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Re: Stuck in Spirit Revenge (Megazeux)
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@spotUP

Games in general should be forbidden for developers ;)

Varthall

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Re: BlockOut II port?
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@emeck

Quote:

emeck wrote:
@Varthall

Are the dates in the top scores screen shown correctly in your port?

From what I remember now, yes, they should be correct. That bug appeared in the x86_64 port isn't it? Might be that the sources I have downloaded were already fixed, or in alternative the bug only shows up on that platform. BTW let me know if you find any problem, e.g. only now I have realised that I haven't tried the hiscores upload... or maybe it is disabled, I have read that the upload part is closed source.

BTW I'm registering on the BlockOut forums to announce the release.

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Re: BlockOut II port?
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@emeck

Exactly 1 month after your last post :) It's now on os4depot's upload queue, it should be published soon.

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Re: Audiobook files
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@Swoop

The Lite version is fully functional, I use that for audio editing. AFAIK the full version hasn't been released yet (since some years btw).

Varthall

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Re: Old OS4Depot games - problems...
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@eXec

Keep posting non-working titles that need to be updated - I might recompile them myself if I find some spare time.

Varthall

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Re: Audiobook files
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@Swoop

I usually use HDrec (http://www.hd-rec.de/index.php?site=home) to do audio splitting/joining, it's straightforward to use. Recommended.

Varthall

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Re: Amiga Guru Book petition
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@HenryCase

Quote:

The central point of his statement seems to suggest the volume of prints needed to get an offset printing run going would not be enough.

Not wanting to sound negative, but in his statement he wrote:

Quote:

I appreciate your support, but this is not
a question of how many copies could be sold.


Varthall

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Re: BlockOut II port?
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@emeck

This is now getting off-topic, better to open a new thread in the "Free for all" forum. I'll check tonight for the new errors, while preparing the OS4 port.

Varthall

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Re: BlockOut II port?
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@emeck

On your system, the sources assume that it supports x86 assembly code, which the x86_64 doesn't seem to like, and tries to assemble the asm version of the PNG library. Try changing inside the Makefile the lines

CXXFLAGS = -O2 -Dlinux -c -I.
CFLAGS = -O2 -Dlinux -c -I.

into

CXXFLAGS = -O2 -Dlinux "-DPNG_NO_ASSEMBLER_CODE" -c -I.
CFLAGS = -O2 -Dlinux "-DPNG_NO_ASSEMBLER_CODE" -c -I.

and recompile.

Varthall

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Re: BlockOut II port?
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@emeck

You have to compile the ImageLib library first, inside the /ImageLib/src/ directory.

Varthall

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Re: BlockOut II port?
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@emeck

What errors did it give you under Linux?

Varthall

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Re: BlockOut II port?
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@emeck

I have successfully compiled it yesterday night (and stolen the port out of Spot's hands hehe - sorry mate ^^). There's still a problem with prefs file handling, hopefully I'll fix it this evening.

Varthall

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Re: What are you Thinking about new release of Milky
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@alexw

Nice tune, and thanks for the appreciations :) You can donate for Milkytracker here: http://milkytracker.net/?donate

Varthall

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Re: Multiplatform archives permitted?
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@orgin

Thanks, didn't notice that part in the disclaimer.

Varthall

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Multiplatform archives permitted?
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I was going to upload a newer version of the TheBar MUI class, I have noticed that the older archive has OS4, OS3 and MOS versions inside. Are in general multiplatform archives permitted on os4depot?

Varthall

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Re: Why quake 3 doesn't Work ???
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@Kicko

At least under Update4 I must say that on my A1 it was pretty stable, I have finished the game and during this time it has crashed only one or two times in total. Previously I had many stability problems due to wrong vcore settings.

I have also first installed the game on a PC, but before I transfered it to my A1 I have updated it to the latest version available, as suggested on an amigaworld.net thread, maybe that could solve your stability problems.

Varthall

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Re: Djvu
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@Framiga

Unfortunately you can't view them directly, this port only contains command-line tools to create and convert djvu files. Here is a list of some of the commands available with their description:

http://djvu.sourceforge.net/doc/index.html

Djview and nsdejavu aren't available. With ddjvu it "should" be possible to convert the documents in PNM or TIFF images, while djvups should output PS files, which could be converted to PDF using Ghostscripter (AmiPDF might even directly support PS, too). Once everything is checked and working, the next step could be to add djvu support to AmiPDF.

Varthall

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Re: Djvu
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@mufa

I have made a port, only the command line tools though, and they don't need X11. I have cross compiled them and not checked them yet, I don't know if they work:

http://digilander.libero.it/varthall/

Varthall

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Nomarch missing lha suffix
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This archive doesn't have any suffix:

http://os4depot.net/index.php?functio ... e=utility/archive/nomarch

I have checked and it is an lha archive ("-lh5-" string at the beginning of file).

Varthall

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Re: Open Tyrian: best shoot for OS4
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Thanks all for your appreciation! Yes, this is an SDL game, the relatively low cpu usage might be due to good programming by the original team, but also the fact that it runs in low resolution helps.

@MamePPCA1
I got problems running all the exes in fullscreen mode too, but the freezes occured only when exiting to the main menu during a game. Do the freezes occur everytime you press a button?

@sofistisoftware
Yes, SDL supports AmigaInput, I believe you can use the AmigaInput library from a previous version of OS4 for AmigaOne, too. I got the "music continue on exit" bug too, the sources were missing an SDL_Quit() at every exit(), maybe I have forgot to add it somewhere. Does this happen with both the classic and enhanced versions? Are you running it on an A1 or a classic machine?

Varthall

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