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Re: creating GUIs / Emperor / ?
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@thread

I am surprised no one has mentioned PureBasic !

It has a built is GUI editor and is not open source, just the core compiler is closed source.

I think the developer was waiting for feedback a while back from a compatibility standpoint from Amiga users - but came to deaf ears.

The creator has a Sam system I think and is just awaiting a decent user base/demand to make his effort for a native PPC version worthwhile.

http://www.purebasic.fr/english/

Purebasic is quite an efficient programming language and would do wonders on OS4 !

http://upload.wikimedia.org/wikipedia ... ons/5/5b/PureBasic_VD.png

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Re: Creating an AmigaOS4 library
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@abalaban

On Windows I think they have such a program for creating DLLs.

Going one step further, if AmigaOS follows the

document/view architecture, porting can be easier using similar stategy.

http://www.ibm.com/developerworks/linux/library/l-mfc/

I never did understand why creating libraries was so lacking documentation / beginners guide / tutorials.

Just look at Amiblitz 3 it has hundreds od addon modules ! to assist programming.

Problem with Amiblitz3 is that its written in assembler, so porting to PPC would be very difficult.

We need a UNIVERSAL AMIGA Assembly language that uses XML to port to different CPUS.

This way we can use C -> UAA -> ppc/68k/??

PPC/68k asm -> UAA -> C conversion

tools to exist on windows :
http://www.mpsinc.com/asm68k2c.html

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Re: ragemem benchmark results thread !
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@Crisot

the 460 ex is dmips = 2.0 x mhz according to applied micro :

http://www.appliedmicro.com/MyAMCC/js ... il.jsp?productID=PPC460EX


1166 MHZ x 2 = 2332 DMIPS, so are your numbers calculating Dhrystone MIPS :

http://en.wikipedia.org/wiki/Dhrystone

Graphics performance would be very interesting, especially bottlenecks and some way to compare performance to other systems.

http://www.mindcontrol.org/~hplus/graphics/ogl-perf.html

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Re: ragemem benchmark results thread !
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@thread

would be nice to see some whetstone benchmarks to where we are at:
http://www.roylongbottom.org.uk/index.htm

http://www.roylongbottom.org.uk/whetstone%20results.htm

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Re: New project - Prefs center
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@orgin

Nice ! it would be an interesting project to experiment with using Timberwolfs XUL GUI system.

a Prefs program using XUL (XML) with Arexx/script would help in auto control of prefs, on the fly adding of prefs and GUI elements, or sending/receiving prefs settings as default OS4 profiles.

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Re: Openoffice.org for Kids, OS4 porting
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@T-J

I think progress has halted since May.

http://wiki.ooo4kids.org/index.php?ti ... up/AmigaOS&action=history

I think the perl bit has broke and is in the Amiga Perl developer hands.

Until the perl bit is fixed nothing is being done.

shame really. I had high hopes that alot of developers would tackle different sections to speed up development to within this year.

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Re: They do deliver: Bounties to develop
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@vox

alot going on ! this is great.

Amigabounty raise funds for loner systems should be always running, always raising money for the next system.

http://www.amigabounty.net/?function=viewproject&projectid=70

Maybe even a separate page for new developers to visit and understand the procedure.

It would be nice if we could see how many developer systems are in use, how many available (funding allocated).

Edit: is it just me ?

Ideal candidate for loner system :
http://www.amigabounty.net/?function= ... projectid=30&historyid=38

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Re: AmiWest begins today (with X1000 and EP460 presented)
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@thread

so dissapointing, once again.

here is an IRC feed at least :

Server: us.synIRC.net
Channel: amiga.org

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Re: AmiWest begins today (with X1000 and EP460 presented)
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@thread

where is shows IRC channel / server ?

cheers

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Re: ARexx books
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@JosDuchIt

Gui4Cli is quite interesting project. I like it. I meant to play with Gui4Cli a while back but forgot.

I think the problem is not many people know how to use it what is possible what is not.

The future is going to be programmable scripted GUIs, and Gui4Cli is on the right path.

Look at Microsoft using windows gadgets everywhere - they are xml/javascript scripts for gui/internet etc.

Scriptable programming saves program/port time.

With Giu4Cli it responds to user actions, but is it possible to actually create actions (simulate a user pressing buttons etc).

Alot of tutorials would be greatly enhanced if they just 'played' a script and went in auto mode demonstating the product.

I can see Gui4Cli as a possible solution for platform independant GUI/program core technology.

A C developer creating a program could save using a Gui4Cli module, to create automated controls/features instantly in his app.

Please dont give up on Gui4Cli its power can only be improved !

we just need an idiots guide and some pics

If we had script based apps, full programs written in script language, we wont have an application/port/conversion problem today.

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Re: ARexx books
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@all

Thanks all for the info and links, I do prefer official documentation, so I know descriptions are as accurate and informative as possible.

However I have not found out what differences ARexx has with REXX.

Do we have updated REXX implementation ?
compatibility ?

can REXX extensions/addons work withing ARexx ? EG ooREXX.

Which documentation shows how to add ARexx support in C code ?

@ssolie

Cheers - I'll buy it. check your email

what is the future of ARexx in AmigaOS ? or are we moving towards other script languages ?

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ARexx books
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Anyone know where I can get these Arexx books ?

Commodore Business Machines:
The Programmers Guide to ARexx
Commodore, 1991.
CATS part number: AREXX01, disk: AREXX01D

ARexx user's reference manual version 1.0 : the REXX language for the amiga
William S. Hawes.
Date: 1987
Publisher:Hawes

Amiga books are getting harder and harder to find .

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Re: DEbug 101
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@thread

Would a program like kcov be of any use ?

Kcov coverage tester

http://simonkagstrom.github.com/kcov/index.html

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Re: Use datatypes.library to open/load images/sounds
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@thread

Just a thought- . update datatype system for text with a small parser. This way any text format can be used.

text = LoadDataType(FileName, DataType.Text, "AmigaGuide");

SaveDataType(FileName, text, DataType.Text, "XML", USEPARSER);

AmigaGuide -> XML

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LOVE programming language
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What do people think about LOVE programming ?

Love uses, Lua, some OpenGL, SDL.

It seems to have a nice particle system.

Does Amiga need some LOVE ?

http://love2d.org/wiki/Main_Page

Quote:

As you probably know by now, L?VE is a framework for making 2D games in the Lua programming language. L?VE is totally free, and can be used in anything from friendly open-source hobby projects, to evil, closed-source commercial ones.


Love has also libraries, created in Lua, for GUI, object orientation, animation etc.

This powerful language would be great for making some cool games.

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Re: Assigned project: 32Bit icon editor
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@thread

This is great news !

Maybe projects like this can be breaked into differing levels of complexity.

A paint Framework for level 1, for example the framework could be reused in other projects.

A more complex example could be an Icon Framework that can add icon formats and even vector data.

Why reinvent the wheel ?

Anyway, here are some links that may help with icon information :

http://teleinfo.pb.edu.pl/~krashan/articles/amigaicons/

http://forums.purebasic.com/english/viewtopic.php?f=10&t=33749

Hope to donate soon on an important project like this.

cheers

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Re: CMake
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@Hans

has anyone looked at SCons :

http://www.scons.org/

Quote:

"SCons is a fantastic build system, written in Python (1.5.2) that does lots of nice things like automated dependencies, cross platform operation, configuration, and other great stuff. I would have to say that it is probably going to be the best thing for building C/C++ projects in the near future."


SCons is an Open Source software construction tool?that is, a next-generation build tool. Think of SCons as an improved, cross-platform substitute for the classic Make utility with integrated functionality similar to autoconf/automake and compiler caches such as ccache. In short, SCons is an easier, more reliable and faster way to build software.

What makes SCons better?

* Configuration files are Python scripts--use the power of a real programming language to solve build problems.
* Reliable, automatic dependency analysis built-in for C, C++ and Fortran--no more "make depend" or "make clean" to get all of the dependencies. Dependency analysis is easily extensible through user-defined dependency Scanners for other languages or file types.
* Built-in support for C, C++, D, Java, Fortran, Yacc, Lex, Qt and SWIG, and building TeX and LaTeX documents. Easily extensible through user-defined Builders for other languages or file types.
* Building from central repositories of source code and/or pre-built targets.
* Built-in support for fetching source files from SCCS, RCS, CVS, BitKeeper and Perforce.
* Built-in support for Microsoft Visual Studio .NET and past Visual Studio versions, including generation of .dsp, .dsw, .sln and .vcproj files.
* Reliable detection of build changes using MD5 signatures; optional, configurable support for traditional timestamps.
* Improved support for parallel builds--like make -j but keeps N jobs running simultaneously regardless of directory hierarchy.
* Integrated Autoconf-like support for finding #include files, libraries, functions and typedefs.
* Global view of all dependencies--no more multiple build passes or reordering targets to build everything.
* Ability to share built files in a cache to speed up multiple builds--like ccache but for any type of target file, not just C/C++ compilation.
* Designed from the ground up for cross-platform builds, and known to work on Linux, other POSIX systems (including AIX, *BSD systems, HP/UX, IRIX and Solaris), Windows NT, Mac OS X, and OS/2.

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Re: Open Syobon Action
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This is great news !

@Mrodfr

For a port suggestion we could do with FIFE game engine, so we can eventualy port Unknown horizons.

http://www.unknown-horizons.org/site/
http://wiki.unknown-horizons.org/inde ... _and_compile_SVN_revision

FIFE:

http://www.fifengine.de/

http://wiki.fifengine.net/Build_dependencies

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Re: (permanently) open bookmarks
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try CTRL-B

CTRL-D is to make/add a bookmark.

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Re: JavaScript Problems and Memory Leaks
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@nexus

Im sure there wil be alot of leaks. One good leak detector is :
Leak Monitor.
https://addons.mozilla.org/en-US/firefox/addon/2490/

Once we get addons work, maybe without too much trouble this detector can help with diagnostics.

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