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thumbnailmaker.lha - video/misc
Apr 26, 2024
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mce.lha - game/utility
Apr 23, 2024
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theme_list.lha - utility/misc
Apr 23, 2024
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faac.lha - audio/convert
Apr 22, 2024
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faad2.lha - audio/convert
Apr 22, 2024
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seq.lha - audio/misc
Apr 22, 2024
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libfaac.lha - development/library/audio
Apr 22, 2024
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libfaad.lha - development/library/audio
Apr 22, 2024
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image2pdf.lha - utility/text/convert
Apr 22, 2024
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libharfbuzz.lha - development/library/graphics
Apr 20, 2024
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Re: New verson of CLiB2 from Andrea (afxgroup)
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Posted on: 2022/6/1 20:26
#41
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Just popping in
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@afxgroup Wondering what you are using as posix reference, AFAIK there are three of various degrees of accuracy. 1) vbcc has a posix link library geared towards c99 not complete in any way. 2) GCC has got glibc (already geared heavily towards linux/hurd) 3) The Open Group The Open Group Base Specifications Issue 7, 2018 edition IEEE Std 1003.1-2017 (Revision of IEEE Std 1003.1-2008) Copyright © 2001-2018 IEEE and The Open Group. not geared to any specific hardware or OS. The Open Group Posix StandardProbably vbcc's is a likely candidate, they seem to progress with it.
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Re: Need help on how to run GBA games on Visual Boy Advance GUI
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Posted on: 2022/5/25 20:59
#42
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Just popping in
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@MamePPCA1 This is a bit of a longshot, but have you moved vba or renamed the program or the gui, you should check in APPDIR: if vba or VisaulboyAdvance (or the gui) is there then check if it is pointing to the current path, perhaps deleting the APPDIR: position so that you can run it again. remember if you are using the gui it might try to find the vba core program in the wrong place, and then it probably will fail to load correctly (a bit uncertain about how it works with APPDIR: or is that APP: ).
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Re: Need help on how to run GBA games on Visual Boy Advance GUI
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Posted on: 2022/5/23 0:44
#43
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Just popping in
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@MamePPCA1 isn't that one you mention the wrong one, vbagui is meant for vba that would explain why the gui doesnt work well with visualboyadvance, download vba.lha and retry.
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Heretic II is now 'Open Source'
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Posted on: 2022/5/20 1:51
#44
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Just popping in
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I just went looking around on the internet and noticed someone has made Heretic II run with tweaked Quake II engine Heretic II Source Recreation projectAnd for those who love Star Wars KOTOR there are at least 2 projects to make a SCUMMVM project for running bioware's engine that was used by kotor and some other biodlare games (Available on github). @edit the two projekts for kotor etc is xorexos github A reimplementation of BioWare's Aurora engine (and derivatives) reone github Game engine capable of running KotOR* and TSL* * it is kotor I: and kotor II: The Sith Lords
Edited by trgswe on 2022/5/20 7:07:21
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Re: Hell is coming to OS4: Doom 3
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Posted on: 2022/5/20 0:41
#45
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Just popping in
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@HunoPPC What version(s) of DOOM 3 are supported, DOOM 3, DOOM 3: Resurection of evil and DOOM 3: BFG Edition. A bit uncertain about the differences I think BFG Edition invvolved support for VR and some rewriting/improvements, Resurection of Evil is a more DLC like upgrade but should also contain improvements in gameplay etc.
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Re: Help with New Video/Graphics Card (Radeon RX550)
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Posted on: 2022/5/15 13:58
#46
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Just popping in
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@kas1e 1) there is Warp2D, I think (Hans ?) Talked about Having that as a replacement for all 2D graphics, and it probably uses the same way to handle gfxcard memory.
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Re: need clarify about libdl and all dlopen/dlclose calls
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Posted on: 2022/5/14 23:08
#47
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Just popping in
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@Raziel AFAIU libdl.a and libdl.so all internally calls elf.library.kmod, it is simply to make ports easier, since you can use makefiles etc which uses -ldl for linux etc.
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Re: Porting to AmigaOS4 thread
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Posted on: 2022/5/13 19:08
#48
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Just popping in
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@Raziel
you should have a readme.md or something similar, but try --disable-gnome when invoking the configure scripts the help might be in the actual configure file.
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Re: ScummVM and AmigaOS4.1 F.E.
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Posted on: 2022/5/12 18:21
#49
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Just popping in
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@Raziel
if 'ram:test/' is what is seen then it won't create a new directory, since the end of what it sees indicates a already existing test directory and it will try to create "" on AmigaOS. it IS stated clearly in the autodocs for CreateDir and CreateDirTree.
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Re: SDL2
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Posted on: 2022/5/6 23:15
#50
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Just popping in
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@Capehill But it's 16-Bit Mode He requests Should he really need to use a palette, shouldn't he use type setRGB for the colors he need. looks on the picture like a common RGB Format error, for instance ARGB versus ABRG (examples only), the screenmode prefs program should tell what it is (I think)?!
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Re: getcwd() issue or bad usage ?
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Posted on: 2022/5/5 20:23
#51
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Just popping in
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@kas1e
Try and put #define PATH_MAX 8192 after char buf[8192] then compile the test program.
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Re: getcwd() issue or bad usage ?
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Posted on: 2022/5/5 19:56
#52
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Just popping in
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@kas1e
As I understand it... No! it allocates memory for PATH_MAX which is set to 1024 (AFAIU) if you try to use it with a buf or size >1024 it will always fail.
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Re: getcwd() issue or bad usage ?
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Posted on: 2022/5/5 16:58
#53
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Just popping in
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@kas1e don't know, but doesn't NGFS have larger PATH_MAX than SFS (perhaps 8192 compared with 1024), does newlib check FS and alter the PATH_MAX depending on FS in use?
IIRC 8192 is the new PATH_MAX for almost all os's out there now, but 1024 was perhaps old os'es like the amigaos with FFS.
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Re: Why with clib2 proc: requester popup as expected, and with newlib are not ?
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Posted on: 2022/5/4 15:49
#54
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Just popping in
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@kas1e If it is the new clib2 you must use the function EnableUnixPaths() early in the main function... or make that .unix folder to enable unix paths... is there something similar for newlib? Or for instance -lposix/-lunix?
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Re: gcc 9 and 10
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Posted on: 2022/5/4 11:22
#55
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Just popping in
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@sTix found gcc 12 at https://gcc.gnu.org/gcc-12/changes.htmldo note that there are changes especially for PPC, some C++-23 additions, and C2X additions, supports two new debug formats CTF (should be smaller, faster etc.) and BTF (only for linux kernel), anazlyzer got a workover, removed some bugs in c++ and libstdc++. It should have been released in april, it is now at stage 4, so it most likely is tied to C++-23 for release of 12.1.
Edited by trgswe on 2022/5/4 11:46:01
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Re: Why with clib2 proc: requester popup as expected, and with newlib are not ?
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Posted on: 2022/5/4 11:03
#56
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Just popping in
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@kas1e
isn't it because it is linux paths, should newlib really understand linux paths (without additional libs and/or configs in code)?
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Re: A new editor for AmigaOS 4 is in the works
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Posted on: 2022/5/3 13:53
#57
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Just popping in
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@walkero
forgot to mention codesets.library available on os4depot it is also available for 3.x, aros, morphos and os4.
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Re: gcc 9 and 10
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Posted on: 2022/5/3 13:00
#58
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Just popping in
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@sTix Has gcc 12 been released beyond the base release?
C++ is nearing 2023 release so gnu/gcc might wait for that to release 12.1 ?!
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Re: A new editor for AmigaOS 4 is in the works
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Posted on: 2022/5/3 8:41
#59
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Just popping in
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@salass00
GetDiskFontCtrl() This call is not semaphore protected. This means that several calls to this function and SetDiskFontCtrl() might cause inconsistent results. The function will not fail or crash, but the result might be near to useless in a multitasking system. This function should never be called by the average user. Its sole purpose is to provide the font preferences editor with data about the current diskfont settings. It should not be called for other purposes.
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Re: A new editor for AmigaOS 4 is in the works
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Posted on: 2022/5/2 12:15
#60
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Just popping in
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@walkero
Why not use unilibdev 10.21 (os4 version only on aminet) or utf8.library one of those should work for you and then you van use utf8 text encoding and convert to/from iso codings.
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