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Slowdown with Update 1
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(Just a small thing...)

Am I the only one experiencing slowdowns of the screen blanker modules on Update 1? Also, the os 4 version of Quake is completely unusable after the update due to messed up screen updates, even in lowest resolution...? Could this be some new background task eating up processor resources?

My system is SAM-flex 667MHz w/1 GB RAM and Radeon 9250.

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Re: Failure to register DvPlayer [SOLVED!]
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@nbache

Thx for the reminder :)

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Re: Failure to register DvPlayer [SOLVED!]
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@COBRA

Thanks buddy, I just got your message and I really appreciate it. I'm actually really sorry about complaining about you in public, reg.net is to blame and you did nothing wrong! I was just really upset about my money disappearing...

And sorry to everyone else for confusing matters!


Edited by alfkil on 2010/1/9 10:57:43
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Re: Failure to register DvPlayer
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@all

Ok, thanks everyone for the responses. I'm glad to hear, that I seem to be the only one with bad luck. I guess Stephen is just busy at the moment or smth...

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Failure to register DvPlayer [SOLVED!]
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Has anyone tried to register DvPlayer? How did you do it?

I was stupid enough to try: Went to reg.net and payed with my VISA. Payment shows up on my account. But I receive nothing from reg.net or Stephen Fellner.

I try emailing both reg.net and Stephen: He claims, that he has not received the payment, reg.net sends me a receipt that clearly states, that they have received it. Stephen then claims, that I am supposed to get the registration code/full version (which is true?) directly from reg.net, but on the reg.net site it states, that the *author* is supposed to send it to me withing 48 hours.

This was all back in november 2009, and since then mr. Fellner has stopped answering my emails (maybe I got a little too upset with it at some point and he might have spam-blocked me or smth... But hey, I payed for his product, I should be able to demand some service!) I have tried contacting reg.net several times, but all I get from them is imformation on how to view my receipt online and some outdated contact info on mr. Fellner. (And yes, I tried to call him and got a wrong number).

Has anyone experienced anything similar? If somebody knows Stephen, could you please ask him to contact me and at least *explain* wtf is going on?


Edited by alfkil on 2010/1/9 11:01:22
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Re: Napalm for OS 4?
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@Antique

I know what you mean... Still, I'd really like to be able to play Napalm on my Sam, it's a piece of Amiga history, and actually I don't mind the 'oldness' of it.


Well, I was not sure whether or not to do this... But, oh well, here it goes: In danger of being banned from Amigans.net for eternity, I'll now post the "sources" for NAPALM V0.278:

http://dl.dropbox.com/u/2920309/crimsoncrisis.asm

It is tested with phxass and works... But use is entirely at your own risk! And if anyone should object to this being spread and used, I'll remove the upload immediately. Anyway, I really doubt, that anyone is going to want to go through the hazzle of trying to improve this code, I know that I am not for lack of abilities/time/<insert lame excuse here>...

And again: If I have offended anyone by posting this, then 1000xsorry, that wasn't my intention!

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Re: Napalm for OS 4?
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@kas1e

I've sent you a PM

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Re: Qt on Amiga
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@Elwood

I would if I thought it would be of any use to anyone. But at the moment it's just one big mess, somebody else might as well just start all over with the X11 sources...

I will try to find time to work on it again sometime soon, promise.

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Re: Qt on Amiga
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@Elwood

Sorry to disappoint you, but I haven't done any work on Qt since my last post. The SAM system I work on is not at my home, so I only get to work on Amiga stuff once in a while. Also my attention has been caught by Hollywood 4, for which I am now writing a fighting game (with real human actors :)), and I'm starting to do a fair bit of composing (for real life musicians, that is), so most of my brain is now happily inhabited by more "creative" work than a "mere porting job" would be. And don't get me wrong, I'm totally impressed by the increddible work done by people like Edgar Schwartz and the Friedens in porting complicated programs for our platform, but for me that kind of work is just a tad more dull than actually realizing ideas comming out of my own hat/head. (Also I'm not actually a very advanced programmer and Qt is actually a little over the top for me. I'm much more comfortable with the simplicity of Hollywood).

When I've finished my game (should't take too long) I might get back to my Qt project.

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Re: Stargus- Starcraft port for OS4.x
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@328gts

I guess with this port out and about we wont need Napalm anymore...

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Re: Qt on Amiga
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@kas1e

Yes, it runs through AmiCygnix. A native port would be a nightmare for a rookie like me...

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Re: Qt on Amiga
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Phone company shut down my website... So I'll give you a link to my dropbox instead:

http://www.dropbox.com/gallery/2920309/1/Amigatemp?h=dd9ca4

Actually, this screenshot is from the second testapp, and it hangs when I press "Add" or downsize the window.

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Re: Qt on Amiga
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@Raziel

I don't know how to upload pictures here... Help!

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Qt on Amiga
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The first QtGui testapp is now running on my Amiga! 8-D

Very simple one, but it works.

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Re: Undefined reference to vtable
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@alfkil

Sorry to have taken your time again! The problem suddenly just vanished when recompiling a larger part of the library (no changes...). Mystery...

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Re: Undefined reference to vtable
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@Samurai_Crow

I'm linking with g++.

I just posted on the GCC-help mailing list, hope that'll get me something...

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Re: Ladies and Gentlemen...
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Thanks for the welcome all

@Hans:
As a matter of fact, I do a fair bit of conducting myself, so it's ok! 8-P

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Undefined reference to vtable
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Sorry to bother everyone again with my petty programming knowledge...

When linking a c++ project I get this strange error:

Quote:
"libQtGui.a(qprintdialog_unix.o):(.got2+0x94): undefined reference to `vtable for QUnixPrintWidget'"

The class QUnixPrintWidget (defined in 'qprintdialog.h') looks something like this:

Quote:
"class Q_GUI_EXPORT QUnixPrintWidget : public QWidget
{
Q_OBJECT

public:
QUnixPrintWidget(QPrinter *printer, QWidget *parent = 0);
~QUnixPrintWidget();
void updatePrinter();

private:
friend class QPrintDialogPrivate;
friend class QUnixPrintWidgetPrivate;
QUnixPrintWidgetPrivate *d;
Q_PRIVATE_SLOT(d, void _q_printerChanged(int))
Q_PRIVATE_SLOT(d, void _q_btnBrowseClicked())
Q_PRIVATE_SLOT(d, void _q_btnPropertiesClicked())
};"

The three methods are defined in 'qprintdialog_unix.cpp'.

I know that vtable has something to do with virtual functions, but I have no clue how it actually works. I've read ao. a gcc faq-entry that talks about this, something with "non-pure-virtual" and "out-of-line" virtual functions, but I don't really understand what it says. Can anyone help?

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Re: Ladies and Gentlemen...
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@interrogative

Well, I guess it will be better than, uhm, "Viola Hero", or, say "Sousaphone Hero" or "Contrabas Hero"...? Hmm... Or how about "*CONDUCTOR HERO*"...? (Labeled 'the easiest game ever!')

8-D

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Re: How to link with a .so library?
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@Varthall

Thanks! It seems to work now...

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