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Stunt Car Remake
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Stunt Car Remake port here: http://capehill.kapsi.fi/

Project started as a Stunt Car Racer remake for Windows and it was ported to Linux later, and finally to AmigaOS...

It needs MiniGL. Thanks to Fredrik's work on OpenAL it also has audio now.

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Re: Bug in Milky-Tracker :-(
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@K-L

Good to hear. Updated also MilkyTracker! Binary here: http://capehill.kapsi.fi/

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Re: SDL2
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@mufa

https://wiki.wesnoth.org/CompilingWesnoth lots of dependencies, so it's going to need some effort. At least I'm *not* going to try it, I have too many projects already :/

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Re: Bug in Milky-Tracker :-(
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SDL 2.0.7-RC1 has the fix for repeated keyboard events. Please test.

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Re: SDL2
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@kas1e

True, also bugtracker points to the old place.

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Re: SDL2
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@samo79

Issues are not forgotten. AFAIK there is no tool provided by GitHub for importing the tickets from SF so it is manual boring work.

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Re: SDL2
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2.0.7 RC1 published here: https://github.com/AmigaPorts/sdl2-amigaos4/releases

Mirror: http://capehill.kapsi.fi/sdl2/

OS4Depot upload follows after testing.

What is your opinion: would a single file release for both user & dev be enough? Dual-file model makes testing and releasing more complicated.

Changes:
- SDL 2.0.6 changes
- SDL 2.0.7 changes
- lots of bugfixes (OpenGL, fullscreen, keyboard handling)

And no, iconification support didn't make it. It needs more work and testing.

In other news, Marlon Beijer has forked the official SDL git mirror and merged our changes on top of that. Perhaps the development moves eventually there so it's easier to keep both SDL1 and SDL2 up-to-date with the upstream. Shouts to Marlon!

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Re: OpenAL-soft for AmigaOS
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@salass00

Thanks for this.

I'm trying to use this in an SDL game port. Some random issues that I have encountered. Should I create tickets?

Using AmigaShell and GCC 5.

1) make fails due to DATE? gmake works
2) issue with missing timespec definition
3) building stopped due to missing directories inside obj dir. Created those manually as a workaround
4) ProbeDevices crashes (line 1305 IIRC). Didn't investigate further but seems to be related to alcGetString

Now I have to figure out how to get that sound out...

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@kas1e

The rest of the code should be pretty much here: https://github.com/AmigaPorts/sdl2-ami ... os4/SDL_os4opengles.c#L82

Mind you, it's blindly coded, tested by the few brave..

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@kas1e

I can't answer your question regarding dlsym but if you need to find out the function addresses, "use the source": https://github.com/AmigaPorts/sdl2-ami ... SDL_os4opengles2wrapper.c

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Re: Regal: OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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Here is another GL wrapper. I haven't tried it but according to description it might support OpenGL 1.5 via OGLES 2.0.

https://github.com/ptitSeb/gl4es

EDIT: it's a small world, checked the issue tracker..

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Re: SDL2
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@kas1e

Icon name seems to depend on program. What is the preferred way?

I will try to implement the icon search.

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Re: Regal: OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@kas1e

I can't see glViewPort and model/projection matrix setup done. Does Regal provide something for the defaults? Try also adding glColor.

Alternative triangle: https://github.com/AmigaPorts/sdl2-ami ... er/test/helloworld.c#L233

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Re: SDL2
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@salass00

Alright, maybe I'm overthinking the problem (screen notify support). Hiding the window would make iconifying trivial.

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Re: SDL2
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Re: SDL2
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@salass00

What you or LiveForIt suggest is an interesting idea but that doesn't work if user wants to change the WB screen mode, right?

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Re: SDL2
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@kas1e

Iconifying gadget itself is only a minor detail in the picture :)

I am afraid how SDL applications actually react when the native window is closed and re-opened, possibly on a different screen. Problems ahead probably, think OpenGL context and such that are managed by the application.

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Re: SDL1 open issues
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@kas1e

How do yo plan to select the library? IIRC there is no hint subsystem or version attributes in SDL1. You could use a flag maybe.

It's not necessarily very hard but code can get more messy. It would be a good idea to refactor the code a bit at the same time, use separate files etc.

But SDL1 is a dead horse. I would rather port application to SDL2.

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Re: I have a question how do I add Iconify Icon in top border of a window?
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Thanks, this thread was useful. Is Aweb / Mixer code available in some public version control? It would be nice to see also gadget disposal examples.

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Re: another port (was: need little help with big/little endian issues)
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@kas1e

Just sell it as a Shrek game.

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