode: Add]...0 frames drawn in 0.132 seconds => 0.0 frames per second, 756.6 operations per second
INFO: ReadPixels [mode: Mod]...0 frames drawn in 0.137 seconds => 0.0 frames per second, 728.3 operations per second
INFO: Bye bye
#

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Re: Serial Preferences
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Just tried on my SAM460ex.
I don't have a serial.prefs, but I have on my Uboot prefs 'baudrate=115200' variable set, check how to set/do it on your X1000 (or maybe remove your serial.prefs)

Then from AmigaOS4.1FEupd1 CLI/Shell I type:
echo "0123456789 0123456789" >ser:

and I see on windowsXP putty (configured COM1: 115200):
0123456789 0123456789

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Re: How to get my local IP address? (using program code)
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@mritter0

You can take a look into NetSpeedometer sources (os4depot).

/*
- Literally copied and pasted from SDK 53.20 ppp_dialer.c with very few minor changes,
rather obscure subject not documented at all

- I assume the "default gateway" to be unique in the system
*/
function void GetDefaultGateway(void)
{
...
}
...
if ( ISocket->QueryInterfaceTags( Label_p, /* it can' t be longer than 15 chars */
IFQ_Address, &AddressBuffer,
/* IFQ_DestinationAddress, &DestinationAddressBuffer, */
IFQ_NetMask, &NetMaskBuffer,
IFQ_PrimaryDNSAddress, &PrimaryDNSAddressBuffer,
IFQ_SecondaryDNSAddress, &SecondaryDNSAddressBuffer,
IFQ_AddressBindType, &AddressBindType,
/* --- */
IFQ_HardwareType, &HardwareType,
IFQ_HardwareAddressSize, &HardwareAddressSize,
IFQ_HardwareAddress, HardwareAddressText,
IFQ_BPS, &BPS,
IFQ_State, &State,
/* --- */
IFQ_GetBytesIn, &GetBytesIn,
IFQ_GetBytesOut, &GetBytesOut,
TAG_DONE ) != 0 )
{
...
strcpy( PrimaryDNSAddressText, ISocket->Inet_NtoA( PrimaryDNSAddressBuffer.sin_addr.s_addr ) );
strcpy( SecondaryDNSAddressText, ISocket->Inet_NtoA( SecondaryDNSAddressBuffer.sin_addr.s_addr ) );

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Re: Can't Remember How To Get Online
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@1mouse

1)Launch SYS:Prefs/Internet and check your interface settings, maybe it's using static IP/data, change to use DHCP and see what happens after reboot.

2)Or do you get some sort of error/warning message on Workbench start/load?

3)Just check what do you have in "DEVS:NetInterfaces/"

I have eth0 file with following settigns (it's a plain text file)

# DEVS:NetInterfaces/eth0
# File generated by Internet 53.2 (27.9.2009)
# On Viernes, 28-Dic-12 at 17:28:10
device=ppc460ex_eth.device
hardwaretype=Ethernet
address=192.168.1.204
netmask=255.255.255.0


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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@kas1e

IIRC hunno just "added" waZp3d_lib usage to minigl_lib, so user that don't have a waRp3d gfx card can use programs/games that use minigl_lib in a transparent way (so don't need to rename/subtitute real waRp3d_lib with waZp3d_lib in LIBS:)

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Re: SDL2
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@Capehill

Using SDL2 Version 2.0.7 released: https://github.com/AmigaPorts/sdl2-amigaos4/releases on my SAM460ex (RadeonHD 6570)

#sdl2benchmark
INFO: SDL2 renderer benchmark v. 0.5 (SDL version 2.0.7)
INFO: This tool measures the speed of various 2D drawing features
INFO: Press any key to quit
INFO: Parameters: width 800, height 600, renderer name '(null)', iterations 100, objects 100, sleep 0
INFO: Image size 408*167
INFO: Pixel format 0x16161804 (SDL_PIXELFORMAT_RGB888)
INFO: Starting to test renderer called [compositing], flags 0xE
INFO: Points [mode: None]...100 frames drawn in 0.068 seconds => 1468.4 frames per second
INFO: Points [mode: Blend]...100 frames drawn in 0.058 seconds => 1734.1 frames per second
INFO: Points [mode: Add]...100 frames drawn in 0.058 seconds => 1739.1 frames per second
INFO: Points [mode: Mod]...100 frames drawn in 0.058 seconds => 1724.0 frames per second
INFO: Lines [mode: None]...100 frames drawn in 0.325 seconds => 307.6 frames per second
INFO: Lines [mode: Blend]...100 frames drawn in 1.816 seconds => 55.1 frames per second
INFO: Lines [mode: Add]...100 frames drawn in 1.764 seconds => 56.7 frames per second
INFO: Lines [mode: Mod]...100 frames drawn in 1.823 seconds => 54.9 frames per second
INFO: FillRects [mode: None]...100 frames drawn in 0.327 seconds => 306.0 frames per second
INFO: FillRects [mode: Blend]...100 frames drawn in 0.436 seconds => 229.5 frames per second
INFO: FillRects [mode: Add]...100 frames drawn in 0.435 seconds => 229.7 frames per second
INFO: FillRects [mode: Mod]...100 frames drawn in 0.436 seconds => 229.2 frames per second
INFO: RenderCopy [mode: None]...100 frames drawn in 0.053 seconds => 1896.7 frames per second
INFO: RenderCopy [mode: Blend]...100 frames drawn in 0.056 seconds => 1791.8 frames per second
INFO: RenderCopy [mode: Add]...100 frames drawn in 0.054 seconds => 1847.1 frames per second
INFO: [prepareTexture]Failed to set texture blend mode:
INFO: RenderCopyEx [mode: None]...100 frames drawn in 0.052 seconds => 1919.1 frames per second
INFO: RenderCopyEx [mode: Blend]...100 frames drawn in 0.054 seconds => 1866.0 frames per second
INFO: RenderCopyEx [mode: Add]...100 frames drawn in 0.054 seconds => 1854.3 frames per second
INFO: [prepareTexture]Failed to set texture blend mode:
INFO: Color modulation [mode: None]...100 frames drawn in 0.295 seconds => 339.3 frames per second
INFO: Color modulation [mode: Blend]...100 frames drawn in 0.299 seconds => 334.5 frames per second
INFO: Color modulation [mode: Add]...100 frames drawn in 0.294 seconds => 340.6 frames per second
INFO: [prepareTexture]Failed to set texture blend mode:
INFO: Alpha modulation [mode: None]...100 frames drawn in 0.053 seconds => 1897.0 frames per second
INFO: Alpha modulation [mode: Blend]...100 frames drawn in 0.054 seconds => 1849.2 frames per second
INFO: Alpha modulation [mode: Add]...100 frames drawn in 0.054 seconds => 1847.1 frames per second
INFO: [prepareTexture]Failed to set texture blend mode:
INFO: UpdateTexture [mode: None]...100 frames drawn in 0.079 seconds => 1267.0 frames per second, 1317.7 operations per second
INFO: UpdateTexture [mode: Blend]...100 frames drawn in 0.080 seconds => 1247.4 frames per second, 1297.3 operations per second
INFO: UpdateTexture [mode: Add]...100 frames drawn in 0.085 seconds => 1174.4 frames per second, 1221.4 operations per second
INFO: [prepareTexture]Failed to set texture blend mode:
INFO: ReadPixels [mode: None]...0 frames drawn in 0.834 seconds => 0.0 frames per second, 119.9 operations per second
INFO: ReadPixels [mode: Blend]...0 frames drawn in 0.893 seconds => 0.0 frames per second, 112.0 operations per second
INFO: ReadPixels [mode: Add]...0 frames drawn in 0.850 seconds => 0.0 frames per second, 117.6 operations per second
INFO: [prepareTexture]Failed to set texture blend mode:
INFO: Starting to test renderer called [opengl], flags 0x2
INFO: Points [mode: None]...100 frames drawn in 0.159 seconds => 630.7 frames per second
INFO: Points [mode: Blend]...100 frames drawn in 0.159 seconds => 628.2 frames per second
INFO: Points [mode: Add]...100 frames drawn in 0.154 seconds => 650.1 frames per second
INFO: Points [mode: Mod]...100 frames drawn in 0.154 seconds => 649.6 frames per second
INFO: Lines [mode: None]...100 frames drawn in 0.428 seconds => 233.5 frames per second
INFO: Lines [mode: Blend]...100 frames drawn in 0.434 seconds => 230.2 frames per second
INFO: Lines [mode: Add]...100 frames drawn in 0.426 seconds => 234.5 frames per second
INFO: Lines [mode: Mod]...100 frames drawn in 0.433 seconds => 230.8 frames per second
INFO: FillRects [mode: None]...100 frames drawn in 1.155 seconds => 86.6 frames per second
INFO: FillRects [mode: Blend]...100 frames drawn in 1.156 seconds => 86.5 frames per second
INFO: FillRects [mode: Add]...100 frames drawn in 1.158 seconds => 86.3 frames per second
INFO: FillRects [mode: Mod]...100 frames drawn in 1.155 seconds => 86.6 frames per second
INFO: RenderCopy [mode: None]...100 frames drawn in 0.131 seconds => 765.8 frames per second
INFO: RenderCopy [mode: Blend]...100 frames drawn in 0.139 seconds => 717.9 frames per second
INFO: RenderCopy [mode: Add]...100 frames drawn in 0.134 seconds => 744.3 frames per second
INFO: RenderCopy [mode: Mod]...100 frames drawn in 0.134 seconds => 746.1 frames per second
INFO: RenderCopyEx [mode: None]...100 frames drawn in 0.134 seconds => 745.4 frames per second
INFO: RenderCopyEx [mode: Blend]...100 frames drawn in 0.138 seconds => 726.2 frames per second
INFO: RenderCopyEx [mode: Add]...100 frames drawn in 0.137 seconds => 730.1 frames per second
INFO: RenderCopyEx [mode: Mod]...100 frames drawn in 0.143 seconds => 699.3 frames per second
INFO: Color modulation [mode: None]...100 frames drawn in 0.125 seconds => 798.3 frames per second
INFO: Color modulation [mode: Blend]...100 frames drawn in 0.126 seconds => 796.2 frames per second
INFO: Color modulation [mode: Add]...100 frames drawn in 0.127 seconds => 786.1 frames per second
INFO: Color modulation [mode: Mod]...100 frames drawn in 0.126 seconds => 795.2 frames per second
INFO: Alpha modulation [mode: None]...100 frames drawn in 0.131 seconds => 763.2 frames per second
INFO: Alpha modulation [mode: Blend]...100 frames drawn in 0.140 seconds => 715.5 frames per second
INFO: Alpha modulation [mode: Add]...100 frames drawn in 0.136 seconds => 735.9 frames per second
INFO: Alpha modulation [mode: Mod]...100 frames drawn in 0.134 seconds => 744.6 frames per second
INFO: UpdateTexture [mode: None]...100 frames drawn in 0.148 seconds => 675.8 frames per second, 702.9 operations per second
INFO: UpdateTexture [mode: Blend]...100 frames drawn in 0.151 seconds => 660.6 frames per second, 687.0 operations per second
INFO: UpdateTexture [mode: Add]...100 frames drawn in 0.152 seconds => 659.9 frames per second, 686.2 operations per second
INFO: UpdateTexture [mode: Mod]...100 frames drawn in 0.156 seconds => 639.9 frames per second, 665.5 operations per second
INFO: ReadPixels [mode: None]...0 frames drawn in 1.331 seconds => 0.0 frames per second, 75.2 operations per second
INFO: ReadPixels [mode: Blend]...0 frames drawn in 1.308 seconds => 0.0 frames per second, 76.5 operations per second
INFO: ReadPixels [mode: Add]...0 frames drawn in 1.318 seconds => 0.0 frames per second, 75.8 operations per second
INFO: ReadPixels [mode: Mod]...0 frames drawn in 1.283 seconds => 0.0 frames per second, 77.9 operations per second
INFO: Failed to create renderer: Failed to create OpenGL ES 2 context
INFO: Starting to test renderer called [software], flags 0x9
INFO: Points [mode: None]...100 frames drawn in 0.328 seconds => 305.1 frames per second
INFO: Points [mode: Blend]...100 frames drawn in 0.325 seconds => 307.6 frames per second
INFO: Points [mode: Add]...100 frames drawn in 0.325 seconds => 307.6 frames per second
INFO: Points [mode: Mod]...100 frames drawn in 0.331 seconds => 302.4 frames per second
INFO: Lines [mode: None]...100 frames drawn in 0.697 seconds => 143.4 frames per second
INFO: Lines [mode: Blend]...100 frames drawn in 0.996 seconds => 100.4 frames per second
INFO: Lines [mode: Add]...100 frames drawn in 1.001 seconds => 99.9 frames per second
INFO: Lines [mode: Mod]...100 frames drawn in 0.990 seconds => 101.0 frames per second
INFO: FillRects [mode: None]...100 frames drawn in 2.835 seconds => 35.3 frames per second
INFO: FillRects [mode: Blend]...100 frames drawn in 8.116 seconds => 12.3 frames per second
INFO: FillRects [mode: Add]...100 frames drawn in 7.631 seconds => 13.1 frames per second
INFO: FillRects [mode: Mod]...100 frames drawn in 7.076 seconds => 14.1 frames per second
INFO: RenderCopy [mode: None]...100 frames drawn in 0.528 seconds => 189.4 frames per second
INFO: RenderCopy [mode: Blend]...100 frames drawn in 0.997 seconds => 100.3 frames per second
INFO: RenderCopy [mode: Add]...100 frames drawn in 0.944 seconds => 105.9 frames per second
INFO: RenderCopy [mode: Mod]...100 frames drawn in 0.902 seconds => 110.8 frames per second
INFO: RenderCopyEx [mode: None]...100 frames drawn in 7.114 seconds => 14.1 frames per second
INFO: RenderCopyEx [mode: Blend]...100 frames drawn in 2.216 seconds => 45.1 frames per second
INFO: RenderCopyEx [mode: Add]...100 frames drawn in 3.064 seconds => 32.6 frames per second
INFO: RenderCopyEx [mode: Mod]...100 frames drawn in 4.493 seconds => 22.3 frames per second
INFO: Color modulation [mode: None]...100 frames drawn in 0.424 seconds => 235.9 frames per second
INFO: Color modulation [mode: Blend]...100 frames drawn in 0.470 seconds => 212.6 frames per second
INFO: Color modulation [mode: Add]...100 frames drawn in 0.465 seconds => 214.9 frames per second
INFO: Color modulation [mode: Mod]...100 frames drawn in 0.455 seconds => 220.0 frames per second
INFO: Alpha modulation [mode: None]...100 frames drawn in 0.724 seconds => 138.0 frames per second
INFO: Alpha modulation [mode: Blend]...100 frames drawn in 1.141 seconds => 87.6 frames per second
INFO: Alpha modulation [mode: Add]...100 frames drawn in 1.081 seconds => 92.5 frames per second
INFO: Alpha modulation [mode: Mod]...100 frames drawn in 0.970 seconds => 103.1 frames per second
INFO: UpdateTexture [mode: None]...100 frames drawn in 0.754 seconds => 132.6 frames per second, 137.9 operations per second
INFO: UpdateTexture [mode: Blend]...100 frames drawn in 1.174 seconds => 85.2 frames per second, 88.6 operations per second
INFO: UpdateTexture [mode: Add]...100 frames drawn in 1.106 seconds => 90.5 frames per second, 94.1 operations per second
INFO: UpdateTexture [mode: Mod]...100 frames drawn in 1.025 seconds => 97.5 frames per second, 101.4 operations per second
INFO: ReadPixels [mode: None]...0 frames drawn in 0.129 seconds => 0.0 frames per second, 777.4 operations per second
INFO: ReadPixels [mode: Blend]...0 frames drawn in 0.125 seconds => 0.0 frames per second, 800.0 operations per second
INFO: ReadPixels [mode: Add]...0 frames drawn in 0.128 seconds => 0.0 frames per second, 781.0 operations per second
INFO: ReadPixels [mode: Mod]...0 frames drawn in 0.132 seconds => 0.0 frames per second, 760.3 operations per second
INFO: Bye bye
#

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Re: Fresh version of Grafx2
Just can't stay away
Just can't stay away


@kas1e

Here too , no problems so far. Loaded a couple of PNGs "painted" a little and everything went smooth and nice.

GOOD JOB!!!

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Re: GPMark
Just can't stay away
Just can't stay away


SAM460ex/PPC460EX-1155MHZ/2048MB/RadeonHD6570:

["old" GPMark]
GPmark: width 640, height 480, flags 0x80000000
Blitting Test: 396.6
Plasma: 221.7
Rotozoomer: 228.5
Rotozoomer Near: 301.8
Rotozoomer Far: 162.8
Radial Blur: 30.7
3D Bunny: 9.4
#

[new GPMark]
#GPMark_320_240_window
GPmark improved, version: 2018 January 12
Surface dimensions: 320 * 240
Surface is located in RAM
Surface must be locked: false
Display mode: window
Blitting Test: 333.6
Plasma: 263.6
Rotozoomer: 276.8
Rotozoomer Near: 287.8
Rotozoomer Far: 230.0
Radial Blur: 78.6
3D Bunny: 6.6
#GPMark_640_480_fullscreen
GPmark improved, version: 2018 January 12
Surface dimensions: 640 * 480
Surface is located in RAM
Surface must be locked: false
Display mode: fullscreen
Blitting Test: 255.0
Plasma: 144.8
Rotozoomer: 145.2
Rotozoomer Near: 198.7
Rotozoomer Far: 106.5
Radial Blur: 19.9
3D Bunny: 6.4
#


EDIT: added "GPmark improved, version: 2018 January 12" results.


Edited by jabirulo on 2018/1/13 9:30:53
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Re: Odyssey use of an external player
Just can't stay away
Just can't stay away


@white

Hi, try YT.LHA (os4depot): http://www.os4depot.net/index.php?fun ... le&file=video/misc/yt.lha

Its readme says:
Y o u T u b e U R L E x t r a c t o r s c r i p t
1.5
============================================================================

Introduction
----------------------------------------------------------------------------

YT.rexx is a script for providing direct video & audio links from YouTube URLs, and the ability to stream them within MPlayer. Just provide a URL and it will display all of the available video links found and let you play them.

This script can be used on any website containing links to a YouTube video, and also supports the ability to stream live content within FFPlay.

With just a few configurations, all of these abilities can be used within your Amiga web browsers. Just right-click to play the YouTube videos.

An extensive AmigaGuide documentation is available within the archive.
...

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