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Board index » All Posts (kvasir)




Bad block list and defragging drive problem.
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Hello all, I have a 1.2 gb work: partition on my A1200, using SFS filesystem, and there seems to be a bad block somewhere towards the start of the drive. I've been trying to use sfsdefrag, as the files are scattered in a way similar to buckshot from a shotgun round. When it get to one specific spot on the drive, the hard drive shuts down and makes a sickly grinding noice. After a second or 2, it will spin up again, and repeat until I reboot.

What I need to fix this is:

A block by block scan of the partition
A way to map these blocks out, I beleive this can be done with hdtoolbox, but I need a refresher on how to do this.

Both previous things that are compatable with SFS.

Failing that, I might be able to format the drive if sfsformat can "skip" blocks, but this would require transferring about 700MB over an ethernet cable, hardly the most exciting part of my week....

Any suggestions?

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Another Sega 6-button to CD-32 adapter attempt...
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Hello all, was thinking about my Sega controllers having 6 buttons, and only being able to use 2 of them. There was a hack in the adoom readme on how to use all 6 buttons, but that only worked in adoom. I found the pinouts of both the Amiga and Sega controller ports, and it looks like Amiga does some wierd light pen thing on the same pin that sega uses for voltage, and Sega uses some strange "toggle switch" processor to add an extra 3 buttons. I was wondering if it would be possible to of course rewire the voltage/grounds to proper lines, then set up some sort of transistor to remap the 4 "missing" buttons to CD-32 standards when the "Select" setting is on?

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Re: ZFS - Hard to port?
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@orgin


Perhaps, could be hard to starboard, though.

(Sorry, Sailor humor + too much coffee & not enough sleep)

if(user==sailor&&caffiene>(30*mg)&&sleep<(6*hrs))
{
printf("%s\n", stupid_joke);
};

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Re: Doom server & DoomAttack
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OK, after some digging on google/ asking around on irc, I found a windows backport from the linux version, called glboom, I've tried this one seeing as Adoom and DoomAttack both apparently got their tcp/ip networking code from linux to begin with, and thinking there might be an ip port problem, I forced them both onto the same port number. Under the XP command prompt, I typed:
Quote:
glboom -net 2 amiga -port 5030


And on the Amiga I typed:

Quote:

12.Work:Games/3dshoot/Doom> doomattack -net 1 amiga -port 5030
M_LoadDefaults: Load system defaults.

DOOM 2: Hell on Earth v1.10

V_Init: allocate screens.
Z_Init: Init zone memory allocation daemon.
W_Init: Init WADfiles.
adding doom2.wad
===========================================================================
Commercial product - do not distribute!
Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
M_Init: Init miscellaneous info.
R_Init: Init DOOM refresh daemon - [....... ]
InitTextures
InitFlats......................
InitSprites
InitColormaps
InitFuzz
R_InitData
R_InitPointToAngle
R_InitTables
R_InitPlanes
R_InitLightTables
R_InitSkyMap
R_InitTranslationsTables
R_InitBSP
P_Init: Init Playloop state.
I_Init: Setting up machine state.
DAMusic_DoomSoundLibrary: Could not open "doomsound.library"!
I_InitSound: sound module ready
D_CheckNetGame: Checking network game status.
DANet_TCP: Using alternate port 5030
sending network start info...
DANet_TCP: len=8:p=[0x20000000 0x2416e00]
Error: Network game synchronization aborted.
12.Work:Games/3dshoot/Doom>


The DANet_TCP: len..... line is what I'm worried about, it only appears when the windows machine is broadcasting its game data, and when I connect with the laptopt view doomattack and UAE, Does anybody know what the hex codes/ len mean?

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Doom server & DoomAttack
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Hello all. Had a question about network doom, I have 3 windows machines, and 1 a1200, and want to set up a multtiplayer doom game, but my router doesn't support ipx. is there a tcp/ip based doom server that Doom Attack (Amiga) and Doom 95 can both log into? The only way I've been able to include the 1200 in network play is with UAE, and one of the windows machines doesn't have the horsepower to run both doom/tcp/ip/uae at the same time.

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Help! lightgun+VGA=no joy
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Hello all. I have a light gun, and a 20" VGA monitor. I've tested the gun on regular NTSC displays, and it works fine, however when I hook up my VGA monitor, the light gun seems to have some problems shooting straight. It seems to "split" into 2 hits on the screen, to the left and the right of the center. I believe this has something to do with the changing of 15khz to 30khz that the external scandoubler does to the signal, making anything on a VGA monitor concerning games too stubborn to be run on dblntsc possible. Is there a simple fix I can do to the lightgun? perhaps there's a sync signal that needs to be doubled with soldered part from radio shack, or something I could do with the lens on the gun? Any help/ideas would be appreciated, as I don't have any clue on how the hell these light guns work. (info on the specific workings of the light gun would be appreciated, too)

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Palm OS GCC compiler?
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Hello all. I've had a recent problem, after getting my sony clie running, I've been dumping all my data that I find useful on the go over to it. (Kinda what the thing was built for ) Along with a bunch of games, including PalmUAE. Unfortunatly, many of my documents are AmigaGuide format, and I don't want to convert them into HTML. (Perhaps I'm just too picky) Right now, the only way to view these docs is to run PalmUAE, wait for it to boot up, watch it eat batteries faster than my Chevy Blazer eats gas, and eventually load the .guide file with multiview. I figured it would be alot easier to have a native PalmOS Amigaguide viewer (I've seen one for windows, and use it frequently on my laptop), and have spent many hapless hours with Ibrowse/Google looking for one. So I would like to write my own, but the only language available to me is PalmC, which doesn't compile stand-alone .prc apps. Is there a GNU C compiler available for PalmOS? (Preferably runnable on my PDA itself, though I could live with a Windows based compiler) I would like to make an AmigaGuide viewer, as well as perhaps a utility to communicate directly to my Amiga instead of having to drag stuff over a network. Perhaps a .adf .hdf file manager, too. Any help would be useful. (I've tried google on a pda compiler, but I have to run to work here shortly)

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Re: FTPMount feedback
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@abalaban

I used to use it alot under 3.0/3.9, the biggest prob I had was it locking the workbench waiting for FTP feed that might not come through, and have no way of canceling it. I would be a bit more specific, but my Amiga is currently disassembled for repairs. :D

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Re: AGA, MUI & chipmem problems...
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Problem fixed! It was an Fblit problem, I had to open fblitgui, go to FAllocBitMap, Lists, Include List, and manually add Ibrowse and YAM. I'm guessing I'll need to do the same with the rest of my network apps, but that seems to have forced the cached bitmaps into Fast Ram, and I'm able to run Ibrowse and YAM simultaneously with 1.3 MB of Chipmem left. @ first, I thought runing muigfx.library in there would fix it, but it didn't make too much difference. After a reset, though, I managed?to get everything to work right. Now to play with scout and fblitgui some more.

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AGA, MUI & chipmem problems...
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Hello all. Another prob here, I'm using (still) my A1200 060, only difference than before is an internal scandoubler and a pal-hires-laced screen instead of super-72. But when I run several MUI applications (Ibrowse, Jabbberwocky, wookiechat, YAM, MIAMI, and sometimes GoPortscan is my usual MUI software running for net stuff), and then quit them, my chip mem drops from 1.2mb on bootup to about 140kb. (Quitting the applications doesn't free chipmem) Is there some kind of defragger that will fix this? or something with Fblit? (I'm using the registered version of MUI 19.14, as seen by typing "version mui:mui", and have "prettied up" all my MUI apps in ways the shareware version doesn't allow, and MUI doesn't seem to release the memory for bitmap textures and such)

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Re: YAM 2.5 annoying messages
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@MamePPCA1

Hello, I figured I'd check out my YAM settings as well, I've wanted taglines in my signature, just haven't gotten around to it. I did notice something wierd, though. Like your situation, YAM defaults to PROGDIR:.taglines for the tagfile, and the file does indeed exists. But the error message is for .taglines.hsh, so I figured it was a small glitch, renamed the file .taglines to .taglines.hsh, and set the config to YAM:.taglines instead of PROGDIR: (Just in case.. my systems acted a bit flaky with the whole PROGDIR: thing on occasion) Next new e-mail I try to write, the same error pops up, only now its missing .taglines. <sigh> so I copied the .taglines.hsh to .taglines, so I now have TWO .taglines files. Now its working fine, but I'm using twice the space. I'm going to post about it on the YAM list, and see if I'm missing something, or if it is a glitch. Though, if you don't need tag entries, tboeckel is right, just get rid of the %f and the problem will be fixed. (Alot easier than messing with the files)

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ScalaMM Problems
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Hello all, I was wondering if any AmigaOS 3.9 users still use ScalaMM at all? When I fire up my copy, its a 50/50 wether it's going to lock the system, or complain about not finding its dongle. (which I've tried in both joystick ports) I'm using AOS 3.9, 68060, 192MB Fast. Anybody else have similar probs? (The dongle seems fine, as it works whith only AOS3.0 running on the other Amiga, and I've swapped out the motherboards, so the 3.1 motherboard is the original it WAS running on, so the i/o chips for the joystick/mouse ports should be fine, too. plus the mouse/joysticks I plug in still work)

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Re: scandoubler + monitor probs
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I fixed the problem! Turns out the scandoubler does ignore AGA screenmodes like super72, it was just passing them through to a monitor that can't use them. Though I found some files on Aminet that helped, super72new.lha had an SVGA super72 driver that worked. Originally, it made the "wrong scan rate, please adjust, as if you could see the friggin screen to do that" message (built into the monitor), so I used another proggy, MonEd3a.lha, which resulted in 3 hours reminiscant of tuning a uhf station accross the state with an old knob tuner TV set during a thunderstorm, I finally managed to lock in a screen that was @ 791x600 resolution. The 12" 1942 can go up to 800x600, but for 9 pixels lost, I don't have to squint to read my e-mail. (Or use a font thats so big it defeats the purpose of such a resolution) The 20" is nice and crisp, too. Only problem is with alot of 320x200 games, the pixels are square and bigger than some tetris clones I've played. Anyway, heres the settings I used in Moned, in case somebody else comes accross this particular problem.
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scandoubler + monitor probs (fixed!)
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hello all. I just got a 1200 with an internal scandoubler installed in it. (Not sure what kind, though) I also have a Mitsubishi Diamond Pro monitor that I've been trying to use a super-72 driver on. (I want an 800x600 res. workbench) I've tried the alternative super-72 drivers on Aminet, and endlessly tinkered with moned. The most stable I can get the thing is this. Anybody have similar probs with this sort of thing? Thanks for any help.


Edited by kvasir on 2008/1/31 8:52:38
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Re: Pee-Sea Par port video grabber+Amiga
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UPDATE

Finally got the guts to figure this thing out. I've downloaded the Graffito24 software and installed it, then plugged the framegrabber to my wifes XP box, and installed the win95 software. Only to find that it didn't work. Then I popped open the battery cover only to find a 9 volt battery with "Only for use with original equipment" and "Not for resale" printed on it, which was probably a bad thing considering I don't think any of these were made since the 90's. I popped the battery out, put it in my baby monitor reciever (which wil flash and make an annoying alarm noise if it can't detect a signal from its base unit, which was turned off at the time), turned that on, to behold..... absolutly nothing!!! The battery being dead, I put a fresh one in, plugged the video source (A joystick that plays poker and plugs into the TV), and slapped it into the par port. Ran the software, and sure enough, the video games menu was proudly displayed in the preview window, and I could snapshot whatever I wanted. I then moved it to the Amiga where I plugged it into her par port, via a 5' extension cable (The monitor stand is too close to the computer to fit the whole thing behind the computer without it sliding off the desk otherwise), booted the Amiga, fired up Graffito24's software and navigated the German menus (I took Spanish in high school, thinking it would prove more useful in a country that borders on Mexico, rather than a language that was spoken on the other side of an ocean, not thinking I had an Amiga....) until I found the preview screen, and found alot more of absolutly nothing!!! Thinking the extension cable might be to blame, and at least wanting to narrow that down, I plugged it into the wifes PC, extension cable and all, and it worked fine under windows again. <sigh> So now, I'm using WinUAE on my wifes machine to prevent moving the bloody thing between one machine and the next.. (Both of which are in different rooms) If I get something to work in winUAE, I'll x-fer the software to the 1200, plug in the hardware, and give her a test there. if that works, I'll post up here again on what software I used.

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Re: Pee-Sea Par port video grabber+Amiga
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@Jack

funny you should mention the telepathic thing. My buddy and I were drinking beers a few years back, jawing about how it should be possible to put detectors in a ballcap sensitive enough to pick up on the brains em patterns, and use that to train a vorec similar system. I've talked to a neurologist about this, too. I guess it's too much trouble, because the sensors have to be extremly close to the skin, and placed professionaly on the scalp for the best location. The funny thing is I thought of doing that at one point.

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Pee-Sea Par port video grabber+Amiga
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Hello all, Again. I've recently gotten ahold of a Snappy parallel port video grabber by PLAY, and have a few Amiga related questions about it. I'll just list them out here, and when I get off of work (2nd shift, 10 hours.. ughh...) I'll edit my post and put a pic link. (On all 3 amiga forums I post to.. gotta love the clipboard + tabbed browsers!)

1) Any commercial/shareware/freeware Amiga software that can take a generic parallel port grabbers input? (Might/might not work, I remember a proggy on aminet that did voice recognition, which I used with an old perfectsound digitizer, worked fine, gave it up because I needed my printer, and my wife called me lazy because I couldn't be bothered to fire up my browser with a mouse, I had to talk to my computer instead.. think she's just jealous because she can't get her XP system to do that hehehe..)

2) I've gotten a reply on an Amiga mailing list I'm on that implied some wireing differences between Amiga's and PC's parallel ports. I don't want to plug this thing in to test it and blow a CIA chip or something, would this happen, or would it just not work?

3) If aformentioned problem exists, I plan on towering my 1200 with my next tax return, are there any PCI Amiga compatible par ports that will wrok?

thanx for any help.

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Re: help! don't know which Mediator to buy!
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@Spirantho

There's another little gadget I found (I posted it on here somewhere) That takes a 3072x768 resolution screen and converts it into 3 separate 1024x768 outputs, though I'd have to find a device that can output such a resolution. But I'd then be able to move the mouse between different screens. I'm more concerned with driving 3 different monitors that have potentially different screen resolutions, and willing to LAmiga M to flip through them. Also, with all the MUI apps I run, I can just assign different programs with the screen manager. Plus I can load "default" MUI apps with wbstartup to initialize the monitors on startup. (I am kinda going for a flashy system, to rub it in the noses of some windows junkies I know lol)

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help! don't know which Mediator to buy!
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Hello all, I've for a long time wanted to upgrade my miggy, and the next step for her is a tower case and mediator. I've found a box thats cheaper than the d-box on amigakit.com, and it seems to handle both the 1200 mediator cards. I'm torn between buying the one with 4 PCI slots, or 6. The thing I need to know first is if I put more than one GFX card in a mediator, can I run multiple monitors, each with their own content? (I use VNC alot, and it would be nice to display the windows XP desktops on 2 monitors, with workbench on a third, also handy to have Ibrowse on one, Amigawriter on another, and WB/File manager on a third) Ideally I want to run 3 different monitors, which I have lying around doing nothing, and will get the 6 port if this is possible. I'd need the other 3 for a 100mbps ethernet, a sound card, and whatever other gizmo I can slap into the last one. Otherwise, the one with 4 ports would be fine. Anybody try this before?

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Uploaded l8test proggy to Aminet!
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hello all. I've uploaded a program to make maze sites to aminet, and was wondering where to go with it? (other than some minor bug fixes) I have a sample of its output here. Its available @ aminet/util/cli/wolfhtml.lha

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