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stream.lha - utility/benchmark
Apr 27, 2024
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thumbnailmaker.lha - video/misc
Apr 26, 2024
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mce.lha - game/utility
Apr 23, 2024
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theme_list.lha - utility/misc
Apr 23, 2024
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faac.lha - audio/convert
Apr 22, 2024
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faad2.lha - audio/convert
Apr 22, 2024
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seq.lha - audio/misc
Apr 22, 2024
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libfaac.lha - development/library/audio
Apr 22, 2024
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libfaad.lha - development/library/audio
Apr 22, 2024
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image2pdf.lha - utility/text/convert
Apr 22, 2024
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Re: BOH
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Posted on: 2009/4/29 16:41
#541
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Quite a regular
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@kas1e Quote: kas1e wrote: @Saimo can i ask about coding stuff which you use when you work on game?
Yes, sure Quote: Yes. More precisely: SDL + SDL_mixer (as dutifully stated in the ACKNOWLEDGEMENTS page of the user's manual, which you can download from the DOWNLOADS page of the website). The rest is custom code written in 100% C with portability in mind. saimo
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Re: BOH
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Posted on: 2009/4/29 11:41
#542
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Quite a regular
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@BOH owners who happen to have also a MacOS X machine
The MacOS X port was completed a couple of days ago, now it is time to test the installer: can anyone please help? Please contact me by email at postmaster(at)bohthegame(dot)com.
Thanks in advance. saimo
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Re: BOH
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Posted on: 2009/4/24 12:27
#543
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Quite a regular
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@Elwood Quote: Elwood wrote: @Saimo
As it seems to be an on/off switch, it's not easy to find a translation that works for both actions: zoom and unzoom.
You are right, but I preferred to keep things simple - so, I chose "map zoom" to mean "button that toggles the zoom level of the map". saimo
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Re: BOH
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Posted on: 2009/4/24 12:26
#544
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Quite a regular
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@murakami & abalaban
My bad, I was in a hurry, so I did not explain what I'm after properly - sorry.
That string appears in the joypad configuration page, where the program asks for buttons and then waits for the user to select the button to assign to any given function. F.ex. 1. "turn left:" appears; 2. the player chooses the button; 3. the program prints the button associated to "turn left"; 4. "fire:" appears; 5. the player chooses the button; 6. the program prints the button associated to "fire"; 7. "map zoom:" appears...
The key acts as a toggle that switches the map zoom on the fly between 1x and 2x.
saimo
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Re: BOH
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Posted on: 2009/4/24 11:24
#545
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Quite a regular
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Hi again,
yersteday I improved the update by adding a button that allows the map to be zoomed/unzoomed on the fly; now, since the button is reconfigurable, I need a true-to-the-original translation to German, French and Spanish of this simple string: "map zoom" (the context is "left (key), fire (key), map zoom (key), etc."). Can anybody help me, please?
Thanks in advance!
saimo
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Re: BOH
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Posted on: 2009/4/23 12:47
#546
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Quite a regular
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Hi all, I just wanted to point you to this nice review motorollin has written on Amiga.org... happy reading! saimo
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Re: BOH
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Posted on: 2009/4/18 16:13
#547
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Quite a regular
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Hi all, I have added a players' comments page to the website: I would gladly include more, so do not hesitate to express your opinion! - And do not forget that I am waiting for feedback to improve the update even further saimo
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Re: BOH
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Posted on: 2009/4/18 1:49
#548
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Quite a regular
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@Fred Quote: Fred wrote: I would REALLY like to see a Demo, i'm not convinced by the vids yet .... wouldn't it be possible to just remove all levels (data) except one ?
Or is it really that much work to do .... ????
The problem is exactly the opposite: it is purposefully trivial to add/remove missions. For an in-depth explanation, please refer to question #18 in the FAQ page of the website. Maybe you could also find useful the first impressions/reviews by users - the first packages are being delivered these days, so I guess we will have to wait a bit. saimo
Edited by saimo on 2009/4/18 15:53:46 Edited by saimo on 2009/4/18 15:59:28 Edited by saimo on 2009/4/18 16:12:11
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Re: BOH
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Posted on: 2009/4/17 11:38
#549
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Quite a regular
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Hi everybody,
I would just like to ask whether anybody outside of Italy has received his copy of BOH (I am wondering because I can track the shipping only until the package leaves Italy - after that, you should be able to track it by passing the tracking number I gave you to your local postal service).
Thanks. saimo
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Re: BOH - updates
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Posted on: 2009/4/9 17:43
#550
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Quite a regular
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Hi all, I'd like to inform you that I have added a FAQ page to BOH's website where I collected all the questions, observations and answers scattered in the various threads here and elsewhere. The page turned out to contain plenty of interesting information about the present and also the future. Thanks to all those who contributed! saimo
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Re: BOH - new video available
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Posted on: 2009/4/7 13:35
#551
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Quite a regular
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Hi again, for those who can't bother or have problems downloading the videos, I have added a VIDEOS page to the website where videos can be seen in streaming. saimo
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Re: BOH - new video available
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Posted on: 2009/4/6 15:41
#552
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Quite a regular
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@nubechecorre Quote: Thanks for the video, is much better You're welcome! Quote: and it is cool to see amiga os in a video-game video That is no coincidence saimo
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BOH
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Posted on: 2009/4/6 15:03
#553
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Quite a regular
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Hi all, as promised, I uploaded a new video showing a real-world session of BOH gaming: the direct link is http://www.bohthegame.com/data/game_session.wmv (the file size is about 129 MB). Moreover, I added 4 new screenshots to the SCREENSHOTS page of the website. (I'm posting this here as well because it could go unnoticed now that the news item is buried and its thread seemigly dead - I hope nobody minds.) saimo
Edited by saimo on 2009/4/9 17:40:29 Edited by saimo on 2009/4/17 11:37:49 Edited by saimo on 2009/4/29 11:42:43 Edited by saimo on 2009/5/7 10:59:55 Edited by saimo on 2009/5/7 20:44:11 Edited by saimo on 2009/5/10 18:08:43 Edited by saimo on 2009/5/20 10:45:32 Edited by saimo on 2009/5/27 17:07:48 Edited by saimo on 2009/6/5 11:43:09 Edited by saimo on 2009/6/12 11:05:45 Edited by saimo on 2009/6/18 13:09:47
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Re: OS4.1 memory requirements
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Posted on: 2008/12/5 13:04
#554
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Quite a regular
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@AmiKit
As already said (here and in other threads), because of the new memory system there could be more free RAM than reported. Anyway, to reduce memory wastage, you should tweak the system a bit. Start with removing the Kickstart modules you do not need (this will also speed up the booting process). There are several other things that can be done, f.ex. removing the xpk/xad libraries you do not need, stuff in WBStartup, heavy background pictures, etc. Here, right after a boot, slightly less than 79.3 Mb are reported to be in use.
saimo
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Re: OS4.1 filesystems?
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Posted on: 2008/12/5 10:12
#555
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Quite a regular
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@ssolie [BIG FAT NOTE] I don't want to rain of anybody's parade. [/BIG FAT NOTE] Quote: JXFS is by far the fastest file system ever made for AmigaOS. Actually shortly after I installed AOS 4.1 I made a few tests (for example, have a look here) and it turned out that JXFS on my machine was slower than SFS (not speaking of SFS2 here) in (IIRC) every operation. That's not to say JXFS is a bad FS: it is fully 64-bit, it is probably richer in features and maybe is even more robust (although, in years, SFS never failed on me). For sure I would recommend it to anyone who works with 4+ Gb files on AOS. I don't, so for now I'm sticking to SFS because... it's faster saimo
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Re: E-UAE Crashing with OS4.1
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Posted on: 2008/10/23 11:09
#556
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Quite a regular
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@BillE Quote: The other strange thing is EUAE works if loading an ADF but I only have one of those I downloaded to test it, but not when running anything from a hard drive folder ! Why would that make any difference ??? This looks exactly how E-UAE started acting up on my system. In fact, somewhere I had even posted a report about it failing to mount a HD partition from a drawer. Then, I found out that the problem was cured by simply raising the stack up a bit. saimo
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Re: E-UAE Crashing with OS4.1
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Posted on: 2008/10/22 23:25
#557
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Quite a regular
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@BillE Quote: I went back to using version 0.28 but that did not help me. What about the latest beta? Have you tried it yet? Quote: Are those who can get UAE to run on OS 4.1 just using ADF files and not using GL-UAE and hard disk based folders ? Here it works fine (once the stack has been set up correctly) in all cases (ADFs, archives, HD folders with or without glUAE). Quote: Any ideas as to why UAEcrashes when trying to read a hard disk folder but worksfine with OS4.0 ? It sounds like E-UAE and AOS4.1 cannot really get along :/ Quote: Edit: Someone previously suggested that the stack needs to be raised, I am using 500000 which should surely be more than enough ? Definitely. Using just 32768 here. saimo
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Re: OS4.1 bugs
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Posted on: 2008/10/22 20:09
#558
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Quite a regular
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@all
As regards graphics-related bugs, here's another glitch: once screenblanking caused the screen to go black with just a ~10 pixels wide, 1 pixel tall row of variously coloured pixels... and the system to freeze entirely! Note that I use the screenblanker engine without any modules - I just want a black screen. Fortunately for bug hunting, the very same problem is given always by the Blanker commodity again set to show nothing but a black screen (which I replaced only when I got AOS 4.1, exactly because of this problem).
saimo
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Re: Icon Wunschkonzert - AISS Edition
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Posted on: 2008/9/26 15:46
#559
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Quite a regular
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@Wanderer Quote: But the main point is not the image processing thing. The main point should be to make easily nice GFX Buttons available for programs. (nevermind if they use GadTools, MUI, Reaction, Feeling or whatsoever) E.g. you write a little gui for de-compressing or something. If you write everything from scratch, you spend hell more time on coding and debugging the button code than on anything else. Result is usually a GUI with text buttons. That should be different with this lib, when an image button gets nearly as easy as a text button. Or displaying some Icons or images, just for fun or more informative gui, e.g. place a nice, alpha-blended logo in the About requester. This was already clear. What it is not clear to me is why you think that your library would (need to) be bound to GUI stuff only. Your library basically provides easy access to images. These images can be then used for GUI purposes, but also for anything else (f.ex. the glow effect could be used for an "on-fire" effect applied to a sprite in a game). The bottom line should be that what images are used for is none of the library's business. That's why I originally said that "toolbar.library" would not be suitable - BTW: here's another suggestion: easyimage.library saimo
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Re: Icon Wunschkonzert - AISS Edition
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Posted on: 2008/9/26 15:33
#560
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Quite a regular
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@orgin Quote: Dunno, perhaps the composition engine (cairo) of OS4.1 already can do all of the stuff mentioned here. Or at least should be used for something like this. You are right: Cairo could be it (at least from the little I read on Amiga forums). saimo
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